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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef EDITMAPPARAM_H
#define EDITMAPPARAM_H
#include "../gameoptions.h"
#include "../paradialog.h"
#include "../gamemap.h"
class PG_PropertyEditor;
class GameParameterEditorWidget : public PG_Widget {
GameMap* actmap;
int values[gameparameternum];
PG_PropertyEditor* propertyEditor;
void runTextIO ( PropertyContainer& pc );
protected:
static const char* fileNamePattern;
static const char* blockName;
bool LoadParameter();
bool SaveParameter();
bool ResetParameter();
public:
GameParameterEditorWidget ( GameMap* gamemap, PG_Widget* parent, const PG_Rect& rect );
bool Valid();
bool Apply();
};
extern void setmapparameters ( GameMap* gamemap );
#endif
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