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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef fieldmarkerH
#define fieldmarkerH
#include "../paradialog.h"
class MapDisplayPG;
class OverviewMapPanel;
class GameMap;
class SelectFromMap : public ASC_PG_Dialog{
private:
MapDisplayPG* md;
OverviewMapPanel* omp;
PG_ListBox* listbox;
bool justOne;
bool readOnly;
bool markField2( const MapCoordinate& pos, const SPoint& mouse, bool cursorChanged, int button, int prio );
int oldprio;
public:
typedef vector<MapCoordinate> CoordinateList;
protected:
GameMap* actmap;
CoordinateList& coordinateList;
bool ProcessEvent ( const SDL_Event * event,bool bModal = false );
virtual bool accept( const MapCoordinate& pos );
virtual void showFieldMarking( const CoordinateList& coordinateList );
virtual bool mark();
virtual bool markField( const MapCoordinate& pos );
bool eventKeyDown (const SDL_KeyboardEvent *key);
void updateList();
bool listItemClicked( PG_ListBoxBaseItem* item );
virtual bool isOk() { return true; };
bool closeDialog() { if ( isOk()) QuitModal(); return true; };
public:
SelectFromMap( CoordinateList& list, GameMap* map, bool justOne = false, bool readOnly = false );
void Show( bool fade = false );
~SelectFromMap();
};
class SelectBuildingFromMap : public SelectFromMap {
protected:
virtual bool accept( const MapCoordinate& pos );
virtual bool isOk() { return !coordinateList.empty(); };
public:
SelectBuildingFromMap ( CoordinateList& list, GameMap* map ) : SelectFromMap ( list, map, true ) {};
};
class SelectUnitFromMap : public SelectFromMap {
protected:
virtual bool accept( const MapCoordinate& pos );
virtual bool isOk() { return !coordinateList.empty(); };
public:
SelectUnitFromMap ( CoordinateList& list, GameMap* map ) : SelectFromMap ( list, map, true ) {};
};
#endif
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