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/*! \file pwd_dlg.cpp
\brief Dialog for entering and asking for passwords
*/
/***************************************************************************
password_dialog.cpp - description
-------------------
begin : Mon Nov 27 2000
copyright : (C) 2000 by Martin Bickel
email : bickel@asc-hq.org
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include <string>
#include "../paradialog.h"
#include "../gameoptions.h"
#include "../password.h"
class PasswordDialog : public ASC_PG_Dialog {
Password& password;
PG_LineEdit* line1;
PG_LineEdit* line2;
bool ok()
{
if ( firstTime ) {
assert( line2 );
if ( line1->GetText() != line2->GetText() )
return false;
else {
password.setUnencoded( line1->GetText() );
success = true;
QuitModal();
return true;
}
} else {
Password p2;
p2.setUnencoded( line1->GetText() );
static bool dbg = true;
if ( p2 != password && dbg )
return false;
else {
success = true;
QuitModal();
return true;
}
}
}
bool cancel()
{
QuitModal();
return true;
}
bool def()
{
if ( CGameOptions::Instance()->getDefaultPassword().empty() ) {
warningMessage ( "no default password setup!" );
return false;
}
password = CGameOptions::Instance()->getDefaultPassword();
success = true;
QuitModal();
return true;
}
static const int border = 20;
int buttonNum;
PG_Button* addButton( const ASCString& label, int totalNum )
{
int width = (Width() - (totalNum+1)*border) / totalNum;
return new PG_Button( this, PG_Rect( border + buttonNum++ * (width + border), Height()-40, width , 30 ), label );
}
bool success;
bool line1completed()
{
if ( firstTime && line2 )
line2->EditBegin();
else
ok();
return true;
}
protected:
bool firstTime;
bool cancelAllowed;
bool defaultAllowed;
public:
PasswordDialog ( Password& crc, bool _firstTime, bool _cancelAllowed, bool _defaultAllowed, const ASCString& username ) : ASC_PG_Dialog( NULL, PG_Rect( -1, -1, 300, 190), "Enter Password"),
password ( crc ), buttonNum(0), success(false), firstTime ( _firstTime ), cancelAllowed ( _cancelAllowed ), defaultAllowed ( _defaultAllowed )
{
if ( username.length() )
new PG_Label( this, PG_Rect( border, 25, Width() - 2 * border, 20 ), "Player: " + username );
line1 = new PG_LineEdit( this, PG_Rect( border, 50, Width() - 2 * border, 20));
line1->SetPassHidden('*');
line1->sigEditReturn.connect( SigC::slot( *this, &PasswordDialog::line1completed ));
if ( firstTime ) {
line2 = new PG_LineEdit( this, PG_Rect( border, 80, Width() - 2 * border, 20));
line2->SetPassHidden('*');
line2->sigEditReturn.connect( SigC::slot( *this, &PasswordDialog::ok ));
} else {
line2 = NULL;
}
int bnum;
if ( firstTime && defaultAllowed && cancelAllowed )
bnum = 3;
else
bnum = 2;
addButton ( "~O~k", bnum ) -> sigClick.connect( SigC::slot( *this, &PasswordDialog::ok ));
if ( firstTime && defaultAllowed ) {
addButton ( "~D~efault", bnum ) -> sigClick.connect( SigC::slot( *this, &PasswordDialog::def ));
if ( cancelAllowed ) {
addButton ( "~C~ancel", bnum ) -> sigClick.connect( SigC::slot( *this, &PasswordDialog::cancel ));
}
} else {
if ( cancelAllowed ) {
addButton ( "~C~ancel", bnum ) -> sigClick.connect( SigC::slot( *this, &PasswordDialog::cancel ));
} else {
addButton ( "~A~bort", bnum ) -> sigClick.connect( SigC::slot( *this, &PasswordDialog::cancel ));
}
}
};
bool getSuccess()
{
return success;
}
int RunModal()
{
line1->EditBegin();
return ASC_PG_Dialog::RunModal();
}
};
bool enterpassword ( Password& pwd, bool firstTime, bool cancelAllowed, bool defaultAllowed, const ASCString& username )
{
Password def = CGameOptions::Instance()->getDefaultPassword();
if ( !pwd.empty() && !def.empty() && pwd==def && !firstTime )
return true;
PasswordDialog pwod ( pwd, firstTime, cancelAllowed, defaultAllowed, username );
pwod.Show();
pwod.RunModal();
return pwod.getSuccess();
}
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