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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "../sg.h"
#include "../ascstring.h"
#include "../vehicle.h"
#include "../gamemap.h"
#include "../spfst.h"
#include "../spfst-legacy.h"
#include "../itemrepository.h"
#include "../dlg_box.h"
#include "../paradialog.h"
#include "../gameeventsystem.h"
#include "../loaders.h"
#include "../accessconstraints.h"
#include <pgpropertyfield_integer.h>
#include <pgpropertyfield_intdropdown.h>
#include <pgpropertyfield_checkbox.h>
#include <pgpropertyfield_string.h>
#include <pgpropertyfield_button.h>
#include <pgpropertyeditor.h>
#include "common.h"
GameMap* getActiveMap()
{
return actmap;
}
const ObjectType* getObjectType( int id )
{
return objectTypeRepository.getObject_byID( id );
}
const BuildingType* getBuildingType( int id )
{
return buildingTypeRepository.getObject_byID( id );
}
const VehicleType* getUnitType( int id )
{
return vehicleTypeRepository.getObject_byID( id );
}
const TerrainType* getTerrainType( int id )
{
return terrainTypeRepository.getObject_byID( id );
}
bool PropertyDialog :: ok() {
result = true;
propertyEditor->Apply();
QuitModal();
return true;
}
bool PropertyDialog :: cancel() {
result = false;
QuitModal();
return true;
}
void PropertyDialog :: setup()
{
propertyEditor = new ASC_PropertyEditor( this, PG_Rect( 10, GetTitlebarHeight()+10, Width() - 20, Height() - GetTitlebarHeight() - 60 ), "PropertyEditor", 70 );
StandardButtonDirection( Horizontal );
AddStandardButton("OK")->sigClick.connect( SigC::slot( *this, &PropertyDialog::ok ));
AddStandardButton("Cancel")->sigClick.connect( SigC::slot( *this, &PropertyDialog::cancel ));
}
PropertyDialog :: PropertyDialog( const ASCString& title ) : ASC_PG_Dialog( NULL, PG_Rect( -1, -1, 400, 500 ), title ), propertyEditor(NULL), result(false)
{
setup();
}
PropertyDialog :: PropertyDialog( const ASCString& title, const PG_Rect& pos ) : ASC_PG_Dialog( NULL, pos, title ), propertyEditor(NULL), result(false)
{
setup();
}
void PropertyDialog :: addBool( const ASCString& name, bool defaultValue )
{
boolValues[name] = defaultValue ;
new PG_PropertyField_Checkbox<bool>( propertyEditor, name, &boolValues[name] );
}
void PropertyDialog :: addInteger( const ASCString& name, int defaultValue )
{
intValues[name] = defaultValue;
new PG_PropertyField_Integer<int>( propertyEditor, name, &intValues[name] );
}
void PropertyDialog :: addIntDropdown( const ASCString& name, const StringArray& names, int defaultValue )
{
intValues[name] = defaultValue;
new PG_PropertyField_IntDropDown<int,vector<ASCString>::const_iterator>( propertyEditor, name, &intValues[name], names.values.begin(), names.values.end() );
}
void PropertyDialog :: addString( const ASCString& name, const ASCString& defaultValue )
{
stringValues[name] = defaultValue ;
new PG_PropertyField_String<ASCString>( propertyEditor, name, &stringValues[name] );
}
std::string PropertyDialog :: getString( const ASCString& name )
{
return stringValues[name];
}
int PropertyDialog :: getInteger( const ASCString& name )
{
return intValues[name];
}
bool PropertyDialog :: getBool( const ASCString& name )
{
return boolValues[name];
}
bool PropertyDialog :: run() {
Show();
RunModal();
Hide();
return result;
}
int selectString ( const ASCString& title, const StringArray& entries, int defaultEntry )
{
vector<ASCString> buttons;
buttons.push_back("OK" );
buttons.push_back("Cancel" );
pair<int,int> r = new_chooseString ( title, entries.values, buttons, defaultEntry );
if ( r.first == 1 )
return -1;
else
return r.second;
}
GameMap* getLoadingMap()
{
return eventLocalizationMap;
}
void setLocalizedEventMessage( GameMap* eventLocalizationMap, int eventID, const ASCString& message )
{
if ( !eventLocalizationMap )
return;
for ( GameMap::Events::const_iterator i = eventLocalizationMap->events.begin(); i != eventLocalizationMap->events.end(); ++i )
if ( (*i)->id == eventID )
(*i)->action->setLocalizationString( message );
}
void setLocalizedContainerName( GameMap* map, const MapCoordinate& pos, const std::string& name )
{
if ( !map )
return;
MapField* fld = map->getField( pos );
if ( !fld )
return;
ContainerBase* c = fld->getContainer();
if ( !c )
return;
if ( !checkModificationConstraints( c ))
return;
c->setName( name );
}
MapCoordinate getCursorPosition( const GameMap* gamemap )
{
if ( gamemap )
return gamemap->getCursor();
else
return MapCoordinate(-1,-1);
}
void setCursorPosition( const GameMap* gamemap, const MapCoordinate& pos )
{
if ( gamemap && pos.valid() )
if ( pos.x < gamemap->xsize && pos.y < gamemap->ysize )
gamemap->getCursor() = pos;
}
void assertSuccess( const ActionResult& result )
{
if ( result.successful() )
throw ASCmsgException(result.getMessage() );
}
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