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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef pbemserver_h
#define pbemserver_h
#include "../networkinterface.h"
class ASC_PBEM;
class PBEMServer : public GameTransferMechanism {
ASCString serverAddress;
ASCString filename;
int gameID;
protected:
void readChildData ( tnstream& stream );
void writeChildData ( tnstream& stream ) const;
ASC_PBEM* getSession();
public:
PBEMServer();
void setup();
void send( const GameMap* map, int lastPlayer, int lastturn );
GameMap* receive();
ASCString getMechanismID() const { return mechanismID(); };
static ASCString mechanismID() { return "PBEM-Server"; };
static ASCString getDefaultServerAddress();
void setServerAddress( const ASCString& address );
};
#endif
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