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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.org
Copyright (C) 1994-2010 Martin Bickel
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef taskcontainerH
#define taskcontainerH
#include <list>
#include "abstracttaskcontainer.h"
#include "../gamemap.h"
class tnstream;
class Command;
class MemoryStreamStorage;
class TaskContainer : public AbstractTaskContainer, public SigC::Object {
GameMap* gamemap;
static void hook( GameMap& gamemap );
static void getCommand( GameMap* gamemap, Command& command );
void store( const Command& command );
void startTurn( Player& player );
void endTurn( Player& player );
public:
typedef list<Command*> CommandContainer;
CommandContainer pendingCommands;
void remove( Command* cmd );
TaskContainer( GameMap* gamemap );
~TaskContainer();
void read ( tnstream& stream );
void write ( tnstream& stream ) const;
static void registerHooks();
virtual void foo() {};
};
#endif
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