1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
|
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.org
Copyright (C) 1994-2010 Martin Bickel
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "taskhibernatingcontainer.h"
#include "../gamemap.h"
void TaskHibernatingContainer::registerHooks()
{
GameMap::sigMapCreation.connect( SigC::slot( &TaskHibernatingContainer::hook ));
}
void TaskHibernatingContainer::hook( GameMap& gamemap )
{
gamemap.tasks = new TaskHibernatingContainer();
}
void TaskHibernatingContainer::write ( tnstream& stream ) const
{
writeStorage( stream );
stream.writeInt( 0 );
stream.writeInt( taskMagic );
}
void TaskHibernatingContainer::read ( tnstream& stream )
{
readStorage( stream );
int tasks = stream.readInt();
if ( tasks != 0 )
throw tfileerror( "pending tasks in game");
int magic = stream.readInt();
if ( magic != taskMagic )
throw new tinvalidversion( stream.getLocation(), taskMagic, magic );
}
TaskHibernatingContainer::~TaskHibernatingContainer()
{
}
|