File: pg_mapdisplay.cpp

package info (click to toggle)
asc 2.6.1.0-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 81,592 kB
  • sloc: cpp: 158,704; sh: 11,544; ansic: 6,736; makefile: 606; perl: 138
file content (201 lines) | stat: -rw-r--r-- 6,259 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
/*! \file mapdisplay.cpp
    \brief everything for displaying the map on the screen
*/


/***************************************************************************
                          mapdisplay.cpp  -  description
                             -------------------
    begin                : Wed Jan 24 2001
    copyright            : (C) 2001 by Martin Bickel
    email                : bickel@asc-hq.org
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

// #define debugmapdisplay


#include <cmath>
#include <limits>

#include "pgeventsupplier.h"

#include "global.h"
#include "typen.h"
#include "mapdisplay.h"
#include "vehicletype.h"
#include "buildingtype.h"
#include "spfst.h"
#include "dialog.h"
#include "mainscreenwidget.h"
#include "sdl/sound.h"
#include "dialogs/attackpanel.h"
#include "spfst-legacy.h"
#include "gameoptions.h"

extern bool tempsvisible;
extern MapDisplayPG* theGlobalMapDisplay;


#ifdef debugmapdisplay
#include <iostream>
#endif


class PG_MapDisplay : public MapDisplayInterface {
           MapDisplayPG* mapDisplayWidget;
         public:
           PG_MapDisplay( MapDisplayPG* mapDisplayWidget_ ) : mapDisplayWidget( mapDisplayWidget_ ) {};

           int displayMovingUnit ( const MapCoordinate3D& start, const MapCoordinate3D& dest, Vehicle* vehicle, int fieldnum, int totalmove, SoundStartCallback soundStart, int duration );
           void deleteVehicle ( Vehicle* vehicle ) {};
           void displayMap ( void );
           void displayMap ( Vehicle* vehicle );
           void displayPosition ( int x, int y );
           void resetMovement ( void ) {};
           void startAction ( void );
           void stopAction ( void );
           void cursor_goto ( const MapCoordinate& pos );
           void displayActionCursor ( int x1, int y1, int x2, int y2 ) {};
           void removeActionCursor ( void ) {
              mapDisplayWidget->cursor.invisible = 1;
           };
           void updateDashboard ();
           void repaintDisplay ();
           void setTempView( bool view ) { tempsvisible = view; };
           void showBattle( tfight& battle );
           void playPositionalSound( const MapCoordinate& pos, Sound* snd );
           int getUnitMovementDuration() const { return CGameOptions::Instance()->movespeed; };
};



int  PG_MapDisplay :: displayMovingUnit ( const MapCoordinate3D& start, const MapCoordinate3D& dest, Vehicle* vehicle, int fieldnum, int totalmove, SoundStartCallback soundStart, int duration )
{
   if ( actmap->getPlayerView() == -2 )
      return 0;

   MapCoordinate3D newstart = start;
   MapCoordinate3D newdest = dest;
   
   if ( newdest.getNumericalHeight() == -1 )
      newdest.setNumericalHeight( newstart.getNumericalHeight() );
   else
      if ( newstart.getNumericalHeight() == -1 )
         newstart.setNumericalHeight( newdest.getNumericalHeight() );

   if ( newstart.getNumericalHeight() < newdest.getNumericalHeight() ) {
      if ( fieldnum+1 < totalmove )
         newdest.setNumericalHeight( newstart.getNumericalHeight() );
   }
   
   if ( newstart.getNumericalHeight() > newdest.getNumericalHeight() ) {
      if ( fieldnum > 0  )
         newstart.setNumericalHeight( newdest.getNumericalHeight() );
   }
   
   MapField* fld1 = actmap->getField ( start );
   int view1 = fieldVisibility ( fld1, actmap->getPlayerView() );

   MapField* fld2 = actmap->getField ( dest );
   int view2 = fieldVisibility ( fld2, actmap->getPlayerView() );

   bool shareView;
   if ( actmap->getPlayerView() >= 0)
      shareView = actmap->player[actmap->getPlayerView()].diplomacy.sharesView( vehicle->getOwner() );
   else
      shareView = false;

   if (  (view1 >= visible_now  ||  view2 >= visible_now ) || ( vehicle->getOwner() == actmap->getPlayerView() ) || shareView || actmap->getPlayerView() == -1 )
      if ( ((vehicle->height >= chschwimmend) && (vehicle->height <= chhochfliegend)) || (( view1 == visible_all) || ( view2 == visible_all )) || ( actmap->actplayer == actmap->getPlayerView() ) || shareView || actmap->getPlayerView() == -1 ) {
         soundStart( 1 );
         mapDisplayWidget->displayUnitMovement( actmap, vehicle, newstart, newdest, duration );
      }


   int result = 0;
   if (view1 >= visible_now )
      result +=1;

   if ( view2 >= visible_now )
      result +=2;

   return result;
}

void PG_MapDisplay :: showBattle( tfight& battle )
{
   showAttackAnimation( battle, actmap );
}


void PG_MapDisplay :: displayMap ( void )
{
   ::repaintMap();
}

void PG_MapDisplay :: cursor_goto ( const MapCoordinate& pos )
{
   mapDisplayWidget->cursor.goTo( pos );
}


void PG_MapDisplay :: displayMap ( Vehicle* vehicle )
{
   mapDisplayWidget->registerAdditionalUnit( vehicle ); 
   ::repaintMap();
   mapDisplayWidget->registerAdditionalUnit( NULL ); 
}


void PG_MapDisplay :: displayPosition ( int x, int y )
{
   if ( !mapDisplayWidget->fieldInView( MapCoordinate(x,y) ))
      mapDisplayWidget->centerOnField( MapCoordinate(x,y) );
   else
      mapDisplayWidget->Update();
}


void PG_MapDisplay :: startAction ( void )
{
}

void PG_MapDisplay :: stopAction ( void )
{
}

void PG_MapDisplay :: updateDashboard ( void )
{
   updateFieldInfo();
}

void PG_MapDisplay :: repaintDisplay ()
{
   ::repaintDisplay();
}

void PG_MapDisplay :: playPositionalSound( const MapCoordinate& pos, Sound* snd )
{
   snd->play();
}
    

MapDisplayInterface& getDefaultMapDisplay()
{
   static PG_MapDisplay* mapDisplay = NULL;
   if ( !mapDisplay ) {
      assert( theGlobalMapDisplay );
      mapDisplay = new PG_MapDisplay( theGlobalMapDisplay );
   }   
   return *mapDisplay;
}