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-- get handle to active map
map = asc.getActiveMap()
--Move unit WEASEL to #coord(3/7)#
r = asc.unitMovement ( map, 563, asc.MapCoordinate( 3, 7), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 1')
return
end
--Move unit SHOCK TROOPER to #coord(3/7)#
r = asc.unitMovement ( map, 217, asc.MapCoordinate( 3, 7), -1 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 2')
return
end
--Move unit WEASEL to #coord(6/10)#
r = asc.unitMovement ( map, 563, asc.MapCoordinate( 6, 10), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 3')
return
end
--Move unit SHOCK TROOPER to #coord(3/9)#
r = asc.unitMovement ( map, 218, asc.MapCoordinate( 3, 9), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 4')
return
end
--Move unit TERMITE to #coord(5/13)#
r = asc.unitMovement ( map, 221, asc.MapCoordinate( 5, 13), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 5')
return
end
--Move unit TERMITE to #coord(5/11)#
r = asc.unitMovement ( map, 219, asc.MapCoordinate( 5, 11), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 6')
return
end
-- Ending turn 1
asc.endTurn()
--Move unit SHOCK TROOPER to #coord(5/12)#
r = asc.unitMovement ( map, 218, asc.MapCoordinate( 5, 12), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 7')
return
end
--Move unit WEASEL to #coord(9/3)#
r = asc.unitMovement ( map, 563, asc.MapCoordinate( 9, 3), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 8')
return
end
--Move unit SHOCK TROOPER to #coord(9/2)#
r = asc.unitMovement ( map, 217, asc.MapCoordinate( 9, 2), -1 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 9')
return
end
--Move unit TERMITE to #coord(7/15)#
r = asc.unitMovement ( map, 219, asc.MapCoordinate( 7, 15), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 10')
return
end
--Move unit TERMITE to #coord(8/16)#
r = asc.unitMovement ( map, 220, asc.MapCoordinate( 8, 16), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 11')
return
end
--Move unit ASSAULT TROOPER to #coord(8/18)#
r = asc.unitMovement ( map, 579, asc.MapCoordinate( 8, 18), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 12')
return
end
--Move unit ASSAULT TROOPER to #coord(8/14)#
r = asc.unitMovement ( map, 580, asc.MapCoordinate( 8, 14), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 13')
return
end
--Move unit ASSAULT TROOPER to #coord(6/13)#
r = asc.unitMovement ( map, 970, asc.MapCoordinate( 6, 13), -1 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 14')
return
end
--Move unit WEASEL to #coord(7/14)#
r = asc.unitMovement ( map, 225, asc.MapCoordinate( 7, 14), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 15')
return
end
--Move unit TERMITE to #coord(8/17)#
r = asc.unitMovement ( map, 221, asc.MapCoordinate( 8, 17), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 16')
return
end
--Move unit SHOCK TROOPER to #coord(5/13)#
r = asc.unitMovement ( map, 218, asc.MapCoordinate( 5, 13), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 17')
return
end
-- Ending turn 2
asc.endTurn()
--Move unit ASSAULT TROOPER to #coord(8/15)#
r = asc.unitMovement ( map, 580, asc.MapCoordinate( 8, 15), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 18')
return
end
--Move unit TERMITE to #coord(6/13)#
r = asc.unitMovement ( map, 221, asc.MapCoordinate( 6, 13), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 19')
return
end
-- Ending turn 3
asc.endTurn()
--Attacking #coord(8/17)# with ASSAULT TROOPER
r = asc.unitAttack ( map, 579, asc.MapCoordinate(8, 17), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 20')
return
end
--Attacking #coord(8/17)# with ASSAULT TROOPER
r = asc.unitAttack ( map, 580, asc.MapCoordinate(8, 17), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 21')
return
end
--Attacking #coord(8/17)# with TERMITE
r = asc.unitAttack ( map, 220, asc.MapCoordinate(8, 17), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 22')
return
end
-- Ending turn 4
asc.endTurn()
--Attacking #coord(8/17)# with ASSAULT TROOPER
r = asc.unitAttack ( map, 580, asc.MapCoordinate(8, 17), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 23')
return
end
--Move unit TERMITE to #coord(10/20)#
r = asc.unitMovement ( map, 220, asc.MapCoordinate( 10, 20), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 24')
return
end
--Move unit TERMITE to #coord(11/22)#
r = asc.unitMovement ( map, 219, asc.MapCoordinate( 11, 22), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 25')
return
end
--Move unit ASSAULT TROOPER to #coord(9/19)#
r = asc.unitMovement ( map, 579, asc.MapCoordinate( 9, 19), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 26')
return
end
--Move unit WEASEL to #coord(10/22)#
r = asc.unitMovement ( map, 225, asc.MapCoordinate( 10, 22), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 27')
return
end
--Move unit TERMITE to #coord(9/21)#
r = asc.unitMovement ( map, 221, asc.MapCoordinate( 9, 21), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 28')
return
end
--Move unit WEASEL to #coord(9/18)#
r = asc.unitMovement ( map, 224, asc.MapCoordinate( 9, 18), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 29')
return
end
--Move unit SHOCK TROOPER to #coord(7/15)#
r = asc.unitMovement ( map, 218, asc.MapCoordinate( 7, 15), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 30')
return
end
-- Ending turn 5
asc.endTurn()
--Move unit WEASEL to #coord(9/23)#
r = asc.unitMovement ( map, 225, asc.MapCoordinate( 9, 23), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 31')
return
end
--Move unit TERMITE to #coord(10/23)#
r = asc.unitMovement ( map, 221, asc.MapCoordinate( 10, 23), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 32')
return
end
--Move unit ASSAULT TROOPER to #coord(10/22)#
r = asc.unitMovement ( map, 579, asc.MapCoordinate( 10, 22), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 33')
return
end
--Attacking #coord(10/21)# with TERMITE
r = asc.unitAttack ( map, 219, asc.MapCoordinate(10, 21), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 34')
return
end
--Attacking #coord(10/21)# with TERMITE
r = asc.unitAttack ( map, 221, asc.MapCoordinate(10, 21), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 35')
return
end
--Attacking #coord(10/21)# with ASSAULT TROOPER
r = asc.unitAttack ( map, 579, asc.MapCoordinate(10, 21), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 36')
return
end
--Attacking #coord(10/21)# with TERMITE
r = asc.unitAttack ( map, 220, asc.MapCoordinate(10, 21), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 37')
return
end
--Move unit WEASEL to #coord(9/19)#
r = asc.unitMovement ( map, 224, asc.MapCoordinate( 9, 19), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 38')
return
end
--Attacking #coord(10/18)# with WEASEL
r = asc.unitAttack ( map, 224, asc.MapCoordinate(10, 18), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 39')
return
end
-- Ending turn 6
asc.endTurn()
--Move unit TERMITE to #coord(12/22)#
r = asc.unitMovement ( map, 221, asc.MapCoordinate( 12, 22), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 40')
return
end
--Move unit TERMITE to #coord(12/20)#
r = asc.unitMovement ( map, 219, asc.MapCoordinate( 12, 20), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 41')
return
end
--Move unit WEASEL to #coord(7/14)#
r = asc.unitMovement ( map, 563, asc.MapCoordinate( 7, 14), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 42')
return
end
--Move unit WEASEL to #coord(10/19)#
r = asc.unitMovement ( map, 224, asc.MapCoordinate( 10, 19), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 43')
return
end
--Move unit ASSAULT TROOPER to #coord(9/19)#
r = asc.unitMovement ( map, 580, asc.MapCoordinate( 9, 19), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 44')
return
end
--Attacking #coord(10/18)# with WEASEL
r = asc.unitAttack ( map, 224, asc.MapCoordinate(10, 18), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 45')
return
end
--Move unit WEASEL to #coord(11/20)#
r = asc.unitMovement ( map, 225, asc.MapCoordinate( 11, 20), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 46')
return
end
--Attacking #coord(10/21)# with WEASEL
r = asc.unitAttack ( map, 225, asc.MapCoordinate(10, 21), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 47')
return
end
--Attacking #coord(10/21)# with ASSAULT TROOPER
r = asc.unitAttack ( map, 579, asc.MapCoordinate(10, 21), 1 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 48')
return
end
--Attacking #coord(11/21)# with TERMITE
r = asc.unitAttack ( map, 219, asc.MapCoordinate(11, 21), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 49')
return
end
--Attacking #coord(11/21)# with TERMITE
r = asc.unitAttack ( map, 221, asc.MapCoordinate(11, 21), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 50')
return
end
-- Ending turn 7
asc.endTurn()
--Move unit ASSAULT TROOPER to #coord(11/22)#
r = asc.unitMovement ( map, 579, asc.MapCoordinate( 11, 22), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 51')
return
end
--Attacking #coord(11/21)# with ASSAULT TROOPER
r = asc.unitAttack ( map, 579, asc.MapCoordinate(11, 21), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 52')
return
end
--Move unit WEASEL to #coord(11/19)#
r = asc.unitMovement ( map, 225, asc.MapCoordinate( 11, 19), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 53')
return
end
--Move unit ASSAULT TROOPER to #coord(11/20)#
r = asc.unitMovement ( map, 580, asc.MapCoordinate( 11, 20), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 54')
return
end
--Attacking #coord(11/21)# with ASSAULT TROOPER
r = asc.unitAttack ( map, 580, asc.MapCoordinate(11, 21), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 55')
return
end
--Move unit WEASEL to #coord(11/15)#
r = asc.unitMovement ( map, 224, asc.MapCoordinate( 11, 15), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 56')
return
end
--Attacking #coord(11/17)# with WEASEL
r = asc.unitAttack ( map, 224, asc.MapCoordinate(11, 17), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 57')
return
end
--Move unit TERMITE to #coord(12/17)#
r = asc.unitMovement ( map, 221, asc.MapCoordinate( 12, 17), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 58')
return
end
--Attacking #coord(12/18)# with TERMITE
r = asc.unitAttack ( map, 221, asc.MapCoordinate(12, 18), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 59')
return
end
--Attacking #coord(11/17)# with WEASEL
r = asc.unitAttack ( map, 225, asc.MapCoordinate(11, 17), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 60')
return
end
--Move unit WEASEL to #coord(10/21)#
r = asc.unitMovement ( map, 563, asc.MapCoordinate( 10, 21), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 61')
return
end
--Move unit SHOCK TROOPER to #coord(9/19)#
r = asc.unitMovement ( map, 218, asc.MapCoordinate( 9, 19), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 62')
return
end
-- Ending turn 8
asc.endTurn()
--Move unit ASSAULT TROOPER to #coord(12/16)#
r = asc.unitMovement ( map, 580, asc.MapCoordinate( 12, 16), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 63')
return
end
--Attacking #coord(12/14)# with ASSAULT TROOPER
r = asc.unitAttack ( map, 580, asc.MapCoordinate(12, 14), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 64')
return
end
--Move unit WEASEL to #coord(12/13)#
r = asc.unitMovement ( map, 224, asc.MapCoordinate( 12, 13), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 65')
return
end
--Attacking #coord(12/15)# with TERMITE
r = asc.unitAttack ( map, 221, asc.MapCoordinate(12, 15), 0 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 66')
return
end
--Move unit WEASEL to #coord(14/20)#
r = asc.unitMovement ( map, 563, asc.MapCoordinate( 14, 20), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 67')
return
end
--Move unit WEASEL to #coord(14/21)#
r = asc.unitMovement ( map, 225, asc.MapCoordinate( 14, 21), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 68')
return
end
--Move unit ASSAULT TROOPER to #coord(12/21)#
r = asc.unitMovement ( map, 579, asc.MapCoordinate( 12, 21), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 69')
return
end
--Move unit SHOCK TROOPER to #coord(11/19)#
r = asc.unitMovement ( map, 218, asc.MapCoordinate( 11, 19), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 70')
return
end
--Move unit WEASEL to #coord(13/14)#
r = asc.unitMovement ( map, 224, asc.MapCoordinate( 13, 14), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 71')
return
end
-- Ending turn 9
asc.endTurn()
--Move unit WEASEL to #coord(16/18)#
r = asc.unitMovement ( map, 563, asc.MapCoordinate( 16, 18), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 72')
return
end
--Move unit WEASEL to #coord(16/17)#
r = asc.unitMovement ( map, 563, asc.MapCoordinate( 16, 17), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 73')
return
end
--Move unit WEASEL to #coord(17/17)#
r = asc.unitMovement ( map, 563, asc.MapCoordinate( 17, 17), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 74')
return
end
--Move unit WEASEL to #coord(17/22)#
r = asc.unitMovement ( map, 225, asc.MapCoordinate( 17, 22), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 75')
return
end
--Move unit WEASEL to #coord(17/22)#
r = asc.unitMovement ( map, 225, asc.MapCoordinate( 17, 22), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 76')
return
end
--Move unit WEASEL to #coord(17/24)#
r = asc.unitMovement ( map, 225, asc.MapCoordinate( 17, 24), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 77')
return
end
--Move unit ASSAULT TROOPER to #coord(18/24)#
r = asc.unitMovement ( map, 970, asc.MapCoordinate( 18, 24), -1 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 78')
return
end
-- Ending turn 10
asc.endTurn()
-- Ending turn 11
asc.endTurn()
-- Ending turn 12
asc.endTurn()
-- Ending turn 13
asc.endTurn()
-- Ending turn 14
asc.endTurn()
--Move unit ASSAULT TROOPER to #coord(13/14)#
r = asc.unitMovement ( map, 580, asc.MapCoordinate( 13, 14), -1 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 79')
return
end
--Move unit WEASEL to #coord(15/18)#
r = asc.unitMovement ( map, 224, asc.MapCoordinate( 15, 18), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 80')
return
end
--Move unit SHOCK TROOPER to #coord(13/21)#
r = asc.unitMovement ( map, 218, asc.MapCoordinate( 13, 21), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 81')
return
end
--Move unit ASSAULT TROOPER to #coord(19/20)#
r = asc.unitMovement ( map, 970, asc.MapCoordinate( 19, 20), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 82')
return
end
-- Ending turn 15
asc.endTurn()
--Move unit WEASEL to #coord(16/17)#
r = asc.unitMovement ( map, 224, asc.MapCoordinate( 16, 17), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 83')
return
end
--Move unit WEASEL to #coord(16/17)#
r = asc.unitMovement ( map, 224, asc.MapCoordinate( 16, 17), 3 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 84')
return
end
--Move unit ASSAULT TROOPER to #coord(17/15)#
r = asc.unitMovement ( map, 580, asc.MapCoordinate( 17, 15), -1 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 85')
return
end
--Move unit ASSAULT TROOPER to #coord(19/16)#
r = asc.unitMovement ( map, 970, asc.MapCoordinate( 19, 16), -1 )
if r:successful()==false then asc.displayActionError(r)
asc.errorMessage('Failure at command 86')
return
end
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