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ObjectType {
; ERSETZT NoSelfChaning
; NetBehaviour = NetToBuilding NetToBuildingEntry NetToSelf NetToBorder SpecialBIForest AutoBorder
ID = 99999
Name = DeleteObject
Weather = dry
visible_in_fogOfWar = false
Height = 1
Armor = 0
LinkableObjects =
LinkableTerrain =
NetBehaviour =
; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
Movemalus_abs = -1
Movemalus_plus = 10 10 10 10 10 10 10 5 0 5 -9 5 5 5 -9 -9 5 14
AttackBonus_abs = -1
AttackBonus_plus = 0
DefenseBonus_abs = -1
DefenseBonus_plus = -2
Jamming_abs = -1
Jammming_plus = 0
ConstructionCost {
Energy = 0
Material = 0
fuel = 0
Movement = 0
} ConstructionCost
RemovalCost {
Energy = 0
Material = 0
fuel = 0
Movement = 0
} RemovalCost
TerrainAccess {
terrain_any =
terrain_all =
terrain_not =
terrain_kill = [lowland hard_sand soft_sand
very_shallow_water shallow_water water deep_water river
hillside]
} TerrainAccess
TerrainProperties_Filter =
TerrainProperties_Add =
dry {
UseGFXpics = false
picture = icebreak_dry.png 64
} dry
} ObjectType
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