File: diplomacycommand.h

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/*
     This file is part of Advanced Strategic Command; http://www.asc-hq.de
     Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
     the Free Software Foundation; either version 2 of the License, or
     (at your option) any later version.
 
     This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU General Public License for more details.
 
     You should have received a copy of the GNU General Public License
     along with this program; see the file COPYING. If not, write to the 
     Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
     Boston, MA  02111-1307  USA
*/


#ifndef DiplomacyCommandH
#define DiplomacyCommandH

#include "command.h"
#include "../player.h"

//! cancels the research on the current technology, losing all research points
class DiplomacyCommand : public Command {
   private:
      int actingPlayer;
      vector<int> generatedMessages;
      bool sneak;
      DiplomaticStates newState;
      int towardsPlayer;
      
      void sendMessage( int to, const ASCString& body );

      void immediateTwoWayChange( DiplomaticStates newState, const Context& context );
      
      DiplomacyCommand( GameMap* map );
      template<class Child> friend GameAction* GameActionCreator( GameMap* map);
      
      void deleteMessage( int id, MessagePntrContainer& list ) ;
      void deleteMessage( int id );
      
   protected:
      
      GameActionID getID() const;
      ASCString getDescription() const;
      
      ActionResult go ( const Context& context ); 
      
      ActionResult undoAction( const Context& context );
      
      void readData ( tnstream& stream );
      void writeData ( tnstream& stream ) const;
     
   public:
      DiplomacyCommand( Player& player );
      
      void sneakAttack( Player& enemy );
      void newstate( DiplomaticStates state, Player& towards );
      
      ASCString getCommandString() const ;
      
};


#endif