1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187
|
/*! \file basetemp.h
Some really ugly templates, which were written before I started using the
STL. Should be scrapped and replaced by STL functions.
*/
// $Id: basetemp.h,v 1.10 2009-01-17 21:54:42 mbickel Exp $
//
// $Log: not supported by cvs2svn $
// Revision 1.9 2007/04/13 16:15:53 mbickel
// Merged ASC2 branch
//
// Revision 1.7.2.1 2006/02/11 21:46:17 mbickel
// Move cleanup
//
// Revision 1.7 2004/05/16 15:40:31 mbickel
// Fixed compilation problems with gcc
// Included SDLmm library
//
// Revision 1.6 2001/02/18 15:37:02 mbickel
// Some cleanup and documentation
// Restructured: vehicle and building classes into separate files
// GameMap, tfield and helper classes into separate file (gamemap.h)
// basestrm : stream mode now specified by enum instead of int
//
// Revision 1.5 2001/01/28 14:04:04 mbickel
// Some restructuring, documentation and cleanup
// The resource network functions are now it their own files, the dashboard
// as well
// Updated the TODO list
//
// Revision 1.4 2000/12/21 11:00:45 mbickel
// Added some code documentation
//
// Revision 1.3 1999/12/27 12:59:41 mbickel
// new vehicle function: each weapon can now be set to not attack certain
// vehicles
//
// Revision 1.2 1999/11/16 03:41:09 tmwilson
// Added CVS keywords to most of the files.
// Started porting the code to Linux (ifdef'ing the DOS specific stuff)
// Wrote replacement routines for kbhit/getch for Linux
// Cleaned up parts of the code that gcc barfed on (char vs unsigned char)
// Added autoconf/automake capabilities
// Added files used by 'automake --gnu'
//
//
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include <stdio.h>
/*
template<class T> dynamic_queue<T> :: dynamic_queue ( void )
{
first = 0;
last = 0;
blksize = 10;
size = blksize;
buf = new T[size];
}
template<class T> void dynamic_queue<T> :: putval ( T a )
{
if ( first >= size ) {
int newsize = ((first+1) / blksize + 1) * blksize;
T* temp = new T [ newsize ];
for ( int i = 0; i < size; i++ )
temp[i] = buf[i];
size=newsize;
delete[] buf;
buf = temp;
}
buf[first] = a;
first++;
}
template<class T> int dynamic_queue<T> :: valavail ( void )
{
if ( first > last )
return 1;
else
return 0;
}
template<class T> T dynamic_queue<T> :: getval ( void )
{
T b = buf[last];
last++;
if ( last >= first ) {
first = 0;
last = 0;
}
return b;
}
template<class T> dynamic_queue<T> :: ~dynamic_queue()
{
delete[] buf;
}
*/
template<class T> dynamic_array<T> :: dynamic_array ( void )
{
maxaccessed = -1;
blksize = 10;
size = 0;
buf = NULL;
// resize ( blksize );
}
template<class T> dynamic_array<T> :: dynamic_array ( int sze )
{
maxaccessed = -1;
blksize = 10;
size = 0;
buf = NULL;
// resize ( sze );
}
template<class T> void dynamic_array<T> :: reset ( void )
{
maxaccessed = -1;
}
template<class T> void dynamic_array<T> :: resize ( int newsize )
{
T* temp = new T [ newsize ];
if ( buf ) {
for ( int i = 0; i < size; i++ )
temp[i] = buf[i];
/*
for ( int j = size; j < newsize; j++ )
temp[j] = 0;
*/
delete[] buf;
}
size=newsize;
buf = temp;
}
template<class T> T& dynamic_array<T> :: operator[]( int a )
{
if ( a > maxaccessed )
maxaccessed = a;
if ( a >= size ) {
int newsize = ((a+1) / blksize + 1) * blksize;
resize ( newsize );
}
return buf[a];
}
template<class T> dynamic_array<T> :: ~dynamic_array()
{
delete[] buf;
}
template<class T> int dynamic_array<T> :: getlength( void )
{
return maxaccessed;
}
|