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/***************************************************************************
containerbasetype.h - description
-------------------
begin : Sun Feb 18 2001
copyright : (C) 2001 by Martin Bickel
email : bickel@asc-hq.org
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef containerbasetypeH
#define containerbasetypeH
#include "objects.h"
#include "typen.h"
#include "research.h"
#include "mapitemtype.h"
#include "memsize_interface.h"
class ContainerBaseType: public MapItemType, public LoadableItemType, public MemorySizeQueryInterface {
protected:
std::bitset<64> features;
public:
ContainerBaseType ();
enum ContainerFunctions { TrainingCenter,
InternalVehicleProduction,
AmmoProduction,
InternalUnitRepair,
RecycleUnits,
Research,
Sonar,
SatelliteView,
MineView,
WindPowerPlant,
SolarPowerPlant,
MatterConverter,
MiningStation,
ProduceNonLeavableUnits,
ResourceSink,
ExternalEnergyTransfer,
ExternalMaterialTransfer,
ExternalFuelTransfer,
ExternalAmmoTransfer,
ExternalRepair,
NoObjectChaining,
SelfDestructOnConquer,
Paratrooper,
PlaceMines,
CruiserLanding,
ConquerBuildings,
MoveAfterAttack,
ExternalVehicleProduction,
ConstructBuildings,
IceBreaker,
NoInairRefuelling,
MakesTracks,
DetectsMineralResources,
NoReactionfire,
AutoRepair,
KamikazeOnly,
ImmuneToMines,
JamsOnlyOwnField,
MoveWithReactionFire,
OnlyMoveToAndFromTransports,
AutoHarvestObjects,
NoProductionCustomization,
ManualSelfDestruct,
NoMineRemoval };
static const int functionNum = 44;
bool hasFunction( ContainerFunctions function ) const;
bool hasAnyFunction( std::bitset<64> functions ) const;
static const char* getFunctionName( ContainerFunctions function );
protected:
void setFunction( ContainerFunctions function );
public:
int id;
//! when loading a file and these IDs are encountered, this object will be used.
vector<int> secondaryIDs;
//! a short name, for example B-52
ASCString name;
//! short description of the units role, for example "strategic bomber"
ASCString description;
ASCString getName() const { return name; };
int getID() const { return id; };
//! an extensive information about the unit/building which may be several paragraphs long
ASCString infotext;
//! the radar jamming power
int jamming;
//! the visibility range
int view;
//! the levels of height which this unit can enter
int height;
int getHeight() const { return height; };
Resources productionCost;
virtual ~ContainerBaseType() {};
//! the maximum number of units that can be loaded
int maxLoadableUnits;
//! the maximum size of a unit that may enter the building
int maxLoadableUnitSize;
//! the maximum total weight of all loaded units
int maxLoadableWeight;
//! bitmapped: vehicle categories that can be stored the container
int vehicleCategoriesStorable;
//! bitmapped: vehicle categories that can be produced in the container
int vehicleCategoriesProduceable;
/** the default production capabilities of this container.
Please be aware that a VehicleType has additional production for building units externally */
vector<IntRange> vehiclesInternallyProduceable;
class TransportationIO {
public:
TransportationIO ();
static const int entranceModeNum = 3;
enum { In = 1, Out = 2, Docking = 4 };
int mode;
// int functionbits
//! a loadable unit must be on this level of height; 0 if not used
int height_abs;
//! a height of a loadable unit have this height relative to the container; -100 if not used
int height_rel;
//! the container must be on this height
int container_height;
//! bitmapped: vehicle categories that may enter the container
int vehicleCategoriesLoadable;
int dockingHeight_abs;
int dockingHeight_rel;
std::bitset<64> requiresUnitFeature;
int movecost;
bool disableAttack;
void runTextIO ( PropertyContainer& pc );
void read ( tnstream& stream ) ;
void write ( tnstream& stream ) const ;
};
typedef vector<TransportationIO> EntranceSystems;
EntranceSystems entranceSystems;
TechAdapterDependency techDependency;
//! the filename of an image that is shown in info dialogs
ASCString infoImageFilename;
ASCString infoImageSmallFilename;
void runTextIO ( PropertyContainer& pc );
//! can units of the given type be moved into this buildtype? This is a prerequisite - but not the only requirement - for a real unit to move into a real building
bool vehicleFit ( const VehicleType* type ) const ;
/** checks the unloading of a unit type
\param vehicleType the vehicletype for which the unloading is checked
\param carrierHeight assume the carrier was on this height (numerical: 0 - 7).
\return the levels of height on which this unit can be unloaded; or 0 if no unloading is possible
*/
int vehicleUnloadable ( const VehicleType* vehicleType, int carrierHeight ) const;
void read ( tnstream& stream ) ;
void write ( tnstream& stream ) const ;
//! currently only used by mining stations: the efficiency of the resource extraction from the ground. Base is 1024
int efficiencyfuel;
//! currently only used by mining stations: the efficiency of the resource extraction from the ground. Base is 1024
int efficiencymaterial;
//! the maximum number of research points a research center may produce
int maxresearchpoints;
//! when a building of this type is placed on a map, its maxResearch property will be set to this value
int defaultMaxResearchpoints;
//! the number of reseach points for which the plus settings apllies
int nominalresearchpoints;
//! if the unit is repaired in the field (that is, not inside a transport or building), it can only be repaired up to this level
//! 0 would result in a complete repair being possible, 20 that it can only be restored to 20% damage (80% health).
int minFieldRepairDamage;
Resources maxplus;
//! if a new building is constructed, this will be the resource production of the building
Resources defaultProduction;
virtual int getMoveMalusType() const = 0;
/** returns the Storage capacity of the unit
\param mode: 0 = ASC Resource mode ; 1 = BI Resource mode
*/
Resources getStorageCapacity( int mode ) const;
protected:
Resources asc_mode_tank;
Resources bi_mode_tank;
public:
ResourceMatrix productionEfficiency;
struct {
int range;
int maxFieldsPerTurn;
//! the ids of objects this unit can construct
vector<IntRange> objectsHarvestable;
//! the group-ids of objects this unit can construct
vector<IntRange> objectGroupsHarvestable;
} autoHarvest;
};
#endif
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