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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.org
Copyright (C) 1994-2010 Martin Bickel
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "contextutils.h"
#include "gamemap.h"
/** creates a context that will move the map so that any action can be seen by the user */
ReplayContext createFollowerContext( GameMap* gamemap )
{
ReplayContext context;
// Context context;
// context.display = new ReplayMapDisplay( &getDefaultMapDisplay() );
context.gamemap = gamemap;
context.actingPlayer = &gamemap->getPlayer( gamemap->actplayer );
context.parentAction = NULL;
context.viewingPlayer = gamemap->getPlayerView();
context.actionContainer = &gamemap->actions;
return context;
}
Context createContext( GameMap* gamemap )
{
Context context;
context.gamemap = gamemap;
context.actingPlayer = &gamemap->getPlayer( gamemap->actplayer );
context.parentAction = NULL;
context.display = &getDefaultMapDisplay();
context.viewingPlayer = gamemap->getPlayerView();
context.actionContainer = &gamemap->actions;
return context;
}
ReplayContext::ReplayContext()
: Context(), repDisplay( &getDefaultMapDisplay() )
{
display= &repDisplay;
}
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