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/*! \file controls.h
Controlling units (which is graudally moved to vehicletype.cpp and unitctrl.cpp );
Resource networks
Things that are run when starting and ending someones turn
*/
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#if defined(karteneditor)
#error the mapeditor should not need to use controls.h !
#endif
#ifndef controlsH
#define controlsH
#include "typen.h"
#include "astar2.h"
/*! calculates the movement cost for moving vehicle from start to dest.
\returns : first: movement ; second: fuel consumption
*/
extern pair<int,int> calcMoveMalus( const MapCoordinate3D& start,
const MapCoordinate3D& dest,
const Vehicle* vehicle,
WindMovement* wm = NULL,
bool* inhibitAttack = NULL,
bool container2container = false );
extern bool checkUnitsForCrash( Player& player, ASCString& text );
#endif
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