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/***************************************************************************
dashboard.h - description
-------------------
begin : Sat Jan 27 2001
copyright : (C) 2001 by Martin Bickel
email : bickel@asc-hq.org
***************************************************************************/
/*! \file dashboard.h
\brief The box displaying unit information
*/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef dashboardH
#define dashboardH
#include "paradialog.h"
#include "windowing.h"
class ContainerBase;
class VehicleType;
class Vehicle;
class Building;
class SingleWeapon;
class MapDisplay;
class GameMap;
class MapField;
class DashboardPanel : public LayoutablePanel {
private:
void containerDeleted( ContainerBase* c );
protected:
Vehicle* veh;
Building* bld;
DashboardPanel ( PG_Widget *parent, const PG_Rect &r, const ASCString& panelName_, bool loadTheme );
void painter ( const PG_Rect &src, const ASCString& name, const PG_Rect &dst);
void registerSpecialDisplay( const ASCString& name );
void reset(GameMap& map);
bool containerRenamed( PG_LineEdit* lineEdit );
bool viewExperienceOverview();
public:
void eval();
void showUnitData( Vehicle* veh, Building* bld, MapField* fld, bool redraw = false );
};
class WindInfoPanel : public DashboardPanel {
Surface windArrow;
int dir;
protected:
void painter ( const PG_Rect &src, const ASCString& name, const PG_Rect &dst);
public:
WindInfoPanel (PG_Widget *parent, const PG_Rect &r ) ;
};
class UnitInfoPanel : public DashboardPanel {
protected:
bool onClick ( PG_MessageObject* obj, const SDL_MouseButtonEvent* event );
void showUnitInfo( const VehicleType* vt );
bool unitNaming();
public:
UnitInfoPanel (PG_Widget *parent, const PG_Rect &r ) ;
};
class MapDisplayPG;
class MapInfoPanel : public DashboardPanel {
MapDisplayPG* mapDisplay;
PG_Slider* zoomSlider;
bool changeActive;
void layerChanged( bool state, const ASCString& label );
bool scrollTrack( long pos );
bool checkBox( PG_Widget* w, bool state, const char* name );
void zoomChanged( int zoom );
bool showWeaponRange();
bool showMovementRange();
protected:
void painter ( const PG_Rect &src, const ASCString& name, const PG_Rect &dst);
public:
MapInfoPanel (PG_Widget *parent, const PG_Rect &r, MapDisplayPG* mapDisplay ) ;
};
class ActionInfoPanel : public DashboardPanel {
public:
ActionInfoPanel (PG_Widget *parent, const PG_Rect &r ) ;
void update( GameMap* map );
};
#endif
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