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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "../global.h"
#include "../typen.h"
#include "../mapfield.h"
#include "../gamemap.h"
#include "eventinfo.h"
#include "../gameeventsystem.h"
#include "../widgets/textrenderer.h"
static const char* triggerStateNames[] = { "unfulfilled", "fulfilled", "finally_fulfilled", "finally_failed" };
static const char* eventStateNames[] = { "Untriggered", "Triggered", "Timed", "Executed"};
void viewEventInfo ( GameMap* gamemap )
{
ASCString text;
text += "#fontsize=18#Event Information\n";
for (GameMap::Events::iterator e = gamemap->events.begin(); e != gamemap->events.end(); ++e ) {
text += "\n#fontsize=14#" + (*e)->description + "#fontsize=11#\n";
int counter = 0;
for ( vector<EventTrigger*>::iterator t = (*e)->trigger.begin(); t != (*e)->trigger.end(); ++t ) {
text += "Trigger " + ASCString::toString(counter++) + " ";
text += triggerStateNames[(*t)->state(gamemap->actplayer)];
if ( (*t)->invert )
text += " (inverted)";
text += "\n";
}
text += "Event ";
text += eventStateNames[(*e)->status];
text += "\n";
}
ViewFormattedText vft( "Field Information", text, PG_Rect( -1, -1, 420, 600 ));
vft.Show();
vft.RunModal();
}
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