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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef edmapcomponentH
#define edmapcomponentH
#include <algorithm>
#include <paragui.h>
#include <pgwidget.h>
#include "mapitemtype.h"
#include "vehicletype.h"
#include "buildingtype.h"
#include "objecttype.h"
#include "objects.h"
extern sigc::signal<void> filtersChangedSignal;
class Placeable {
public:
virtual ~Placeable() {};
virtual bool supportMultiFieldPlacement() const = 0;
virtual int place( const MapCoordinate& mc ) const = 0;
//! just a wrapper so we have a function return void
void vPlace( const MapCoordinate& mc ) const { place( mc ); };
virtual Placeable* clone() const = 0;
virtual bool remove ( const MapCoordinate& mc ) const { return false; };
virtual ASCString getName() const = 0;
};
/** A MapComponent represents any kind of item that can be placed on the map by the user.
It is the abstract class on which the Brush edit function operates
*/
class MapComponent : public Placeable {
static int currentPlayer;
static void setPlayer( int player );
static bool initialized;
protected:
const MapItemType* mapItem;
virtual Surface& getClippingSurface() const = 0;
int getPlayer() const { return currentPlayer; };
public:
MapComponent( const MapItemType* item );
static const int fontHeight = 20;
const MapItemType* getItemType() const { return mapItem; };
virtual int displayWidth() const = 0;
virtual int displayHeight() const = 0;
virtual void display( Surface& s, const SPoint& pos ) const = 0;
virtual bool supportMultiFieldPlacement() const { return true; };
void displayClip( PG_Widget* parent, SDL_Surface * surface, const PG_Rect & src, const PG_Rect & dst ) const;
virtual ASCString getName() const { return mapItem->getName(); };
};
template<class Item> class BasicItem : public MapComponent {
protected:
const Item* item;
static Surface clippingSurface;
Surface& getClippingSurface() const { return clippingSurface; };
public:
BasicItem( const Item* i ) : MapComponent(i), item( i ) {};
ASCString getName() const { return item->getName(); };
virtual int displayWidth() const { return Width(); };
static int Width() { return fieldsizex; };
virtual int displayHeight() const { return Height(); };
static int Height() { return fieldsizey; };
virtual int getID() const { return item->id; };
};
template<class C> class ItemTypeSelector {};
class VehicleItem : public BasicItem<VehicleType> {
public:
VehicleItem( const VehicleType* vehicle ) : BasicItem<VehicleType>( vehicle ) {};
virtual int place( const MapCoordinate& mc ) const ;
static int place( GameMap* gamemap, const MapCoordinate& mc, const VehicleType* v, int owner );
virtual void display( Surface& s, const SPoint& pos ) const;
virtual MapComponent* clone() const { return new VehicleItem( item ); };
};
template<> class ItemTypeSelector<VehicleType> {
public:
typedef VehicleItem type;
};
class BuildingItem : public MapComponent {
const BuildingType* bld;
static Surface clippingSurface;
static Surface fullSizeImage;
protected:
Surface& getClippingSurface() const { return clippingSurface; };
public:
BuildingItem( const BuildingType* building ) : MapComponent( building ), bld( building ) {};
ASCString getName() const { return bld->getName(); };
virtual int displayWidth() const { return Width(); };
static int Width() { return (fieldsizex+(4-1)*fielddistx+fielddisthalfx)/2; };
virtual int displayHeight() const { return Height(); };
static int Height() { return (fieldsizey+(6-1)*fielddisty)/2; };
virtual bool supportMultiFieldPlacement() const { return false; };
virtual int place( const MapCoordinate& mc ) const ;
virtual void display( Surface& s, const SPoint& pos ) const;
virtual MapComponent* clone() const { return new BuildingItem( bld ); };
virtual int getID() const { return bld->id; };
};
template<> class ItemTypeSelector<BuildingType> {
public:
typedef BuildingItem type;
};
class ObjectItem : public BasicItem<ObjectType> {
public:
ObjectItem( const ObjectType* object ) : BasicItem<ObjectType>( object ) {};
virtual int place( const MapCoordinate& mc ) const;
virtual void display( Surface& s, const SPoint& pos ) const { item->display (s, pos); };
virtual MapComponent* clone() const { return new ObjectItem( item ); };
virtual bool remove ( const MapCoordinate& mc ) const;
};
template<> class ItemTypeSelector<ObjectType> {
public:
typedef ObjectItem type;
};
class TerrainItem : public BasicItem<TerrainType> {
public:
TerrainItem( const TerrainType* object ) : BasicItem<TerrainType>( object ) {};
virtual int place( const MapCoordinate& mc ) const;
virtual void display( Surface& s, const SPoint& pos ) const { item->weather[0]->paint (s, pos); };
virtual MapComponent* clone() const { return new TerrainItem( item ); };
};
template<> class ItemTypeSelector<TerrainType> {
public:
typedef TerrainItem type;
};
class MineItem : public BasicItem<MineType> {
public:
MineItem( const MineType* object ) : BasicItem<MineType>( object ) {};
virtual int place( const MapCoordinate& mc ) const;
virtual void display( Surface& s, const SPoint& pos ) const { item->paint(s, pos); };
virtual MapComponent* clone() const { return new MineItem( item ); };
};
template<> class ItemTypeSelector<MineType> {
public:
typedef MineItem type;
};
class LuaBrush : public Placeable {
protected:
ASCString script;
public:
LuaBrush( const ASCString& filename );
bool supportMultiFieldPlacement() const { return false; };
int place( const MapCoordinate& mc ) const;
virtual LuaBrush* clone() const;
virtual ASCString getName() const { return script; };
};
#endif
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