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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef edmiscH
#define edmiscH
#include <string.h>
#include <stdlib.h>
#include <cstdlib>
#include <ctype.h>
#include "pgpopupmenu.h"
#include "typen.h"
#include "basegfx.h"
#include "mappolygons.h"
#include "misc.h"
#include "newfont.h"
#include "events.h"
#include "loaders.h"
#include "dlg_box.h"
#include "spfst.h"
#include "dialog.h"
#include "strtmesg.h"
#include "palette.h"
#include "mapalgorithms.h"
extern bool mousePressedOnField( const MapCoordinate& pos, const SPoint& mousePos, bool cursorChanged, int button, int prio );
extern bool mouseDraggedToField( const MapCoordinate& pos, const SPoint& mousePos, bool cursorChanged, int prio );
class tputresources : public SearchFields {
int resourcetype;
int maxresource;
int minresource;
int maxdst;
MapCoordinate centerPos;
public:
void init ( int sx , int sy, int dst, int restype, int resmax, int resmin );
virtual void testfield ( const MapCoordinate& mc );
tputresources ( GameMap* _gamemap ) : SearchFields ( _gamemap ) {};
};
class tputresourcesdlg : public tdialogbox {
int resourcetype;
int restp2;
int maxresource;
int minresource;
int dist;
int status;
public:
void init ( void );
void run ( void );
void buttonpressed ( int id );
};
extern bool mapsaved;
extern void setstartvariables(void);
extern void exchg(int *a1,int *a2);
extern void k_savemap(bool saveas);
extern void k_loadmap(void);
extern void lines(int x1,int y,int x2,int y2);
extern void changeunitvalues(Vehicle* ae);
extern void changeresource(void);
extern void changebuildingvalues( Building& b);
extern void changeminestrength(void);
extern void newmap(void);
extern void cargoEditor ( ContainerBase* container );
// extern int selectfield(int * cx ,int * cy);
extern void playerchange(void);
//extern void setpolytemps (int value, ppolygon poly1); //* setzt in diesem Polygon den Tempvalue auf value
extern void editpolygon (Poly_gon& poly);
// extern int getpolygon(ppolygon *poly); //return Fehlerstatus
extern MapField* getactfield();
extern void selectunitsetfilter ( void );
extern void movebuilding();
extern void unitsettransformation( void );
//! The class that manages the switching between the primary map (for editing) and the secondary map (for selecting objects and terrain)
class MapSwitcher {
int active;
class Mappntr {
public:
GameMap* map;
bool changed;
MapCoordinate cursorpos;
MapCoordinate windowpos;
Mappntr ( ) : map ( NULL ), changed ( false ) {};
} maps[2];
public:
enum Action { select, set };
Action getDefaultAction ( );
void toggle ();
string getName ();
void deleteMaps();
MapSwitcher ( ) : active ( 0 ) {};
};
extern MapSwitcher mapSwitcher;
//! replaces the terrain and the objects on a map according to a translation table
extern void transformMap();
extern void editArchivalInformation();
//! displays a textmessage comparing the resources of all players
extern void resourceComparison ( );
//! the function to edit the vehicle type that are allowed to be build by units
extern void unitProductionLimitation();
extern void saveClipboard();
extern void readClipboard();
extern void setweatherall ( int weather );
extern void editResearch();
extern void editResearchPoints();
extern void generateTechTree();
extern void editTechAdapter();
// extern Vehicle* selectUnitFromContainer( ContainerBase* container );
// extern Vehicle* selectUnitFromMap();
// extern void resetPlayerData();
extern void placeCurrentItem();
extern bool removeCurrentItem();
extern void locateItemByID();
extern void mirrorMap();
extern void copyArea();
extern void pasteArea();
extern void testDebugFunction();
extern void selectAndRunLuaScript( const ASCString& filenamewildcard );
#endif
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