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/***************************************************************************
gamemap.h - description
-------------------
begin : Tue Feb 17 2001
copyright : (C) 2001 by Martin Bickel
email : bickel@asc-hq.org
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef explosiveminesH
#define explosiveminesH
#include "objects.h"
#include "basestreaminterface.h"
class Mine : public AgeableItem {
Mine();
public:
Mine( MineTypes type, int strength, int player, GameMap* gamemap );
Mine( MineTypes type, int strength, int player, GameMap* gamemap, int identifier );
static Mine newFromStream ( tnstream& stream );
//! a unique identifier that allows the identification of a single mine
int identifier;
MineTypes type;
//! the effective punch of the mine
int strength;
//! the player who placed the mine; range 0 .. 7
int player;
//! can the mine attack this unit
bool attacksunit ( const Vehicle* veh ) const;
//! display the mine
void paint( Surface& surf, SPoint pos ) const;
void read ( tnstream& stream );
void write ( tnstream& stream ) const;
};
#endif
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