File: explosivemines.h

package info (click to toggle)
asc 2.6.1.0-9
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, forky, sid, trixie
  • size: 81,740 kB
  • sloc: cpp: 158,704; sh: 11,544; ansic: 6,736; makefile: 604; perl: 138
file content (64 lines) | stat: -rw-r--r-- 1,968 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64

/***************************************************************************
                          gamemap.h  -  description
                             -------------------
    begin                : Tue Feb 17 2001
    copyright            : (C) 2001 by Martin Bickel
    email                : bickel@asc-hq.org
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/


#ifndef explosiveminesH
 #define explosiveminesH


 #include "objects.h"
 #include "basestreaminterface.h"
 



class Mine : public AgeableItem {
      Mine();
   public:
      Mine( MineTypes type, int strength, int player, GameMap* gamemap );

      Mine( MineTypes type, int strength, int player, GameMap* gamemap, int identifier );

      static Mine newFromStream ( tnstream& stream );
      
      //! a unique identifier that allows the identification of a single mine
      int identifier;
      
      MineTypes type;

      //! the effective punch of the mine
      int strength;

      //! the player who placed the mine; range 0 .. 7
      int player;

      //! can the mine attack this unit
      bool attacksunit ( const Vehicle* veh ) const;
      
      //! display the mine
      void paint( Surface& surf, SPoint pos ) const;

      void read ( tnstream& stream );
      void write ( tnstream& stream ) const;
      
};



#endif