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//
// C++ Interface: gamedialog
//
// Description:
//
//
// Author: Kevin Hirschmann <hirsch@dhcppc0>, (C) 2005
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef GAMEDIALOG_H
#define GAMEDIALOG_H
#include "gameoptions.h"
#include "paradialog.h"
#include "pgmultilineedit.h"
#include "gamemap.h"
/**
@author Kevin Hirschmann
*/
class GameDialog: public ASC_PG_Dialog{
public:
~GameDialog();
static bool gameDialog();
protected:
bool eventKeyDown (const SDL_KeyboardEvent *key);
private:
static const int xSize;
static const int ySize;
static const int buttonIndent;
static GameDialog* instance;
PG_Button* singlePlayerButton;
PG_Button* multiPlayerButton;
PG_Button* loadGameButton;
PG_Button* saveGameButton;
PG_Button* optionsButton;
PG_Button* exitButton;
PG_Button* continueButton;
GameDialog();
bool closeWindow();
bool newGame(PG_Button* button);
bool singleGame(PG_Button* button);
bool multiGame(PG_Button* button);
bool saveGame(PG_Button* button);
bool loadGame(PG_Button* button);
bool showOptions(PG_Button* button);
bool exitGame(PG_Button* button);
bool supervise(PG_Button* button);
};
class SinglePlayerDialog: public ASC_PG_Dialog{
public:
static void singlePlayerDialog(PG_MessageObject* caller);
~SinglePlayerDialog();
private:
static const int xSize;
static const int ySize;
static const int buttonIndent;
static SinglePlayerDialog* instance;
PG_Button* campaignButton;
PG_Button* singleLevelButton;
PG_Button* cancelButton;
SinglePlayerDialog(PG_MessageObject* parent);
bool campaign(PG_Button* button);
bool singleLevel(PG_Button* button);
bool closeWindow();
};
class MultiPlayerDialog: public ASC_PG_Dialog{
public:
static void multiPlayerDialog(PG_MessageObject* c);
~MultiPlayerDialog();
private:
static const int xSize;
static const int ySize;
static const int buttonIndent;
PG_Button* continueGameButton;
PG_Button* superViseButton;
PG_Button* setupNWButton;
PG_Button* changeMapPasswordButton;
PG_Button* cancelButton;
MultiPlayerDialog(PG_MessageObject* c);
bool continueGame(PG_Button* button);
bool superVise(PG_Button* button);
bool setupNWGame(PG_Button* button);
bool changeMapPassword(PG_Button* button);
bool closeWindow();
};
class ConfirmExitDialog: public ASC_PG_Dialog{
public:
static void confirmExitDialog(PG_MessageObject* c);
~ConfirmExitDialog();
private:
static const int xSize;
static const int ySize;
PG_Button* okButton;
PG_Button* cancelButton;
ConfirmExitDialog(PG_MessageObject* c);
bool exitGame(PG_Button* button);
bool closeWindow();
};
class OptionsDialog: public ASC_PG_Dialog{
public:
static void optionsDialog(PG_MessageObject* c);
~OptionsDialog();
private:
static const int xSize;
static const int ySize;
static const int buttonIndent;
PG_Button* okButton;
PG_Button* soundButton;
PG_Button* mouseButton;
PG_Button* otherButton;
PG_Button* displayButton;
OptionsDialog(PG_MessageObject* c);
bool showSoundOptions(PG_Button* button);
bool showOtherOptions(PG_Button* button);
bool closeWindow();
};
class GameOptionsDialog: public ASC_PG_Dialog{
public:
static void gameOptionsDialog(PG_MessageObject* c);
~GameOptionsDialog();
private:
static const int xSize;
static const int ySize;
static const int buttonIndent;
PG_Label* autoAmmunitionLabel;
PG_CheckButton* autoAmmunitionCButton;
PG_Label* autoUnitTrainingLabel;
PG_CheckButton* autoUnitTrainingCButton;
PG_Label* promptEndOfTurnLabel;
PG_CheckButton* promptEndOfTurnCButton;
PG_Button* okButton;
PG_Button* cancelButton;
PG_Button* changePasswordButton;
GameOptionsDialog(PG_MessageObject* c);
bool changePassword(PG_Button* button);
bool ok(PG_Button* button);
bool closeWindow();
};
class ChangePasswordDialog: public ASC_PG_Dialog{
public:
virtual ~ChangePasswordDialog();
protected:
PG_LineEdit* passwordValue;
ChangePasswordDialog(PG_MessageObject* c);
private:
static const int xSize;
static const int ySize;
static const int buttonIndent;
PG_Button* okButton;
PG_Button* cancelButton;
PG_Label* passwordLabel;
virtual bool ok(PG_Button* button) = 0;
};
/*
class MousePreferencesDialog: public ASC_PG_Dialog{
public:
static void mousePreferencesDialog(PG_MessageObject* c);
virtual ~MousePreferencesDialog();
private:
static const int xSize;
static const int ySize;
MousePreferencesDialog(PG_MessageObject* c);
bool ok(PG_Button* button);
};
*/
class ChangeDefaultPasswordDialog: public ChangePasswordDialog{
public:
static void changeDefaultPasswordDialog(PG_MessageObject* c);
virtual ~ChangeDefaultPasswordDialog();
private:
ChangeDefaultPasswordDialog(PG_MessageObject* c);
bool ok(PG_Button* button);
};
class ChangeMapPasswordDialog: public ChangePasswordDialog{
public:
static void changeMapPasswordDialog(PG_MessageObject* c);
virtual ~ChangeMapPasswordDialog();
private:
ChangeMapPasswordDialog(PG_MessageObject* c);
bool ok(PG_Button* button);
};
class SaveGameBaseDialog: public ASC_PG_Dialog{
public:
virtual ~SaveGameBaseDialog();
protected:
PG_LineEdit* fileNameValue;
PG_ScrollBar* slider;
PG_ListBox* fileList;
SaveGameBaseDialog(const ASCString& title, PG_MessageObject* c);
private:
static const int xSize;
static const int ySize;
static const int buttonIndent;
PG_RadioButton* sortNameButton;
PG_RadioButton* sortDateButton;
PG_Label* fileNameLabel;
PG_Button* okButton;
PG_Button* cancelButton;
virtual bool ok(PG_Button* button) = 0;
virtual bool handleSlider(long data);
virtual bool closeWindow();
};
class SaveGameDialog: public SaveGameBaseDialog{
public:
static void saveGameDialog(PG_MessageObject* caller);
virtual ~SaveGameDialog();
private:
SaveGameDialog(PG_MessageObject* caller);
bool ok(PG_Button* button);
};
#if 0
class LoadGameDialog: public SaveGameBaseDialog{
public:
static void loadGameDialog(PG_MessageObject* caller);
virtual ~LoadGameDialog();
private:
LoadGameDialog(PG_MessageObject* caller);
bool ok(PG_Button* button);
};
#endif
#endif
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