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/*! \file gameevent_dialogs.h
\brief Interface to game event dialogs
*/
// $Id: gameevent_dialogs.h,v 1.10 2010-04-05 12:48:49 mbickel Exp $
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef gameevent_dialogsH
#define gameevent_dialogsH
#include <list>
#include "mappolygons.h"
#include "gameevents.h"
#include "dlg_box.h"
#include "research.h"
#include "researchexecution.h"
#include "dialogs/fieldmarker.h"
class ShowNewTechnology : public TechnologyPresenter {
public:
virtual void showTechnology( const Technology* tech, const Gadgets& newGadgetsAvailable );
};
extern void selectFields( FieldAddressing::Fields& fields );
extern bool chooseWeather( int& weather );
extern bool chooseTerrain( int& terrainID );
extern bool chooseObject ( int& objectID );
extern void editpolygon (Poly_gon& poly);
extern void getxy_building(int *x,int *y);
extern int selectunit ( int unitnetworkid );
extern void playerselall( int *playerbitmap);
extern bool chooseVehicleType( int& vehicleTypeID );
class ReinforcementSelector : public SelectFromMap {
private:
MemoryStreamStorage& buf;
int& objectNum;
void cut( const MapCoordinate& pos );
CoordinateList cutPositions;
protected:
bool mark();
virtual bool isOk();
public:
ReinforcementSelector( CoordinateList& list, GameMap* map, MemoryStreamStorage& buffer, int& objNum ) : SelectFromMap( list, map ), buf( buffer), objectNum(objNum) {};
};
class BitMapEditor : public ASC_PG_Dialog {
public:
typedef int BitType;
private:
BitType& reference;
PG_PropertyEditor* propertyEditor;
bool values[64];
int bitCount;
bool ok();
public:
BitMapEditor( BitType& value, const ASCString& title, const vector<ASCString>& names );
};
#endif
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