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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include <SDL_stdinc.h>
#include "util/messaginghub.h"
#pragma pack(1)
enum tnetworkchannel { TN_RECEIVE, TN_SEND };
typedef class tbasenetworkconnection* pbasenetworkconnection;
typedef class tnetwork* pnetwork;
#define tnetworkdatasize 100
typedef Uint8 tnetworkconnectionparameters[ tnetworkdatasize ];
typedef tnetworkconnectionparameters* pnetworkconnectionparameters;
class tnetworkcomputer {
public:
int name; // was: char*
struct {
int transfermethodid;
int transfermethod; // was: pbasenetworkconnection
tnetworkconnectionparameters data;
} send, receive;
int existent;
};
class tnetwork {
public:
struct {
Uint8 compposition; // Nr. des Computers, an dem der SPieler spielt => network.computernames
int codewordcrc;
} player[8];
tnetworkcomputer computer[8];
int computernum;
int turn;
struct tglobalparams {
int enablesaveloadofgames;
int reaskpasswords;
int dummy[48];
} globalparams;
};
#pragma pack()
#include "basestrm.h"
void readLegacyNetworkData ( tnstream& stream )
{
tnetwork network;
// #if SDL_BYTEORDER == SDL_LIL_ENDIAN
// don't change anything for Big-Endian adaption,
// this part is really ugly and is rewrite for ASC2
for ( int i = 0; i < 8; ++i ) {
network.player[i].compposition = stream.readUint8();
network.player[i].codewordcrc = stream.readInt();
}
for ( int i = 0; i< 8; ++i ) {
network.computer[i].name = stream.readInt();
network.computer[i].send.transfermethodid = stream.readInt();
stream.readInt(); // network.computer[i].send.transfermethod = (pbasenetworkconnection)
stream.readdata2( network.computer[i].send.data );
network.computer[i].receive.transfermethodid = stream.readInt();
stream.readInt(); // network.computer[i].receive.transfermethod = (pbasenetworkconnection)
stream.readdata2( network.computer[i].receive.data );
network.computer[i].existent = stream.readInt();
}
network.computernum = stream.readInt();
network.turn = stream.readInt();
network.globalparams.enablesaveloadofgames = stream.readInt();
network.globalparams.reaskpasswords = stream.readInt();
for ( int i = 0; i< 48; ++i )
network.globalparams.dummy[i] = stream.readInt();
for ( int i=0; i<8 ; i++ )
if (network.computer[i].name )
stream.readString();
// #else
// errorMessage("Unable to load map in old file format on this computer architecture\nPlease convert this file to the new file format on a 32 Bit little endian machine and try again");
// throw tfileerror();
// #endif
}
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