File: pgscrollbar.h

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/*
    ParaGUI - crossplatform widgetset
    Copyright (C) 2000,2001,2002  Alexander Pipelka
 
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
 
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
 
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 
    Alexander Pipelka
    pipelka@teleweb.at
 
    Last Update:      $Author: mbickel $
    Update Date:      $Date: 2009-04-18 13:48:39 $
    Source File:      $Source: /home/martin/asc/v2/svntest/games/asc/source/libs/paragui/include/pgscrollbar.h,v $
    CVS/RCS Revision: $Revision: 1.3 $
    Status:           $State: Exp $
*/

/** \file pgscrollbar.h
	Header file for the PG_ScrollBar class.
*/

#ifndef PG_SCROLLBAR_H
#define PG_SCROLLBAR_H

#include "pgthemewidget.h"
#include "pgbutton.h"

/**
	@author Alexander Pipelka
 
	@short A vertical or horizontal scrollbar
 
	Doesn't actually tie itself to any object to be scrolled, just get's told
	it's current state through function calls.
*/

class DECLSPEC PG_ScrollBar : public PG_ThemeWidget {

protected:

#ifndef DOXYGEN_SKIP
class ScrollButton : public PG_Button {
	public:

		ScrollButton(PG_ScrollBar* parent, const PG_Rect& r = PG_Rect::null);
		virtual ~ScrollButton();

		void SetTickMode(bool on);

	protected:

		/**  */
		bool eventMouseButtonDown(const SDL_MouseButtonEvent* button);
		/**  */
		bool eventMouseMotion(const SDL_MouseMotionEvent* motion);
		/**  */
		PG_ScrollBar* GetParent();
		/**  */
		bool eventMouseButtonUp(const SDL_MouseButtonEvent* button);
		/**  */
		int GetPosFromPoint(PG_Point p);

	private:

		/**  */
		PG_Point offset;

		/** */
		bool my_tickMode;

	};
#endif		// DOXYGEN_SKIP


public:

	//! ScrollbarType
	typedef enum {
	    VERTICAL,	//!< vertical scrollbar
	    HORIZONTAL	//!< horizontal scrollbar
	} ScrollDirection;

	//! Widget ID's
	enum {
	    IDSCROLLBAR_UP = PG_WIDGETID_INTERNAL + 1,		//!<ID Scrollbar Button "up"
	    IDSCROLLBAR_DOWN = PG_WIDGETID_INTERNAL + 2,	//!< ID Scrollbar Button "down"
	    IDSCROLLBAR_LEFT = PG_WIDGETID_INTERNAL + 3,		//!< ID Scrollbar Button "left"
	    IDSCROLLBAR_RIGHT = PG_WIDGETID_INTERNAL + 4,	//!< ID Scrollbar Button "right"
	    IDSCROLLBAR_DRAG = PG_WIDGETID_INTERNAL + 5		//!< ID Scrollbar Button "drag"
	};

	/**
	Signal type declaration
	**/
class SignalScrollPos : public sigc::signal<bool, long> {}
	;
class SignalScrollTrack : public sigc::signal<bool, long> {}
	;

	/**  */
	PG_ScrollBar(PG_Widget* parent, const PG_Rect& r = PG_Rect::null, ScrollDirection direction = VERTICAL, int id = -1, const std::string& style="Scrollbar");

	/**  */
	virtual ~PG_ScrollBar();

	void LoadThemeStyle(const std::string& widgettype);

	/**  */
	void SetPosition(int pos);

	/**  */
	int GetPosition();

	/**  The range in which the scrollbar operates. The whole scrolling area is (max - min) + pagesize */
	void SetRange(Uint32 min, Uint32 max);

	/**  */
	int GetMinRange();

	/**  */
	int GetMaxRange();

	/** Linesize is the scroll distance that is scrolled if one of the arrow buttons is pressed  */
	void SetLineSize(int ls);
   int  GetLineSize();

	/**  */
	void SetPageSize(int ps);

   
	SignalScrollPos sigScrollPos;
	SignalScrollTrack sigScrollTrack;

protected:

	/**  */
	void eventSizeWidget(Uint16 w, Uint16 h);

	/**  */
	bool eventMouseMotion(const SDL_MouseMotionEvent* motion);

	/**  */
	bool eventMouseButtonDown(const SDL_MouseButtonEvent* button);

	/**  */
	virtual bool handleButtonClick(PG_Button* button);

	/**  */
	bool eventMouseButtonUp(const SDL_MouseButtonEvent* button);

	int scroll_min;

	int scroll_max;

	long scroll_current;

	int my_linesize;

	int my_pagesize;

	PG_Button* scrollbutton[2];

	ScrollButton* dragbutton;

	/** the positions of the elements the scrollbar exists of:
	     \li \c position[0] is the position of the first button ( left / upper )
	     \li \c position[1] is the position of the second button ( right / lower )
	     \li \c position[2] is the position of the sliding area
	     \li \c position[3] is the position of the slider
	*/
	PG_Rect position[4];

	ScrollDirection sb_direction;

	virtual void RecalcPositions();

	friend class ScrollButton;

private:

	PG_ScrollBar(const PG_ScrollBar&);

	PG_ScrollBar& operator=(PG_ScrollBar&);

};

#endif // PG_SCROLLBAR_H