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/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "global.h"
#include <stdio.h>
#include <cstring>
#include <stdlib.h>
#include <new>
#include <cstdlib>
#include <ctype.h>
#include <algorithm>
#include <memory>
#include <SDL_mixer.h>
#include <iostream>
#include <set>
#include "paradialog.h"
#include "pgtooltiphelp.h"
#include "pgpopupmenu.h"
#include "pgmenubar.h"
#include "basegfx.h"
#include "misc.h"
#include "iconrepository.h"
#include "maped-mainscreen.h"
#include "graphics/blitter.h"
#include "graphics/drawing.h"
#include "edglobal.h"
#include "mapdisplay.h"
#include "spfst.h"
#include "spfst-legacy.h"
#include "overviewmappanel.h"
#include "edselfnt.h"
#include "edmisc.h"
#include "gameoptions.h"
#include "widgets/dropdownselector.h"
#include "dialogs/fileselector.h"
#include "weaponrangelayer.h"
#include "mapdisplay.h"
Maped_MainScreenWidget* mainScreenWidget = NULL ;
MainScreenWidget* getMainScreenWidget()
{
return mainScreenWidget;
}
class Menu : public PG_MenuBar {
PG_PopupMenu* currentMenu;
typedef list<PG_PopupMenu*> Categories;
Categories categories;
public:
Menu ( PG_Widget *parent, const PG_Rect &rect=PG_Rect::null);
protected:
void setup();
bool execAction (PG_PopupMenu::MenuItem* menuItem );
private:
void addbutton(const char* name, int id );
void addfield ( const char* name );
};
bool Menu::execAction (PG_PopupMenu::MenuItem* menuItem )
{
execaction_ev( tuseractions( menuItem->getId() ) );
return true;
}
void Menu::addfield( const char* name )
{
currentMenu = new PG_PopupMenu( NULL, -1, -1, "" );
categories.push_back ( currentMenu );
Add ( name, currentMenu );
currentMenu->sigSelectMenuItem.connect( sigc::mem_fun( *this, &Menu::execAction ));
}
void Menu::addbutton( const char* name, int id )
{
currentMenu->addMenuItem( name, id );
}
void Menu::setup()
{
addfield ( "~F~ile" );
addbutton ( "~N~ew map\tctrl+N" , act_newmap );
addbutton ( "~L~oad map\tctrl+L", act_loadmap );
addbutton ( "~S~ave map\tS", act_savemap );
addbutton ( "Save map ~a~s", act_savemapas );
addbutton ( "Edit Map ~A~rchival Information", act_editArchivalInformation );
currentMenu->addSeparator();
addbutton ( "Load Clipboard", act_readClipBoard );
addbutton ( "Save Clipboard", act_saveClipboard );
currentMenu->addSeparator();
addbutton ( "Run Script", act_runLuaScript );
addbutton ( "Run Translation Script", act_runTranslationScript );
currentMenu->addSeparator();
addbutton ( "~W~rite map to PNG-File\tctrl+G", act_maptopcx);
addbutton ( "~I~mport BI map\tctrl-i", act_import_bi_map );
addbutton ( "Insert ~B~I map", act_insert_bi_map );
currentMenu->addSeparator();
addbutton ( "Increase Map Zoom\tKP+", act_increase_zoom );
addbutton ( "Decrease Map Zoom\tKP-", act_decrease_zoom );
currentMenu->addSeparator();
addbutton( "Edit Preferences", act_editpreferences );
currentMenu->addSeparator();
addbutton ( "~Q~uit\tctrl-q", act_end);
addfield ("~E~dit");
addbutton ( "~C~opy \tctrl+C", act_copyToClipboard );
addbutton ( "Cu~t~\tctrl+X", act_cutToClipboard );
addbutton ( "~P~aste \tctrl+V", act_pasteFromClipboard );
currentMenu->addSeparator();
addbutton ( "Resi~z~e map\tR", act_resizemap );
addbutton ( "set global uniform ~w~eather\tctrl-W", act_setactweatherglobal );
// addbutton ( "configure weather generator", act_setactnewweather );
addbutton ( "~C~reate regional resources", act_createresources );
addbutton ( "Create global resources\tctrl+F", act_createresources2 );
addbutton ( "Clear all mineral resources", act_clearresources );
currentMenu->addSeparator();
addbutton ( "~S~et turn number", act_setTurnNumber );
currentMenu->addSeparator();
addbutton ( "~S~etup Players", act_setupplayers );
addbutton ( "Setup ~A~lliances", act_setupalliances );
addbutton ( "~E~dit Research", act_editResearch );
addbutton ( "edit ~R~esearch points", act_editResearchPoints );
addbutton ( "edit ~T~ech adapter", act_editTechAdapter );
addbutton ( "edit player data...", act_resetPlayerData );
addfield ("~S~elect");
addbutton ( "Vehicle\tF2", act_selunit );
addbutton ( "Terrain from map\tF3", act_selbodentyp );
addbutton ( "Terrain from list\tctrl-F3", act_selbodentypAll );
addbutton ( "Object from map \tF4", act_selbodentyp );
addbutton ( "Object from list \tctrl-F4", act_selobjectAll );
addbutton ( "Building Type\tF5", act_selbuilding );
addbutton ( "Mine\tF6", act_selmine );
addfield ("~T~ools");
// addbutton ( "~V~iew map\tV", act_viewmap );
// addbutton ( "~S~how palette", act_showpalette );
// addbutton ( "~R~ebuild display\tctrl+R", act_repaintdisplay );
// currentMenu->addSeparator();
addbutton ( "~M~ap generator\tG", act_mapgenerator );
addbutton ( "Sm~o~oth coasts", act_smoothcoasts );
addbutton ( "~U~nitset transformation", act_unitsettransformation );
addbutton ( "map ~t~ransformation", act_transformMap );
addbutton ( "Com~p~are Resources ", act_displayResourceComparison );
addbutton ( "Show Pipeline Net\t9", act_showPipeNet );
addbutton ( "Generate Tech Tree", act_generateTechTree );
addbutton ( "Mirror Map", act_mirrorMap );
addbutton ( "Copy Area", act_copyArea );
addbutton ( "Paste Area", act_pasteArea );
currentMenu->addSeparator();
addbutton ( "PBP Player Statistics", act_pbpstatistics );
addfield ("~O~ptions");
addbutton ( "~M~ap properties\tctrl+M", act_changemapvals );
addbutton ( "~C~hange players\tO", act_changeplayers);
addbutton ( "~E~dit events\tE", act_events );
// addbutton ( "unit production ~L~imitation", act_specifyunitproduction );
currentMenu->addSeparator();
addbutton ( "~T~oggle ResourceView\tctrl+B", act_toggleresourcemode);
addbutton ( "~B~I ResourceMode", act_bi_resource );
addbutton ( "~A~sc ResourceMode", act_asc_resource );
addbutton ( "edit map ~P~arameters", act_setmapparameters );
addbutton ( "setup item ~F~ilters\tctrl+h", act_setunitfilter );
addbutton ( "select ~G~raphic set", act_selectgraphicset );
addbutton ( "show weapon range\tctrl+r", act_showweapnrange );
addfield ("~D~evelopment");
addbutton ( "Dump ~B~uilding", act_dumpBuilding );
addbutton ( "Dump all Buildings", act_dumpAllBuildings );
addbutton ( "Dump ~V~ehicle", act_dumpVehicle );
addbutton ( "Dump all Vehicles", act_dumpAllVehicleDefinitions );
addbutton ( "Dump ~O~bject", act_dumpObject );
addbutton ( "Dump all Objects", act_dumpAllObjects );
addbutton ( "Dump all Terrain", act_dumpAllTerrain );
addbutton ( "Locate Item by ~I~D", act_locateItemByID );
currentMenu->addSeparator();
addbutton ( "Exchange ~G~raphics", act_exchangeGraphics );
/*
addfield("Debug");
addbutton ( "Crash map editor", asc_nullPointerCrash );
addbutton ( "TestFunctionHolder", asc_testFunction );
*/
addfield ("~H~elp");
addbutton ( "~U~nit Information\tctrl+U", act_unitinfo );
addbutton ( "unit guide dialog", act_unitGuideDialog );
addbutton ( "unit~S~et Information", act_unitSetInformation );
addbutton ( "~T~errain Information\t7", act_terraininfo );
currentMenu->addSeparator();
addbutton ( "~H~elp System\tF1", act_help );
addbutton ( "~A~bout", act_about );
}
Menu::Menu ( PG_Widget *parent, const PG_Rect &rect)
: PG_MenuBar( parent, rect, "MenuBar"),
currentMenu(NULL)
{
activateHotkey( KMOD_ALT );
setup();
}
namespace ContextMenu {
class AutoTextContextAction : public ContextAction {
public:
ASCString getText( const MapCoordinate& pos )
{
return execactionnames[getActionID()];
};
};
class ContainerProperties: public ContextAction {
public:
bool available( const MapCoordinate& pos )
{
return actmap->getField(pos)->getContainer();
};
ASCString getText( const MapCoordinate& pos )
{
if ( actmap->getField(pos)->vehicle )
return "edit unit properties";
else
return "edit building properties";
};
int getActionID()
{
return act_changeunitvals ;
}
};
class ContainerCargo: public ContextAction {
public:
bool available( const MapCoordinate& pos )
{
return actmap->getField(pos)->getContainer() && actmap->getField(pos)->getContainer()->baseType->maxLoadableUnits > 0;
};
ASCString getText( const MapCoordinate& pos )
{
if ( actmap->getField(pos)->vehicle )
return "edit unit cargo";
else
return "edit building cargo";
};
int getActionID()
{
return act_changecargo ;
}
};
class DeleteVehicle: public ContextAction {
public:
bool available( const MapCoordinate& pos )
{
return actmap->getField(pos)->vehicle;
};
ASCString getText( const MapCoordinate& pos )
{
return "delete unit";
};
int getActionID()
{
return act_deleteunit ;
}
};
class DeleteBuilding: public ContextAction {
public:
bool available( const MapCoordinate& pos )
{
return actmap->getField(pos)->building;
};
ASCString getText( const MapCoordinate& pos )
{
return "delete building";
};
int getActionID()
{
return act_deletebuilding;
}
};
class ContainerProduction: public AutoTextContextAction {
public:
bool available( const MapCoordinate& pos )
{
return actmap->getField(pos)->getContainer() && actmap->getField(pos)->getContainer()->baseType->hasFunction( ContainerBaseType::InternalVehicleProduction );
};
int getActionID()
{
return act_changeproduction ;
}
};
class DeleteMine: public AutoTextContextAction {
public:
bool available( const MapCoordinate& pos )
{
return !actmap->getField(pos)->mines.empty() ;
};
int getActionID()
{
return act_deletemine ;
}
};
class ChangeMineStrength: public AutoTextContextAction {
public:
bool available( const MapCoordinate& pos )
{
return !actmap->getField(pos)->mines.empty() ;
};
int getActionID()
{
return act_changeminestrength ;
}
};
class FieldResources: public AutoTextContextAction {
public:
bool available( const MapCoordinate& pos )
{
return true;
};
int getActionID()
{
return act_changeresources;
}
};
class DeleteTopObject: public AutoTextContextAction {
public:
bool available( const MapCoordinate& pos )
{
return !actmap->getField(pos)->objects.empty();
};
int getActionID()
{
return act_deletetopmostobject;
}
};
class DeleteAllObjects: public AutoTextContextAction {
public:
bool available( const MapCoordinate& pos )
{
return !actmap->getField(pos)->objects.empty();
};
int getActionID()
{
return act_deleteallobjects;
}
};
} // namespace ContextMenu
Maped_MainScreenWidget::Maped_MainScreenWidget( PG_Application& application )
: MainScreenWidget( application ),
vehicleSelector( NULL ), buildingSelector( NULL ), objectSelector(NULL), terrainSelector(NULL), mineSelector(NULL),
weatherSelector( NULL ), selectionName(NULL), selectionName2(NULL), coordinateDisplay(NULL), currentSelectionWidget(NULL), contextMenu(NULL)
{
setup( false, PG_Rect(15,30,Width() - 200, Height() - 73) );
mapDisplay->mouseButtonOnField.connect( sigc::ptr_fun( &mousePressedOnField ));
mapDisplay->mouseButtonOnField.connect( sigc::mem_fun( *this, &Maped_MainScreenWidget::clickOnMap ));
mapDisplay->mouseDraggedToField.connect( sigc::ptr_fun( &mouseDraggedToField ));
setupStatusBar();
menu = new Menu(this, PG_Rect(15,0,Width()-200,20));
PG_Application::GetApp()->sigKeyDown.connect( sigc::mem_fun( *this, &Maped_MainScreenWidget::eventKeyDown ));
int xpos = Width() - 150;
int w = 140;
int ypos = 180;
PG_Button* buttonC = new PG_Button( this, PG_Rect( xpos, ypos, w, 20), "Clear Selection" );
buttonC->sigClick.connect( sigc::hide( sigc::mem_fun( *this, &Maped_MainScreenWidget::clearSelection )));
ypos += 25;
PG_Button* button = new PG_Button( this, PG_Rect( xpos, ypos, w, 20), "Select Vehicle" );
button->sigClick.connect( sigc::hide( sigc::mem_fun( *this, &Maped_MainScreenWidget::selectVehicle )));
ypos += 25;
PG_Button* button2 = new PG_Button( this, PG_Rect( xpos, ypos, w, 20), "Select Building" );
button2->sigClick.connect( sigc::hide( sigc::mem_fun( *this, &Maped_MainScreenWidget::selectBuilding )));
ypos += 25;
PG_Button* button3 = new PG_Button( this, PG_Rect( xpos, ypos, w - 50, 20), "Sel. Object" );
button3->sigClick.connect( sigc::hide( sigc::mem_fun( *this, &Maped_MainScreenWidget::selectObject )));
PG_Button* button3b = new PG_Button( this, PG_Rect( xpos+ w - 45, ypos, 45, 20), "List" );
button3b->sigClick.connect( sigc::hide( sigc::mem_fun( *this, &Maped_MainScreenWidget::selectObjectList )));
ypos += 25;
PG_Button* button4 = new PG_Button( this, PG_Rect( xpos, ypos, w - 50, 20), "Sel. Terrain" );
button4->sigClick.connect( sigc::hide( sigc::mem_fun( *this, &Maped_MainScreenWidget::selectTerrain )));
PG_Button* button4b = new PG_Button( this, PG_Rect( xpos + w - 45, ypos, 45, 20), "List" );
button4b->sigClick.connect( sigc::hide( sigc::mem_fun( *this, &Maped_MainScreenWidget::selectTerrainList )));
ypos += 25;
PG_Button* button5 = new PG_Button( this, PG_Rect( xpos, ypos, w, 20), "Select Mine" );
button5->sigClick.connect( sigc::hide( sigc::mem_fun( *this, &Maped_MainScreenWidget::selectMine )));
ypos += 25;
PG_Button* button6 = new PG_Button( this, PG_Rect( xpos, ypos, w, 20), "Lua Brush" );
button6->sigClick.connect( sigc::hide( sigc::mem_fun( *this, &Maped_MainScreenWidget::selectLuaBrush )));
ypos += 25;
new PG_Label( this, PG_Rect( xpos, ypos, w/2 - 5, 20), "Brush:");
brushSelector = new DropDownSelector( this, PG_Rect( xpos+w/2+5, ypos, w/2-5, 20));
brushSelector->AddItem("1");
brushSelector->AddItem("3");
brushSelector->AddItem("5");
brushSelector->selectionSignal.connect( sigc::mem_fun( *this, &Maped_MainScreenWidget::brushChanged ));
ypos += 25;
weatherSelector = new DropDownSelector( this, PG_Rect( xpos, ypos, w, 20));
for ( int i = 0; i < cwettertypennum; ++i )
weatherSelector->AddItem( cwettertypen[i] );
ypos += 25;
weatherSelector->selectionSignal.connect( sigc::mem_fun( selection, &SelectionHolder::setWeather ) );
// weatherSelector->selectionSignal.connect( sigc::mem_fun( *currentSelectionWidget, &SelectionItemWidget::Update ));
playerSelector = new DropDownSelector( this, PG_Rect( xpos, ypos, w, 20));
for ( int i = 0; i < 9; ++i )
playerSelector->AddItem( "Player " + ASCString::toString(i) );
playerSelector->selectionSignal.connect( sigc::mem_fun( selection, &SelectionHolder::setPlayer ) );
ypos += 25;
selection.playerChanged.connect( sigc::mem_fun( *this, &Maped_MainScreenWidget::playerChanged ));
currentSelectionWidget = new SelectionItemWidget( this, PG_Rect( Width() - BuildingItem::Width() - 10, ypos, BuildingItem::Width(), BuildingItem::Height() ) );
ypos += BuildingItem::Height() + 5;
selectionName = new PG_Label( this, PG_Rect( xpos, ypos, currentSelectionWidget->Width(), 20 ));
ypos += 25;
selectionName2 = new PG_Label( this, PG_Rect( xpos, ypos, currentSelectionWidget->Width(), 20 ));
ypos += 25;
selection.selectionChanged.connect( sigc::mem_fun( *currentSelectionWidget, &SelectionItemWidget::set ));
selection.selectionChanged.connect( sigc::mem_fun( *this, &Maped_MainScreenWidget::selectionChanged ));
spawnOverviewMapPanel( "Mapeditor_OverviewMap" );
addContextAction( new ContextMenu::ContainerProperties );
addContextAction( new ContextMenu::ContainerCargo );
addContextAction( new ContextMenu::ContainerProduction );
addContextAction( new ContextMenu::DeleteVehicle );
addContextAction( new ContextMenu::DeleteBuilding );
addContextAction( new ContextMenu::ChangeMineStrength );
addContextAction( new ContextMenu::DeleteMine );
addContextAction( new ContextMenu::FieldResources );
addContextAction( new ContextMenu::DeleteTopObject );
addContextAction( new ContextMenu::DeleteAllObjects );
weaponRangeLayer = new UnitWeaponRangeLayer();
mapDisplay->addMapLayer( weaponRangeLayer, "weaprange" );
}
void Maped_MainScreenWidget::showWeaponRange( GameMap* gamemap, const MapCoordinate& pos )
{
weaponRangeLayer->operateField( gamemap, pos );
}
void Maped_MainScreenWidget::playerChanged( int player )
{
static int recursionPreventer = 0;
recursionPreventer++;
if ( recursionPreventer == 1 )
playerSelector->SelectItem( player );
recursionPreventer--;
}
bool Maped_MainScreenWidget::eventMouseButtonDown (const SDL_MouseButtonEvent *button)
{
return false;
}
void Maped_MainScreenWidget::setupStatusBar()
{
int x = mapDisplay->my_xpos;
int y = mapDisplay->my_ypos + mapDisplay->Height() + 25;
int height = 20;
messageLine = new PG_Label ( this, PG_Rect( x, y, 200, height ) );
messageLine->SetFontSize(11);
x += 210;
coordinateDisplay = new PG_Label ( this, PG_Rect( x, y, 80, height ) );
coordinateDisplay->SetFontSize(11);
updateFieldInfo.connect( sigc::mem_fun( *this, &Maped_MainScreenWidget::updateStatusBar ));
cursorMoved.connect( sigc::mem_fun( *this, &Maped_MainScreenWidget::updateStatusBar ));
}
void Maped_MainScreenWidget::updateStatusBar()
{
MapCoordinate pos = actmap->getCursor();
coordinateDisplay->SetText( ASCString::toString( pos.x) + " / " + ASCString::toString( pos.y ));
}
void Maped_MainScreenWidget::selectionChanged( const Placeable* item )
{
if ( item ) {
selectionName->SetText( item->getName() );
const MapComponent* mc = dynamic_cast<const MapComponent*>(item);
if ( mc )
selectionName2->SetText( "ID: " + ASCString::toString( mc->getItemType()->getID() ) );
else
selectionName2->SetText( "" );
} else {
selectionName->SetText( "" );
selectionName2->SetText( "" );
}
}
void Maped_MainScreenWidget::brushChanged( int i )
{
selection.brushSize = i+1;
if ( selection.brushSize < 1 )
selection.brushSize = 1;
}
void Maped_MainScreenWidget:: addContextAction( ContextAction* contextAction )
{
contextActions.push_back( contextAction );
}
bool Maped_MainScreenWidget::clickOnMap( const MapCoordinate& field, const SPoint& pos, bool changed, int button, int prio)
{
if ( prio > 1 )
return false;
if( button == 3 ) {
mapDisplay->cursor.goTo( field );
int counter = 0;
for ( deallocating_vector<ContextAction*>::iterator i = contextActions.begin(); i != contextActions.end(); ++i )
if ( (*i)->available( field ))
++counter;
if ( contextMenu ) {
delete contextMenu;
contextMenu = NULL;
return true;
}
if ( !counter )
return false;
contextMenu = new PG_PopupMenu( this, pos.x, pos.y );
for ( deallocating_vector<ContextAction*>::iterator i = contextActions.begin(); i != contextActions.end(); ++i )
if ( (*i)->available( field )) {
contextMenu->addMenuItem( (*i)->getText( field ), (*i)->getActionID() );
}
contextMenu->sigSelectMenuItem.connect( sigc::mem_fun( *this, &Maped_MainScreenWidget::runContextAction ));
contextMenu->Show();
return true;
} else {
if ( contextMenu ) {
delete contextMenu;
contextMenu = NULL;
return true;
}
}
return false;
}
bool Maped_MainScreenWidget::runContextAction (PG_PopupMenu::MenuItem* menuItem )
{
execaction_ev( tuseractions( menuItem->getId() ) );
return true;
}
#ifdef WIN32
# include "win32/win32-errormsg.h"
# include "win32/msvc/mdump.h"
#endif
bool Maped_MainScreenWidget::eventKeyUp(const PG_MessageObject* o, const SDL_KeyboardEvent* key)
{
if ( key->keysym.sym == SDLK_RCTRL || key->keysym.sym == SDLK_LCTRL ) {
execaction_ev( act_releaseControlPanel );
return true;
}
return false;
}
void helperFunction()
{
/*
set<int> s;
for ( int i = 0; i < 1083; ++i )
s.insert(i);
for ( int y = 0; y < actmap->ysize; ++y)
for ( int x = 0; x < actmap->xsize; ++x)
if ( s.find( actmap->getField(x,y)->typ->terraintype->id ) != s.end() )
s.erase( actmap->getField(x,y)->typ->terraintype->id );
int start = -1;
for ( int i = 0; i <= 1083; ++i ) {
if ( s.find(i) != s.end() ) {
if ( start < 0 )
start = i;
} else {
if ( start >= 0 ) {
cout << start << "-" << i-1 << " ";
start = -1;
}
}
}
cout << "\n";
*/
}
bool Maped_MainScreenWidget::eventKeyDown(const PG_MessageObject* o, const SDL_KeyboardEvent* key)
{
int mod = SDL_GetModState() & ~(KMOD_NUM | KMOD_CAPS | KMOD_MODE);
if ( key->keysym.sym == SDLK_RCTRL || key->keysym.sym == SDLK_LCTRL ) {
execaction_ev( act_openControlPanel );
return true;
}
if ( !mod ) {
switch ( key->keysym.sym ) {
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_SPACE: execaction_ev( act_primaryAction );
return true;
case SDLK_F1: execaction_ev(act_help);
return true;
case SDLK_F2 : execaction_ev(act_selunit);
return true;
case SDLK_F3: execaction_ev(act_selbodentyp);
return true;
case SDLK_F4 : execaction_ev(act_selobject);
return true;
case SDLK_F5 : execaction_ev(act_selbuilding);
return true;
case SDLK_F6 : execaction_ev(act_selmine);
return true;
case SDLK_F11: helperFunction();
return true;
case SDLK_a: execaction_ev(act_movebuilding);
return true;
case SDLK_b: execaction_ev(act_changeresources);
return true;
case SDLK_c: execaction_ev(act_changecargo);
return true;
case SDLK_d : execaction_ev(act_changeterraindir);
return true;
case SDLK_e: execaction_ev(act_events);
return true;
case SDLK_f: execaction_ev(act_changeproduction);
return true;
case SDLK_g: execaction_ev(act_mapgenerator);
return true;
case SDLK_h: execaction_ev(act_setactivefieldvals);
return true;
case SDLK_DELETE: execaction_ev(act_deletething);
return true;
case SDLK_l : execaction_ev(act_showpalette);
return true;
case SDLK_m : execaction_ev(act_changeminestrength);
return true;
case SDLK_o: execaction_ev(act_changeplayers);
return true;
case SDLK_p: execaction_ev(act_changeunitvals);
return true;
case SDLK_r: execaction_ev(act_resizemap);
return true;
case SDLK_s : execaction_ev(act_savemap);
return true;
case SDLK_v: execaction_ev(act_viewmap);
return true;
case SDLK_x: execaction_ev(act_mirrorcursorx);
return true;
case SDLK_y: execaction_ev(act_mirrorcursory);
return true;
case SDLK_z: execaction_ev(act_setzoom );
return true;
case SDLK_7 : execaction_ev(act_terraininfo);
return true;
case SDLK_8 : execaction_ev(act_placemine);
return true;
case SDLK_9: execaction_ev(act_showPipeNet);
return true;
case SDLK_TAB: execaction_ev(act_switchmaps );
return true;
case SDLK_ESCAPE: execaction_ev(act_clearSelection);
return true;
case SDLK_PLUS:
case SDLK_KP_PLUS: execaction_ev( act_increase_zoom );
return true;
case SDLK_MINUS:
case SDLK_KP_MINUS: execaction_ev( act_decrease_zoom );
return true;
default:;
}
}
if ( mod & KMOD_CTRL ) {
switch ( key->keysym.sym ) {
case SDLK_F3 : execaction_ev(act_selbodentypAll);
return true;
case SDLK_F4 : execaction_ev(act_selobjectAll);
return true;
case SDLK_SPACE: execaction_ev( act_primaryAction );
return true;
default:;
}
switch ( key->keysym.unicode ) {
case 1: // A
execaction_ev(act_setupalliances);
return true;
case 2: // B
execaction_ev(act_toggleresourcemode);
return true;
case 3: // C
execaction_ev(act_copyToClipboard);
return true;
case 6: // F
execaction_ev(act_createresources);
return true;
case 7: //G
execaction_ev(act_maptopcx);
return true;
case 8: // H
execaction_ev(act_setunitfilter);
return true;
case 9: // I
execaction_ev (act_import_bi_map );
return true;
case 12: // L
execaction_ev(act_loadmap);
return true;
case 13: // M
execaction_ev(act_changemapvals);
return true;
case 14: // N
execaction_ev(act_newmap);
return true;
case 15: // O
execaction_ev(act_polymode);
return true;
case 16: // P
execaction_ev(act_changeproduction);
return true;
case 17: // Q
execaction_ev(act_end);
return true;
case 18: // R
execaction_ev(act_showweapnrange);
return true;
case 19 : // S
execaction_ev(act_savemap);
return true;
case 21: // U
execaction_ev(act_unitinfo);
return true;
case 22: // V
execaction_ev(act_pasteFromClipboard);
return true;
case 23: // W
execaction_ev(act_setactweatherglobal);
return true;
case 24: // X
execaction_ev(act_cutToClipboard);
return true;
}
}
if ( mod & KMOD_SHIFT ) {
switch ( key->keysym.sym ) {
case SDLK_d: execaction_ev(act_changeunitdir);
return true;
case SDLK_F3 : execaction_ev(act_selbodentypAll);
return true;
case SDLK_F4 : execaction_ev(act_selobjectAll);
return true;
default:;
}
}
if ( mod & KMOD_ALT ) {
switch ( key->keysym.sym ) {
case SDLK_RETURN:
getPGApplication().toggleFullscreen();
return true;
case SDLK_F11:
/*
if ( mod & KMOD_SHIFT ) {
if (choice_dlg("Do you really want to crash ASC ?","~y~es","~n~o") == 1) {
char* c = NULL;
*c = 1;
}
}
*/
{ for ( Player::VehicleList::iterator i = actmap->player[1].vehicleList.begin(); i != actmap->player[1].vehicleList.end(); ++i )
(*i)->direction = 3;
}
return true;
default:;
}
}
return false;
}
class MapItemSelectionWindow : public ItemSelectorWindow {
public:
MapItemSelectionWindow( PG_Widget *parent, const PG_Rect &r , const ASCString& title, SelectionItemFactory* itemFactory )
: ItemSelectorWindow( parent, r, title, itemFactory ) {};
void itemSelected( const SelectionWidget* )
{
if ( CGameOptions::Instance()->maped_modalSelectionWindow )
Hide();
QuitModal();
}
};
typedef PG_Window* PG_WindowPointer;
template <class ItemType>
void showSelectionWindow( PG_Widget* parent, PG_WindowPointer &selectionWindow, const ItemRepository<ItemType>& itemRepository )
{
if ( !selectionWindow ) {
ItemSelectorWindow* sw = new MapItemSelectionWindow( parent, PG_Rect( parent->Width()-300, 100, 280, parent->Height()-150), "select item", new MapItemTypeWidgetFactory< MapItemTypeWidget<ItemType> >(itemRepository) );
filtersChangedSignal.connect( sigc::mem_fun( *sw, &ItemSelectorWindow::reLoad ));
selectionWindow = sw;
}
selectionWindow->Show();
selectionWindow->RunModal();
if ( CGameOptions::Instance()->maped_modalSelectionWindow )
selectionWindow->Hide();
}
bool Maped_MainScreenWidget :: clearSelection()
{
selection.clear();
return true;
}
bool Maped_MainScreenWidget :: selectVehicle()
{
showSelectionWindow( this, vehicleSelector, vehicleTypeRepository );
return true;
}
bool Maped_MainScreenWidget :: selectBuilding()
{
showSelectionWindow( this, buildingSelector, buildingTypeRepository );
return true;
}
bool Maped_MainScreenWidget :: selectObject()
{
execaction_ev( act_switchmaps );
// showSelectionWindow( this, objectSelector, objectTypeRepository );
return true;
}
bool Maped_MainScreenWidget :: selectObjectList()
{
showSelectionWindow( this, objectSelector, objectTypeRepository );
return true;
}
bool Maped_MainScreenWidget :: selectTerrain()
{
execaction_ev( act_switchmaps );
// showSelectionWindow( this, terrainSelector, terrainTypeRepository );
return true;
}
bool Maped_MainScreenWidget :: selectTerrainList()
{
showSelectionWindow( this, terrainSelector, terrainTypeRepository );
return true;
}
bool Maped_MainScreenWidget :: selectMine()
{
showSelectionWindow( this, mineSelector, mineTypeRepository );
return true;
}
bool Maped_MainScreenWidget :: selectLuaBrush()
{
ASCString file = selectFile( "*.brush.lua", true );
if ( file.empty () )
return true;
LuaBrush brush ( file );
selection.setSelection( brush );
return true;
}
void displaymessage2( const char* formatstring, ... )
{
ASCString s;
std::va_list arg_ptr;
va_start ( arg_ptr, formatstring );
s.vaformat( formatstring, arg_ptr );
va_end ( arg_ptr );
if ( mainScreenWidget )
mainScreenWidget->displayMessage(s);
}
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