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/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef memorymeasurementH
#define memorymeasurementH
#include <map>
#include "ascstring.h"
#include "itemrepository.h"
class MemoryMeasurement {
class Node {
public:
Node( const ASCString& name ) : usage(0) { this->name = name; };
ASCString name;
int usage;
deallocating_vector<Node*> childs;
void add( Node* n) { childs.push_back( n ); };
int sum();
ASCString prettyPrint( int indent );
};
Node root;
template<class T>
Node* measure( ItemRepository<T>& repository );
public:
MemoryMeasurement() : root("root") {};
void measureTypes();
void measure( GameMap* gamemap );
void measureIcons( );
ASCString getResult();
};
#endif
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