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/*! \file network.cpp
\brief Code for moving a multiplayer game data from one computer to another.
The only method that is currently implemented is writing the data to a file
and telling the user to send this file by email :-)
But the interface for real networking is there...
*/
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <cstring>
#include "global.h"
#include "misc.h"
#include "typen.h"
#include "network/simple_file_transfer.h"
#include "dlg_box.h"
#include "dialog.h"
#include "sgstream.h"
#include "loadpcx.h"
#include "dialogs/pwd_dlg.h"
#include "loaders.h"
#include "gamemap.h"
#include "turncontrol.h"
#include "dialogs/fileselector.h"
#include "dialogs/admingame.h"
void networksupervisor ()
{
ASCString filename = selectFile( ASCString("*") + tournamentextension + ";*.asc", true );
if ( filename.empty() )
return;
StatusMessageWindowHolder smw = MessagingHub::Instance().infoMessageWindow( "loading " + filename );
FileTransfer ft;
auto_ptr<GameMap> newMap ( mapLoadingExceptionChecker( filename, MapLoadingFunction( &ft, &FileTransfer::loadPBEMFile )));
if ( !newMap.get() )
return;
Password pwd;
for ( int i = 0; i < newMap->getPlayerCount(); ++i )
if ( newMap->getPlayer(i).stat == Player::supervisor ) {
pwd = newMap->getPlayer(i).passwordcrc;
break;
}
if ( pwd.empty() )
pwd = newMap->supervisorpasswordcrc;
if ( pwd.empty() ) {
errorMessage ("no supervisor setup in this game!" );
return;
}
smw.close();
try {
bool ok = enterpassword ( pwd );
if ( !ok ) {
errorMessage ("invalid password!" );
return;
}
}
catch ( ... ) {
return;
}
TurnSkipper ts ( &skipTurn );
if ( adminGame( newMap.get(), &ts ) ) {
if ( !newMap->network ) {
errorMessage("no network set up for game");
return;
}
newMap->network->send( newMap.get(), -1, -1 );
}
}
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