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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#if defined(karteneditor)
#error the mapeditor should not need to use controls.h !
#endif
#ifndef replaymapdisplayH
#define replaymapdisplayH
#include "typen.h"
#include "mapdisplayinterface.h"
class ReplayMapDisplay : public MapDisplayInterface {
MapDisplayInterface* mapDisplay;
int cursorDelay;
void wait ( int minTime = 0 );
public:
ReplayMapDisplay ( MapDisplayInterface* md ) { mapDisplay = md; cursorDelay = 20; };
int displayMovingUnit ( const MapCoordinate3D& start, const MapCoordinate3D& dest, Vehicle* vehicle, int fieldnum, int totalmove, SoundStartCallback startSound, int duration );
void displayPosition ( int x, int y );
void displayMap ( Vehicle* additionalVehicle ) { mapDisplay->displayMap( additionalVehicle ); };
void displayMap ( void ) { mapDisplay->displayMap(); };
void resetMovement ( void ) { mapDisplay->resetMovement(); };
void startAction ( void ) { mapDisplay->startAction(); };
void stopAction ( void ) { mapDisplay->stopAction(); };
void cursor_goto( const MapCoordinate& pos ) { mapDisplay->cursor_goto(pos);};
void displayActionCursor ( int x1, int y1, int x2 , int y2 , int secondWait );
void displayActionCursor ( int x1, int y1 ) { displayActionCursor ( x1, y1, -1, -1, 0 ); };
void displayActionCursor ( int x1, int y1, int x2 , int y2 ) { displayActionCursor ( x1, y1, x2, y2, 0 ); };
void removeActionCursor ( void );
int checkMapPosition ( int x, int y );
void setCursorDelay ( int time ) { cursorDelay = time; };
void updateDashboard() { mapDisplay->updateDashboard(); };
void repaintDisplay () { mapDisplay->repaintDisplay(); };
void setTempView( bool view ) { mapDisplay->setTempView( view ); };
void showBattle( tfight& battle ) { mapDisplay->showBattle( battle ); };
void playPositionalSound( const MapCoordinate& pos, Sound* snd );
int getUnitMovementDuration() const;
};
#endif
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