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/*! \file sg.h
\brief Interface for various global functions and variables
*/
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef sgH
#define sgH
#include "actions/context.h"
class ASCString;
enum tuseractions { ua_repainthard, ua_repaint, ua_help, ua_mainmenu, ua_mntnc_morefog,
ua_mntnc_lessfog, ua_mntnc_morewind, ua_mntnc_lesswind, ua_mntnc_rotatewind, ua_changeresourceview,
ua_benchgamewv, ua_benchgamewov, ua_viewterraininfo, ua_unitweightinfo, ua_writemaptopcx, ua_writescreentopcx,
ua_changepassword, ua_gamepreferences, ua_bi3preferences,
ua_exitgame, ua_loadgame, ua_savegame, ua_setupalliances, ua_settribute, ua_giveunitaway,
ua_vehicleinfo, ua_researchinfo, ua_newmessage, ua_viewqueuedmessages,
ua_viewsentmessages, ua_viewreceivedmessages, ua_viewjournal, ua_editjournal, ua_viewaboutmessage, ua_continuenetworkgame,
ua_toggleunitshading, ua_computerturn, ua_setupnetwork, ua_howtostartpbem, ua_howtocontinuepbem,
ua_selectgraphicset, ua_UnitSetInfo, ua_GameParameterInfo, ua_GameStatus, ua_viewunitweaponrange, ua_viewunitmovementrange,
ua_aibench, ua_networksupervisor, ua_selectPlayList, ua_soundDialog, ua_reloadDlgTheme, ua_showPlayerSpeed,
ua_statisticdialog, ua_viewPipeNet, ua_cancelResearch, ua_showResearchStatus, ua_exportUnitToFile, ua_viewButtonPanel,
ua_viewWindPanel, ua_clearImageCache, ua_viewUnitInfoPanel, ua_cargosummary, ua_viewUnitInfoDialog, ua_showsearchdirs, ua_viewOverviewMapPanel, ua_weathercast,
ua_newGame, ua_testMessages, ua_viewMapControlPanel, ua_unitsummary, ua_togglesound, ua_increase_zoom, ua_decrease_zoom, ua_editPlayerData,
ua_SDLinfo, ua_visibilityInfo, ua_locatefile, ua_viewfont, ua_resourceAnalysis, ua_unitproductionanalysis, ua_continuerecentnetworkgame, ua_gotoPosition, ua_loadrecentgame,
ua_showTechAdapter, ua_showUnitEndurance, ua_getMemoryFootprint, ua_viewlayerhelp, ua_showCargoLayer, ua_showMiningPower, ua_emailOptions, ua_createReminder, ua_undo, ua_redo,
ua_writeLuaCommands, ua_runLuaCommands, ua_recompteview, ua_unitGuideDialog, ua_turnUnitLeft, ua_turnUnitRight,
ua_chooseTechnology, ua_actionManager, ua_viewReactionfireOverlay, ua_unitAiOptions, ua_showUsedPackages, ua_runOpenTasks, ua_taskManager, ua_viewUnitinfoOverlay, ua_viewUnitexperienceOverlay,
ua_createUnitCostList, ua_eventInfo };
extern void executeUserAction ( tuseractions action );
class GameMap;
extern void hookGuiToMap( GameMap* map );
extern bool loadGame( bool mostrecent );
extern bool loadGameFromFile( const ASCString& filename );
extern void saveGame( bool as );
extern bool continueAndStartMultiplayerGame( bool mostRecent );
extern void changePassword();
extern Context createContext( GameMap* gamemap );
#endif
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