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/*! \file sgstream.h
\brief The IO for many basic classes and structurs of ACS
*/
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef sgstreamH
#define sgstreamH
#include <vector>
#include "basestrm.h"
// #include "graphics/surface.h"
#include "loki/Singleton.h"
class ConfigurationFileLocatorCore {
ASCString cmdline;
ASCString exePath;
int configFileType;
protected:
vector<ASCString> getDefaultDirectory();
public:
ConfigurationFileLocatorCore();
void setCommandLineParam( const ASCString& path );
void setExecutableLocation( const ASCString& path );
ASCString getExecutableLocation();
ASCString getSpecialPath( int type );
ASCString getConfigFileName();
ASCString getConfigForPrinting();
void writeDefaultPathsToOptions();
};
typedef Loki::SingletonHolder< ConfigurationFileLocatorCore > ConfigurationFileLocator;
extern void generatedirecpict ( void* orgpict, void* direcpict );
extern void loadpalette ( );
extern int readgameoptions ( const ASCString& filename= "" );
extern bool writegameoptions ( ASCString filename = "" );
extern ASCString getConfigFileName ();
extern void checkFileLoadability ( const ASCString& filename );
extern void initFileIO ( const ASCString& configFileName, int skipChecks = 0 );
#endif
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