File: typen.cpp

package info (click to toggle)
asc 2.6.1.0-9
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, forky, sid, trixie
  • size: 81,740 kB
  • sloc: cpp: 158,704; sh: 11,544; ansic: 6,736; makefile: 604; perl: 138
file content (410 lines) | stat: -rw-r--r-- 11,890 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
/*
    This file is part of Advanced Strategic Command; http://www.asc-hq.de
    Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; see the file COPYING. If not, write to the 
    Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
    Boston, MA  02111-1307  USA
*/

#include <stdio.h>
#include <cstring>
#include <cmath>

#include "global.h"
#include "ascstring.h"
#include "stringtokenizer.h"
#include "misc.h"
#include "typen.h"
#include "graphicset.h"
// #include "basegfx.h" 

#include "vehicletype.h"
#include "buildingtype.h"
#include "textfileparser.h"
#include "textfile_evaluation.h"

//! The different levels of height
const char*  choehenstufen[choehenstufennum] = {"deep submerged", "submerged", "floating", "ground level", "low-level flight", "flight", "high-level flight", "orbit"};



const char*  cmovemalitypes[cmovemalitypenum] = { "default",
                                                 "light tracked vehicle", "medium tracked vehicle", "heavy tracked vehicle",
                                                 "light wheeled vehicle", "medium wheeled vehicle", "heavy wheeled vehicle",
                                                 "trooper",               "rail vehicle",           "medium aircraft",
                                                 "medium ship",           "building / turret / object", "light aircraft",
                                                 "heavy aircraft",        "light ship",             "heavy ship",  "helicopter",
                                                 "hoovercraft"  };

const char* moveMaliTypeIcons[cmovemalitypenum] = { "pad_symbol_default.png",
                                 "pad_symbol_lighttracked.png",
                                 "pad_symbol_mediumtracked.png",
                                 "pad_symbol_heavytracked.png",
                                 "pad_symbol_lightwheeled.png",
                                 "pad_symbol_mediumwheeled.png",
                                 "pad_symbol_heavywheeled.png",
                                 "pad_symbol_trooper.png",
                                 "pad_symbol_rail.png",
                                 "pad_symbol_mediumair.png",
                                 "pad_symbol_mediumship.png",
                                 "pad_symbol_turret.png",
                                 "pad_symbol_lightair.png",
                                 "pad_symbol_heavyair.png",
                                 "pad_symbol_lightship.png",
                                 "pad_symbol_heavyship.png",
                                 "pad_symbol_helicopter.png",
                                 "pad_symbol_hoovercraft.png" };

                                                 
const char* cnetcontrol[cnetcontrolnum] = { "store energy",           "store material",           "store fuel",
                                            "move out all energy",           "move out all material",           "move out all fuel",
                                            "stop storing energy", "stop storing material", "stop storing fuel",
                                            "stop energy extraction", "stop material extraction", "stop fuelextraction" };
const char* cgeneralnetcontrol[4] = {       "store",  "move out", "stop storing", "stop using" };
                                          // Functionen in Gebuden ....

const char*  cwettertypen[cwettertypennum] = {"dry (standard)","light rain", "heavy rain", "few snow", "lot of snow", "lot of snow + ice"};
const char*  resourceNames[3]  = {"energy", "material", "fuel"};

//! when repairing a unit, the experience of the unit is decreased by one when passing each of these damage levels
const int experienceDecreaseDamageBoundaries[experienceDecreaseDamageBoundaryNum] = { 80, 60, 40, 20 };

const int directionangle [ sidenum ] = 
 { 0, -53, -127, -180, -180 -53 , -180 -127 };




const int csolarkraftwerkleistung[cwettertypennum] = { 1024, 512, 256, 756, 384, 384 }; // 1024 ist Maximum




int getheightdelta ( int height1, int height2 )
{
   int ah = height1;
   int dh = height2;
   int hd = dh - ah;

   if ( ah >= 3 && dh <= 2 )
      hd++;
   if (dh >= 3 && ah <= 2 )
      hd--;

   return hd;
}



ResourceMatrix :: ResourceMatrix (  )
{
   for ( int i = 0; i < resourceTypeNum; i++ )
      for ( int j = 0; j < resourceTypeNum; j++ )
         if ( i == j )
            e[i][j] = 1;
         else
            e[i][j] = 0;
}

ResourceMatrix :: ResourceMatrix ( const float* f )
{
   int num = 0;
   for ( int i = 0; i < resourceTypeNum; i++ )
      for ( int j = 0; j < resourceTypeNum; j++ )
         e[i][j] = f[num++];
}



Resources ResourceMatrix :: operator* ( const Resources& r ) const
{
   Resources res;
   for ( int i = 0; i < resourceTypeNum; i++ )
      for ( int j = 0; j < resourceTypeNum; j++ )
         res.resource(i) += int( e[i][j] * r.resource(j));

   return res;
}

void ResourceMatrix :: read ( tnstream& stream )
{
   stream.readInt(); // version
   for ( int i = 0; i < resourceTypeNum; i++ )
      for ( int j = 0; j < resourceTypeNum; j++ )
         e[i][j] = stream.readFloat();
}

void ResourceMatrix :: write ( tnstream& stream ) const
{
   stream.writeInt(1);
   for ( int i = 0; i < resourceTypeNum; i++ )
      for ( int j = 0; j < resourceTypeNum; j++ )
         stream.writeFloat( e[i][j] );
}

void ResourceMatrix :: runTextIO ( const ASCString& name, PropertyContainer& pc )
{
   vector<double> values;
   if ( !pc.isReading()) 
      for ( int i = 0; i < resourceTypeNum; i++ )
         for ( int j = 0; j < resourceTypeNum; j++ )
            values.push_back( e[j][i] );
      
	pc.addDFloatArray(name, values);
	if ( pc.isReading()) {
	   if ( values.size() != 9 )
	      pc.error("invalid element number of " + name);
	   
	   int pos = 0;
      for ( int i = 0; i < resourceTypeNum; i++ )
         for ( int j = 0; j < resourceTypeNum; j++ )
            e[j][i] = values[pos++];
	}
}

void ResourceMatrix :: runTextIO ( const ASCString& name, PropertyContainer& pc, const ResourceMatrix& defaultValue )
{
   if ( pc.isReading()) {
      if ( pc.find(name))
         runTextIO(name,pc);
      else
         for ( int i = 0; i < resourceTypeNum; i++ )
            for ( int j = 0; j < resourceTypeNum; j++ )
               e[i][j] = defaultValue.e[i][j];;
         
   } else
      runTextIO(name,pc);
}



const char* Resources::name( int r )
{
   return resourceNames[r];
}

void Resources :: read ( tnstream& stream )
{
   for ( int i = 0; i< resourceTypeNum; i++ )
      resource(i) = stream.readInt();
}

void Resources :: write ( tnstream& stream ) const
{
   for ( int i = 0; i< resourceTypeNum; i++ )
      stream.writeInt( resource(i) );
}


Resources operator- ( const Resources& res1, const Resources& res2 )
{
   Resources res = res1;
   res -= res2;
   return res;
}

Resources operator- ( const Resources& res1 )
{
   return Resources ( -res1.energy, -res1.material, -res1.fuel );
}


Resources operator+ ( const Resources& res1, const Resources& res2 )
{
   Resources res = res1;
   res += res2;
   return res;
}

Resources operator* ( const Resources& res1, float a )
{
   Resources res = res1;
   for ( int r = 0; r < resourceTypeNum; r++ )
      res.resource(r) = int( res.resource(r) * a );
   return res;
}

Resources operator/ ( const Resources& res1, float a )
{
   Resources res = res1;
   for ( int r = 0; r < resourceTypeNum; r++ )
      res.resource(r) = int( res.resource(r) / a );
   return res;
}

/*
Resources Resources::operator* ( double d )
{
   Resources rs;
   for ( int i = 0; i < resourceTypeNum; i++ )
      rs.resource(i) = int( resource(i)*d );
   return rs;
}
*/

void Resources::runTextIO ( PropertyContainer& pc )
{
   pc.addInteger  ( "Energy", energy );
   pc.addInteger  ( "Material", material );
   pc.addInteger  ( "fuel", fuel );
}

void Resources::runTextIO ( PropertyContainer& pc, const Resources& defaultValue )
{
   pc.addInteger  ( "Energy", energy, defaultValue.energy );
   pc.addInteger  ( "Material", material, defaultValue.material );
   pc.addInteger  ( "fuel", fuel, defaultValue.fuel );
}

ASCString Resources::toString() const
{
   ASCString s;
   int cnt = 0;
   for ( int r = 0; r < 3; r++ )
      if ( resource(r) )
         cnt++;

   int ps = 0;
   for ( int r = 0; r < 3; r++ )
      if ( resource(r) ) {
         ps++;
         ASCString txt3;
         txt3.format( "%d %s", resource(r), resourceNames[r] );
         if ( ps>1 && ps < cnt )
            s += ", ";
         if ( ps>1 && ps == cnt )
            s += " and ";
         s += txt3;
      }
   return s;
}


MapCoordinate& MapCoordinate::operator+=( const MapCoodinateVector& delta )
{
   x += delta.dx;
   y += delta.dy;
   return *this;
}

void MapCoordinate::move(int width, int height) {
   x +=width;
   y +=height;
}

ASCString MapCoordinate::toString(bool coordinates) const
{
   ASCString s;
   if ( coordinates ) 
      s.format( "%d/%d", x, y);
   else
      s.format( "#coord(%d/%d)#", x, y);
   return s;
}

ASCString MapCoordinate3D::toString(bool coordinates) const
{
   ASCString s;
   if ( coordinates )
      s.format( "%d/%d/%d", x, y, getNumericalHeight());
   else
      s.format( "#coord(%d/%d)#", x, y);
   return s;
}



vector<IntRange> String2IntRangeVector( const ASCString& t )
{
   vector<IntRange> irv;

   StringSplit st ( t, ";, " );
   ASCString s = st.getNextToken();
   while ( !s.empty() ) {
      // we have to take care about negative numbers , which have the - at index 0
      if ( s.find ( "-",1 ) != ASCString::npos ) {
         ASCString from = s.substr ( 0, s.find ( "-", 1 ) );
         ASCString to = s.substr ( s.find ( "-",1 )+1 );
         irv.push_back ( IntRange ( atoi ( from.c_str() ), atoi ( to.c_str() )));
      } else {
         irv.push_back ( IntRange ( atoi ( s.c_str() ), atoi ( s.c_str() )));
      }
      s = st.getNextToken();
   }
   return irv;
}


void IntRange::read ( tnstream& stream )
{
   stream.readInt();
   from = stream.readInt();
   to = stream.readInt();
}

void IntRange::write ( tnstream& stream ) const
{
   stream.writeInt(1);
   stream.writeInt( from );
   stream.writeInt( to );
}

////////////////////////////////////////////////////////////////////


ASCString Properties::getValue( const ASCString& key )
{
   return data[key];
}

void Properties::setValue( const ASCString& key, const ASCString& value )
{
   data[key] = value;
}
      
void Properties::write( tnstream& stream ) const
{
   stream.writeInt(1);
   stream.writeInt( data.size() );
   for ( std::map<ASCString, ASCString>::const_iterator i = data.begin(); i != data.end(); ++i ) {
      stream.writeString( i->first, true );
      stream.writeString( i->second, true );
   }
}

void Properties::read( tnstream& stream )
{
   stream.readInt();
   int count = stream.readInt();
   for ( int i = 0; i < count; ++i ) {
      ASCString key, value;
      stream.readTextString(key, true );
      stream.readTextString(value, true );
      data[key] = value;
   }
}

ASCString heightToString( int bitmappedHeight )
{
   ASCString s;
   for ( int i = 0; i < 8; ++i )
      if ( bitmappedHeight & (1 << i )) {
         if ( !s.empty() )
            s += " ";
         s += choehenstufen[i];
      }
   return s;
}