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/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
/***************************************************************************
Preiskalkulation - description
-------------------
begin : So Aug 15 2004
copyright : (C) 2001 by Martin Bickel & Steffen Froelich
email : bickel@asc-hq.org
Part I -description
Part II -beginn calculation
Part III -typecost
part IV -weaponcost
Part V -specialcost
Part VI -addition
Part VII -malus
***************************************************************************/
#include "unitcostcalculator-standard.h"
#include "vehicletype.h"
//Part II beginn calculation
ASCString StandardUnitCostCalculator::getCalculatorName()
{
return "standard";
}
Resources StandardUnitCostCalculator :: productionCost( const VehicleType* vehicle )
{
Resources res;
// Anfang -> Abschluss
res.energy = 0;
res.material = 0;
res.fuel = 0;
int typecoste = 0;
int typecostm = 0;
int weaponcoste = 0;
int weaponcostm = 0;
int specialcoste = 0;
int specialcostm = 0;
int maxmoverange = 0;
int maxweaponrange = 0;
// Check Flugzeugtraeger
bool carrierCharge = false;
for ( int T=0; T < vehicle->entranceSystems.size(); ++T )
if ((( vehicle->entranceSystems[T].container_height < chtieffliegend && (vehicle->entranceSystems[T].height_abs & (chtieffliegend | chfliegend | chhochfliegend | chsatellit))) ||
(( vehicle->entranceSystems[T].container_height & ( chfliegend | chhochfliegend | chsatellit)) && (vehicle->entranceSystems[T].height_abs & ( chfliegend | chhochfliegend | chsatellit))))
&& vehicle->maxLoadableUnits > 6 )
carrierCharge = true;
// Check maximale Bewegungsreichweite
for ( int M=0; M < vehicle->movement.size(); ++M ) {
if ( maxmoverange < vehicle->movement[M] ) {
maxmoverange = vehicle->movement[M];
}
}
// Check maximale Waffenreichweite
if ( vehicle->weapons.count > 0 ) {
for ( int WR=0; WR < vehicle->weapons.count; ++WR ) {
if ( maxweaponrange < vehicle->weapons.weapon[WR].maxdistance ) {
maxweaponrange = vehicle->weapons.weapon[WR].maxdistance;
}
}
}
// Part III typecost
if ( vehicle->movemalustyp == MoveMalusType::trooper) {
typecoste += vehicle->armor*3;
typecostm += vehicle->armor*3;
} else if ( vehicle->movemalustyp == MoveMalusType::light_wheeled_vehicle ) {
typecoste += vehicle->armor*6;
typecostm += vehicle->armor*6;
} else if ( vehicle->movemalustyp == MoveMalusType::light_tracked_vehicle || vehicle->movemalustyp == MoveMalusType::medium_wheeled_vehicle ) {
typecoste += vehicle->armor*7;
typecostm += vehicle->armor*7;
} else if ( vehicle->movemalustyp == MoveMalusType::medium_tracked_vehicle || vehicle->movemalustyp == MoveMalusType::heavy_wheeled_vehicle || vehicle->movemalustyp == MoveMalusType::rail_vehicle || vehicle->movemalustyp == MoveMalusType::structure) {
typecoste += vehicle->armor*8;
typecostm += vehicle->armor*8;
} else if ( vehicle->movemalustyp == MoveMalusType::heavy_tracked_vehicle ) {
typecoste += vehicle->armor*9;
typecostm += vehicle->armor*9;
} else if ( vehicle->movemalustyp == MoveMalusType::hoovercraft) {
typecoste += vehicle->armor*9;
typecostm += vehicle->armor*9;
} else if ( vehicle->movemalustyp == MoveMalusType::light_ship ) {
typecoste += vehicle->armor*8;
typecostm += vehicle->armor*8;
} else if ( vehicle->movemalustyp == MoveMalusType::medium_ship ) {
typecoste += vehicle->armor*10;
typecostm += vehicle->armor*10;
} else if ( vehicle->movemalustyp == MoveMalusType::heavy_ship ) {
typecoste += vehicle->armor*12;
typecostm += vehicle->armor*12;
} else if ( vehicle->movemalustyp == MoveMalusType::helicopter ) {
typecoste += vehicle->armor*14;
typecostm += vehicle->armor*14;
} else if ( vehicle->movemalustyp == MoveMalusType::light_aircraft ) {
typecoste += vehicle->armor*16;
typecostm += vehicle->armor*16;
} else if ( vehicle->movemalustyp == MoveMalusType::medium_aircraft || vehicle->movemalustyp == MoveMalusType::heavy_aircraft ) {
typecoste += vehicle->armor*18;
typecostm += vehicle->armor*18;
} else {
typecoste += vehicle->armor*6;
typecostm += vehicle->armor*6;
}
// Zuschlag fuer Eisbrecher
if ( vehicle->hasFunction( ContainerBaseType::IceBreaker ) ) {
typecoste += vehicle->armor *2;
typecostm += vehicle->armor *2;
}
// Zuschlag fuer U-Boote / Druckhuelle
if ( vehicle->height & chgetaucht ) {
if ( vehicle->movemalustyp == MoveMalusType::light_ship || vehicle->movemalustyp == MoveMalusType::medium_ship || vehicle->movemalustyp == MoveMalusType::heavy_ship ) {
typecoste += vehicle->armor*2;
typecostm += vehicle->armor*2;
} else {
if ( vehicle->movemalustyp == MoveMalusType::trooper ) {
typecoste += vehicle->armor*10;
typecostm += vehicle->armor*10;
} else {
typecoste += vehicle->armor*6;
typecostm += vehicle->armor*6;
}
}
}
// Zuschlag fuer orbitalfaehige Einheiten / Druckhuelle
if ( vehicle->height & chsatellit ) {
typecoste += vehicle->armor*3;
typecostm += vehicle->armor*2;
}
// Zuschlag fuer hochfliegende Einheiten
if ( vehicle->height & chhochfliegend ) {
typecoste += vehicle->armor*4;
typecostm += vehicle->armor*4;
}
// Zuschlag fuer normal fliegende Einheiten
if ( vehicle->height & chfliegend ) {
typecoste += vehicle->armor*3;
typecostm += vehicle->armor*3;
}
// Zuschlag fuer tief fliegende Einheiten
if ( vehicle->height & chtieffliegend ) {
typecoste += vehicle->armor*2;
typecostm += vehicle->armor*2;
}
// Zuschlag fuer Transportkapazitaet
if ( vehicle->entranceSystems.size() > 0 ) {
typecoste += vehicle->maxLoadableUnits*100;
typecostm += vehicle->maxLoadableUnits*100;
// Zuschlag fr Flugzeugtraeger / Start- und Landeeinrichtungen
if ( carrierCharge ) {
typecoste += vehicle->maxLoadableUnits*1000;
typecostm += vehicle->maxLoadableUnits*1000;
}
}
// Zuschlag fuer Triebwerke
if (maxmoverange > 60 ) {
typecoste += (maxmoverange-60)*10;
typecostm += (maxmoverange-60)*5;
}
// Zuschlag fr Flugzeugtriebwerke
if (maxmoverange > 110 ) {
typecoste += (maxmoverange-110)*10;
typecostm += (maxmoverange-110)*5;
}
// Zuschlag fr Hochleistungsflugzeugtriebwerke
if (maxmoverange > 150 ) {
typecoste += (maxmoverange-150)*10;
typecostm += (maxmoverange-150)*5;
}
// Zuschlag fr Spezialflugzeugtriebwerke
if (maxmoverange > 190 ) {
typecoste += (maxmoverange-190)*10;
typecostm += (maxmoverange-190)*5;
}
// Part IV - weaponcost
if ( vehicle->weapons.count > 0 ) {
for ( int W=0; W < vehicle->weapons.count; ++W ) {
int weaponsinglecoste = 0;
int weaponsinglecostm = 0;
if (vehicle->weapons.weapon[W].getScalarWeaponType() == cwminen) {
if ( vehicle->weapons.weapon[W].shootable() ) {
weaponsinglecoste += vehicle->weapons.weapon[W].maxstrength;
weaponsinglecostm += vehicle->weapons.weapon[W].maxstrength;
} else {
weaponsinglecoste += 100;
weaponsinglecostm += 50;
}
}
if (vehicle->weapons.weapon[W].getScalarWeaponType() == cwmachinegunn || vehicle->weapons.weapon[W].getScalarWeaponType() == cwsmallmissilen || vehicle->weapons.weapon[W].getScalarWeaponType() == cwbombn) {
if ( vehicle->weapons.weapon[W].shootable() ) {
weaponsinglecoste += vehicle->weapons.weapon[W].maxstrength*5;
weaponsinglecostm += vehicle->weapons.weapon[W].maxstrength*5;
} else {
weaponsinglecoste += 100;
weaponsinglecostm += 50;
}
}
if (vehicle->weapons.weapon[W].getScalarWeaponType() == cwlargemissilen || vehicle->weapons.weapon[W].getScalarWeaponType() == cwtorpedon) {
if ( vehicle->weapons.weapon[W].shootable() ) {
weaponsinglecoste += vehicle->weapons.weapon[W].maxstrength*10;
weaponsinglecostm += vehicle->weapons.weapon[W].maxstrength*10;
} else {
weaponsinglecoste += 100;
weaponsinglecostm += 50;
}
}
if (vehicle->weapons.weapon[W].getScalarWeaponType() == cwcannonn || vehicle->weapons.weapon[W].getScalarWeaponType() == cwcruisemissile) {
if ( vehicle->weapons.weapon[W].shootable() ) {
weaponsinglecoste += vehicle->weapons.weapon[W].maxstrength*15;
weaponsinglecostm += vehicle->weapons.weapon[W].maxstrength*15;
} else {
weaponsinglecoste += 100;
weaponsinglecostm += 50;
}
}
if (vehicle->weapons.weapon[W].getScalarWeaponType() == cwlasern && vehicle->weapons.weapon[W].shootable() ) {
weaponsinglecoste += vehicle->weapons.weapon[W].maxstrength*12;
weaponsinglecostm += vehicle->weapons.weapon[W].maxstrength*10;
}
if (vehicle->weapons.weapon[W].service() ) {
weaponsinglecoste += 1000;
weaponsinglecostm += 500;
}
if (vehicle->weapons.weapon[W].canRefuel() ) {
weaponsinglecoste += 100;
weaponsinglecostm += 50;
}
// Waffenreichweitenzuschlag Kurzstrecke
if (vehicle->weapons.weapon[W].maxdistance > 19 ) {
weaponsinglecoste += (vehicle->weapons.weapon[W].maxdistance-10)*80;
weaponsinglecostm += (vehicle->weapons.weapon[W].maxdistance-10)*80;
}
// Waffenreichweitenzuschlag Mittelstrecke
if (vehicle->weapons.weapon[W].maxdistance > 69 ) {
weaponsinglecoste += (vehicle->weapons.weapon[W].maxdistance-60)*150;
weaponsinglecostm += (vehicle->weapons.weapon[W].maxdistance-60)*140;
}
// Waffenreichweitenzuschlag Langstrecke
if (vehicle->weapons.weapon[W].maxdistance > 99 ) {
weaponsinglecoste += (vehicle->weapons.weapon[W].maxdistance-90)*220;
weaponsinglecostm += (vehicle->weapons.weapon[W].maxdistance-90)*200;
}
// Waffenreichweitenzuschlag Interkontinental
if (vehicle->weapons.weapon[W].maxdistance > 129 ) {
weaponsinglecoste += (vehicle->weapons.weapon[W].maxdistance-120)*250;
weaponsinglecostm += (vehicle->weapons.weapon[W].maxdistance-120)*250;
}
//Move during reaction fire(MDRF) - Move After Attack(MAM) - No Attack After Move(NAAM) - ReactionFire(RF)
int weaponspecial = 0;
int weaponRF = vehicle->weapons.weapon[W].reactionFireShots*weaponsinglecostm/10;
int weaponMAM = maxmoverange*weaponsinglecostm/500;
int weaponNAAM = weaponsinglecostm/4;
int weaponMDRF = vehicle->weapons.weapon[W].reactionFireShots*weaponsinglecostm*maxmoverange/400;
if ( vehicle->weapons.weapon[W].shootable() ) {
if ( vehicle->hasFunction( ContainerBaseType::MoveWithReactionFire ) ) {
if ( vehicle->wait ) {
if ( vehicle->hasFunction( ContainerBaseType::MoveAfterAttack ) ) { // MDRF+NAAM+MAM (Defkind,Spear,Stahlschwein)
weaponspecial += weaponMDRF+weaponMAM-weaponNAAM;
} else { // MDRF+NAAM (Coma, CM-U-Boote, Def-Panzer,Turrets)
weaponspecial += weaponMDRF-weaponNAAM;
}
} else {
if ( vehicle->hasFunction( ContainerBaseType::MoveAfterAttack ) ) { // MDRF+MAM (Druk, Innocence, Skjold, PHM, Jub-O)
weaponspecial += weaponMDRF+weaponMAM;
} else { // MDRF (Schiffe, fahrende Bunker, Luftabwehrpanzer/Trooper)
weaponspecial += weaponMDRF;
}
}
} else {
if ( vehicle->wait ) {
if ( vehicle->hasFunction( ContainerBaseType::MoveAfterAttack ) ) { // NAAM+MAM (Coma2, K5, PzH2000, Pulsar)
weaponspecial += weaponRF+weaponMAM-weaponNAAM;
} else { // NAAM (Coma3, BodenCMs, Schienengesch�tze)
weaponspecial += weaponRF-weaponNAAM;
}
} else { // MAM (FAV,Flugzeug,U-Boot,WIG)
if ( vehicle->hasFunction( ContainerBaseType::MoveAfterAttack ) ) {
weaponspecial += weaponRF+weaponMAM;
} else { // ohne alles (Panzer/Trooper)
weaponspecial += weaponRF;
}
}
}
}
// Aufrechnung
weaponcoste += weaponsinglecoste + weaponspecial ;
weaponcostm += weaponsinglecostm + weaponspecial ;
}
}
// Part V Specialcost
// stealth (typecost) oder jamming (specialcost)
if ( vehicle->jamming > 0 && vehicle->hasFunction( ContainerBaseType::JamsOnlyOwnField ) ) {
if (vehicle->jamming < 31 ) {
typecoste += vehicle->jamming*20; // fuer Trooper oder eigenschaftsbedingt (klein, schnell)
typecostm += vehicle->jamming*10;
} else {
typecoste += vehicle->jamming*60; // fuer alle hoeherwirkenden Stealthverfahren, Anstrich, besondere Konstruktion, tarnfeld usw.
typecostm += vehicle->jamming*50;
}
} else { // JAMMING
specialcoste += vehicle->jamming*200;
specialcostm += vehicle->jamming*150;
// Armorzuschlag
specialcostm += vehicle->jamming*vehicle->armor/10;
// Bewegungszuschlag
if (maxmoverange > 70 ) {
specialcostm += vehicle->jamming*(maxmoverange-70);
}
if (maxmoverange > 120 ) {
specialcostm += vehicle->jamming*(maxmoverange-120);
}
if (maxmoverange > 170 ) {
specialcostm += vehicle->jamming*(maxmoverange-170);
}
if (maxmoverange > 200 ) {
specialcostm += vehicle->jamming*(maxmoverange-200);
}
}
// Baufunktionen
if ( vehicle->hasFunction( ContainerBaseType::ConstructBuildings )) {
specialcoste += 1000;
specialcostm += 500;
}
if ( vehicle->hasFunction( ContainerBaseType::InternalVehicleProduction ) || vehicle->hasFunction( ContainerBaseType::ExternalVehicleProduction )) {
specialcoste += 1000;
specialcostm += 500;
}
if ( vehicle->objectsBuildable.size() > 0 ||vehicle-> objectGroupsBuildable.size() > 0 ) {
specialcoste += 1000;
specialcostm += 500;
}
// Res Search
if ( vehicle->hasFunction( ContainerBaseType::DetectsMineralResources )) {
specialcoste += vehicle->digrange*150;
specialcostm += vehicle->digrange*100;
}
// Generator
if ( vehicle->hasFunction( ContainerBaseType::MatterConverter) ) {
specialcoste += 1000;
specialcostm += 500;
}
//ParaTrooper
if ( vehicle->hasFunction( ContainerBaseType::Paratrooper ) ) {
specialcoste += vehicle->armor*2 ;
specialcostm += vehicle->armor ;
}
// Reparaturfahrzeug
if ( vehicle->hasFunction(ContainerBaseType::InternalUnitRepair) || vehicle->hasFunction(ContainerBaseType::ExternalRepair) ) {
specialcoste += 1000;
specialcostm += 500;
}
// Selbstreparatur / Heilung
if ( vehicle->hasFunction( ContainerBaseType::AutoRepair ) ) {
specialcoste += vehicle->autorepairrate*vehicle->armor / 15;
specialcostm += vehicle->autorepairrate*vehicle->armor / 15;
}
// Radar
if ( vehicle->view > 40 ) {
specialcoste += (vehicle->view-40)*90;
specialcostm += (vehicle->view-40)*75;
specialcoste += maxmoverange*(vehicle->view-40)/3;
specialcostm += maxmoverange*(vehicle->view-40)/5;
}
// Satview
if ( vehicle->hasFunction( ContainerBaseType::SatelliteView ) ) {
specialcoste += vehicle->view*20;
specialcostm += vehicle->view*8;
}
//Sonar
if ( vehicle->hasFunction(ContainerBaseType::Sonar) && (vehicle->movemalustyp == MoveMalusType::trooper) ) {
specialcoste += vehicle->view*10;
specialcostm += vehicle->view*4;
} else {
if ( vehicle->hasFunction(ContainerBaseType::Sonar)) {
specialcoste += vehicle->view*20;
specialcostm += vehicle->view*10;
}
}
//Move during reaction fire
// if ( vehicle->hasFunction( MoveWithReactionFire )) {
// int rfweapcount = 0;
// for ( int i = 0; i < vehicle->weapons.count; ++i )
// if ( vehicle->weapons.weapon[i].shootable() )
// rfweapcount += vehicle->weapons.weapon[i].reactionFireShots;
// specialcoste += rfweapcount * 100;
// specialcostm += rfweapcount * 50;
// }
//move after attack
// if ( vehicle->hasFunction( MoveAfterAttack ) ) {
// specialcoste += maxmoverange*10;
// specialcostm += maxmoverange*5;
// }
if ( vehicle->jumpDrive.height ) {
int distance = vehicle->jumpDrive.maxDistance;
if ( distance > 1000 )
distance = 1000;
if ( vehicle->hasFunction( ContainerBaseType::MoveWithReactionFire ) && (maxmoverange < 30)) {
specialcoste += distance * 14;
specialcostm += distance * 12;
} else {
specialcoste += distance * 7;
specialcostm += distance * 5;
}
}
// Part VI - Addition
res.energy += typecoste + weaponcoste + specialcoste;
res.material += typecostm + weaponcostm + specialcostm;
// Part VII Abschlaege
// keine Luftbetankung
if ( vehicle->hasFunction( ContainerBaseType::NoInairRefuelling )) {
res.energy -= typecoste/6;
res.material -= typecostm/6;
}
// Kamikazeeinheiten
if ( vehicle->hasFunction( ContainerBaseType::KamikazeOnly )) {
res.energy -= (typecoste+weaponcoste)/2;
res.material -= (typecostm+weaponcostm)/2;
}
// low movement
if (maxmoverange < 20 ) {
res.energy -= typecoste/4;
res.material -= typecostm/4;
}
// low movement
if (maxmoverange < 10 ) {
res.energy -= typecoste/4;
res.material -= typecostm/4;
}
// Part VIII Abschluss
return res;
}
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