File: objectconstructiontest.cpp

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/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#include "../gamemap.h"
#include "../loaders.h"
#include "objectconstructiontest.h"
#include "unittestutil.h"
#include "spfst.h"
#include "../actions/spawnobject.h"
#include "../actions/putobjectcommand.h"
#include "itemrepository.h"


void testObjectConstruction1() 
{
   auto_ptr<GameMap> game ( startMap("unittest-objectconstruction.map"));
   
   ObjectType* crystals = objectTypeRepository.getObject_byID( 2105 );
   assertOrThrow( crystals != NULL );
   
   ObjectType* road = objectTypeRepository.getObject_byID( 1 );
   assertOrThrow( road != NULL );
   
   MapCoordinate pos ( 4,8);
   MapField* fld = game->getField( pos );
   assertOrThrow( fld != NULL );
   
   assertOrThrow( fld->checkForObject( crystals ) != NULL );
   
   SpawnObject so ( game.get(), pos, 1 );
   ActionResult res = so.execute( createTestingContext( game.get() ));
   assertOrThrow( res.successful() );
   
   assertOrThrow( fld->checkForObject( crystals ) == NULL );
   assertOrThrow( fld->checkForObject( road ) != NULL );
   
   res = so.undo( createTestingContext( game.get() ) );  
   assertOrThrow( res.successful() );
   
   assertOrThrow( fld->checkForObject( crystals ) != NULL );
   assertOrThrow( fld->checkForObject( road ) == NULL );
}

void testObjectRemoval() 
{
   auto_ptr<GameMap> game ( startMap("unittest-objectremoval.map"));
   
   ObjectType* wood = objectTypeRepository.getObject_byID( 181 );
   assertOrThrow( wood != NULL );
   
   MapCoordinate pos ( 7, 9 );
   MapField* fld = game->getField( pos );
   assertOrThrow( fld != NULL );
   
   assertOrThrow( fld->checkForObject( wood ) != NULL );
   
   MapCoordinate unit ( 7, 10 );
   Vehicle* v = game->getField( unit )->vehicle;
   assertOrThrow( v != NULL );
   
   MapField* view = game->getField( MapCoordinate( 8,7 ) );
   
   assertOrThrow( fieldVisibility( view ) == visible_not );
                   
   PutObjectCommand* po = new PutObjectCommand( v );
   ActionResult res = po->searchFields();
   assertOrThrow( res.successful() );
   
   po->setTarget( pos, wood->id );
   res = po->execute( createTestingContext( game.get() ));
   assertOrThrow( res.successful() );
   
   assertOrThrow( fieldVisibility( view ) >= visible_now );
   assertOrThrow( fld->checkForObject( wood ) == NULL );
   
   
   res = po->undo( createTestingContext( game.get() ) );  
   assertOrThrow( res.successful() );
   
   assertOrThrow( fieldVisibility( view ) == visible_not );
   assertOrThrow( fld->checkForObject( wood ) != NULL );
}

void testObjectConstruction() 
{
   testObjectConstruction1();
   testObjectRemoval();
}