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/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include <iostream>
#include "../actions/moveunitcommand.h"
#include "../loaders.h"
#include "../itemrepository.h"
#include "unittestutil.h"
#include "repairtest.h"
/* NextTurnStrategy_Abort will delete the map if the game cannot be continued.
* To avoid double deallocation, we must intercept the event and release the auto_ptr
*/
class MapHolder : public sigc::trackable {
auto_ptr<GameMap> game;
public:
MapHolder( GameMap* gamemap ) : game( gamemap ){
GameMap::sigMapDeletion.connect( sigc::mem_fun( *this, &MapHolder::reset ));
}
GameMap* get() {
return game.get();
}
GameMap* operator->() const
{
return game.operator->();
}
private:
void reset( GameMap& gamemap ) {
if ( &gamemap == game.get() )
game.release();
}
};
void testAutoRepair()
{
MapHolder game ( startMap("unittest-repair.map"));
Vehicle* veh = game->getField(3,6)->vehicle;
assertOrThrow( veh != NULL );
assertOrThrow ( veh->damage == 40 );
next_turn( game.get(), NextTurnStrategy_Abort(), NULL, -1 );
assertOrThrow ( veh->damage == 35 );
for ( int i = 0; i < 10; ++i)
next_turn( game.get(), NextTurnStrategy_Abort(), NULL, -1 );
assertOrThrow ( veh->damage == 10 );
}
void testUnitRepair() {
testAutoRepair();
}
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