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// Copyright 2015 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @fileoverview Definition of the goog.async.Debouncer class.
*
* @see ../demos/timers.html
*/
goog.provide('goog.async.Debouncer');
goog.require('goog.Disposable');
goog.require('goog.Timer');
/**
* Debouncer will perform a specified action exactly once for any sequence of
* signals fired repeatedly so long as they are fired less than a specified
* interval apart (in milliseconds). Whether it receives one signal or multiple,
* it will always wait until a full interval has elapsed since the last signal
* before performing the action.
* @param {function(this: T, ...?)} listener Function to callback when the
* action is triggered.
* @param {number} interval Interval over which to debounce. The listener will
* only be called after the full interval has elapsed since the last signal.
* @param {T=} opt_handler Object in whose scope to call the listener.
* @constructor
* @struct
* @extends {goog.Disposable}
* @final
* @template T
*/
goog.async.Debouncer = function(listener, interval, opt_handler) {
goog.async.Debouncer.base(this, 'constructor');
/**
* Function to callback
* @const @private {function(this: T, ...?)}
*/
this.listener_ =
opt_handler != null ? goog.bind(listener, opt_handler) : listener;
/**
* Interval for the debounce time
* @const @private {number}
*/
this.interval_ = interval;
/**
* Cached callback function invoked after the debounce timeout completes
* @const @private {!Function}
*/
this.callback_ = goog.bind(this.onTimer_, this);
/**
* Indicates that the action is pending and needs to be fired.
* @private {boolean}
*/
this.shouldFire_ = false;
/**
* Indicates the count of nested pauses currently in effect on the debouncer.
* When this count is not zero, fired actions will be postponed until the
* debouncer is resumed enough times to drop the pause count to zero.
* @private {number}
*/
this.pauseCount_ = 0;
/**
* Timer for scheduling the next callback
* @private {?number}
*/
this.timer_ = null;
/**
* When set this is a timestamp. On the onfire we want to reschedule the
* callback so it ends up at this time.
* @private {?number}
*/
this.refireAt_ = null;
/**
* The last arguments passed into {@code fire}.
* @private {!IArrayLike}
*/
this.args_ = [];
};
goog.inherits(goog.async.Debouncer, goog.Disposable);
/**
* Notifies the debouncer that the action has happened. It will debounce the
* call so that the callback is only called after the last action in a sequence
* of actions separated by periods less the interval parameter passed to the
* constructor, passing the arguments from the last call of this function into
* the debounced function.
* @param {...?} var_args Arguments to pass on to the debounced function.
*/
goog.async.Debouncer.prototype.fire = function(var_args) {
this.args_ = arguments;
// When this method is called, we need to prevent fire() calls from within the
// previous interval from calling the callback. The simplest way of doing this
// is to call this.stop() which calls clearTimeout, and then reschedule the
// timeout. However clearTimeout and setTimeout are expensive, so we just
// leave them untouched and when they do happen we potentially reschedule.
this.shouldFire_ = false;
if (this.timer_) {
this.refireAt_ = goog.now() + this.interval_;
return;
}
this.timer_ = goog.Timer.callOnce(this.callback_, this.interval_);
};
/**
* Cancels any pending action callback. The debouncer can be restarted by
* calling {@link #fire}.
*/
goog.async.Debouncer.prototype.stop = function() {
if (this.timer_) {
goog.Timer.clear(this.timer_);
this.timer_ = null;
}
this.refireAt_ = null;
this.shouldFire_ = false;
this.args_ = [];
};
/**
* Pauses the debouncer. All pending and future action callbacks will be delayed
* until the debouncer is resumed. Pauses can be nested.
*/
goog.async.Debouncer.prototype.pause = function() {
++this.pauseCount_;
};
/**
* Resumes the debouncer. If doing so drops the pausing count to zero, pending
* action callbacks will be executed as soon as possible, but still no sooner
* than an interval's delay after the previous call. Future action callbacks
* will be executed as normal.
*/
goog.async.Debouncer.prototype.resume = function() {
if (!this.pauseCount_) {
return;
}
--this.pauseCount_;
if (!this.pauseCount_ && this.shouldFire_) {
this.doAction_();
}
};
/** @override */
goog.async.Debouncer.prototype.disposeInternal = function() {
this.stop();
goog.async.Debouncer.base(this, 'disposeInternal');
};
/**
* Handler for the timer to fire the debouncer.
* @private
*/
goog.async.Debouncer.prototype.onTimer_ = function() {
// There is a newer call to fire() within the debounce interval.
// Reschedule the callback and return.
if (this.refireAt_) {
this.timer_ =
goog.Timer.callOnce(this.callback_, this.refireAt_ - goog.now());
this.refireAt_ = null;
return;
}
this.timer_ = null;
if (!this.pauseCount_) {
this.doAction_();
} else {
this.shouldFire_ = true;
}
};
/**
* Calls the callback.
* @private
*/
goog.async.Debouncer.prototype.doAction_ = function() {
this.shouldFire_ = false;
this.listener_.apply(null, this.args_);
};
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