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See http://www.aseprite.org/release-notes/ for HTML version.
Aseprite v1.0.5 September 17 2014
Fixed issue 480: Rule positions in File > Import Sprite Sheet and Sprite > Canvas Size commands are not drawn correctly (critical regression bug)
Fixed issue 474: Select grid boundaries when snap-to-grid mode is enabled in Rectangular Marquee tool
Added more options to Sprite > Canvas Size command
Added per-image grid settings (issue 67)
If grid is visible paint bucket tool stops at grid tile boundaries (issue 473)
Expand number of frames automatically when we drag and drop cels at the end of timeline (issue 452)
Infinite scroll is back (and fixed) for Windows platform.
Aseprite v1.0.4 September 4 2014
Fixed crash when copy & paste a cel at the same position in the timeline (issue 470)
Avoid crash in replace color and other filters (issue 478)
Added right-click popup menu to text fields to cut/copy/paste selection
Added Google's UI palette (pull 465)
Other minor UI fixes
Aseprite v1.0.3 August 22 2014
New installer for Windows available (paid version only) to associate .ase/.aseprite files
Improved Mac OS X version and dmg distribution:
Add support to open files from Finder with double-click
Issue 75: Hide Mac OS X cursor
Issue 135: Support Command (⌘) key
Minor fixes and considerations
Now you can copy (Ctrl+C or ⌘C) and paste (Ctrl+V or ⌘V) layers, frames, and cels between different sprites
Added contiguous checkbox to use paint bucket in non-contiguous fill mode
Added more options to export RGB images to .gif files correctly
Added "New Folder" button in the file selection dialog (issue 233)
Added new mode to pick colors with right-click (issue 188)
Added shift/alt modifiers to add/substract selection ranges (issue 217)
You can move the selection content with Arrow keys or boundaries with Alt+Arrow keys (issue 376)
Fixed issue 433: Drag and drop issues of frames/layers in Timeline: Now you can drop layers at the bottom and frames at the end.
Added an option to disable the default Zoom with Scroll Wheel behavior. This can be unchecked to use the "pinch gesture" in a touchpad to zoom-in/out and you can scroll vertically with two fingers.
More options to export sprite sheets as a matrix
More fixes: issue 158, issue 408, issue 427, issue 430, issue 431, issue 443, and more
Aseprite v1.0.2 June 15 2014
Fixed issue 410: unexpected drawing behaviour on empty layer with Transparent Color index set to non-zero
Fixed issue 409: infinite loop upon creating new sprite with a loop section set.
Fixed issue 406: persist selection tool mode (replace/union/substract) in configuration file.
Fixed crash when Esc key is pressed in drag & drop of frames in Timeline (reported here).
Windows: Change default location for configuration file (%AppData%/Aseprite/aseprite.ini). Now the program support two modalities: installed or portable.
Fixed selection movement & RotSprite for RGB and Grayscale images when the transparent color isn't the mask color.
Aseprite v1.0.1 June 9 2014
Fixed issue 405: crash after merge down when source layer is empty.
Fixed problem with merge down with frames that weren't rendered on any editor.
Aseprite v1.0.0 June 6 2014
New Timeline, it's a work in progress of issue 293 (it replaces the old Animation Editor):
Configurable onionskin settings (issue 110).
Select/delete/edit properties of multiple frames/layers (issue 182).
Move/copy multiple layers/frames/cels simultaneously (issue 97).
Loop section (issue 123 and issue 159)
Ping-pong (issue 216) and reverse playback.
Overlay/Tint Onion Skin (issue 167).
New context bar with useful options for the current drawing tool (issue 132).
Added (optional) scroll-bars to sprite editor (issue 260).
Added option for Eye Dropper to grab alpha value (issue 134).
Export to JSON format from command line (issue 17). (A next version should contain the export feature from the UI.)
Live animation preview in mini editor (issue 105).
Add RotSprite algorithm as a possibility to scale/rotate the selection (issue 121).
Added pixel-perfect drawing algorithm for pencil tool (issue 315)
Fixed issue 46 and issue 150: Unicode support on Windows for file names.
Fixed issue 46 and issue 294: Added Cyrillic script (Russian) and missing German Unicode characters.
Issue issue 133: wacom tablet behavior.
Fixed issue 185: Fix crash when editing the color palette.
Fixed issue 212: Remove frame doesn't displace frame durations.
Fixed issue 239: Some performance improvements.
Fixed issue 277: Now you can change the default palette.
Fixed issue 347: Eyedropper tool changes in gui.xml not working.
Fixed issue 279, issue 280, issue 284, issue 285, issue 343, and more.
ASEPRITE 0.9.5
* Fixed issue #163, issue #164, and issue #165.
ASEPRITE 0.9.4
* Added support to resize the color-bar.
* Fixed regression bug introduced in 0.9.2: menu navigation using keyboard stopped working.
* Fixed issue #143: Crash in "File > Open/Save" when aseprite.ini contains an invalid path.
* Fixed issue #160: Crash Undo-ing Layer Delete.
ASEPRITE 0.9.3
* Now Shift key locks the X/Y axis when you drag & drop the selection.
* Add support to load GIMP palettes (issue #112).
* Fix bug with Export Sprite Sheet when the cel is bigger than the sprite's size.
* Fix regression bug: Enter/Tab/Escape keys don't work in list-boxes.
* Fix bug showing "modified" status in the document tab.
* Fix issue #130: crash redoing a "convert to grayscale mode" command.
* Fix issue #44: problems browsing files when the option "hide extensions for known file types" is activated in Windows Explorer.
* Fix issue #129: Return to frame/layer where action is undone (configurable option).
ASEPRITE 0.9.2
* Added scroll-by tile size feature (issue #90): you can press Ctrl+Arrow keys to scroll by tile size.
* Fix problem losing hue value in palette editor (issue #100).
* Fix problems loading .ase files (issue #102).
* Fix problems with Trim (issue #106).
ASEPRITE 0.9.1
* Now you can transform (move/scale/rotate) the selection directly (video).
* Integrated copy & paste logic with selection.
* Text field in the status bar to go to frame (issue #6).
* Button in status bar to create new frames.
* Fixed regression bug: now you can clone the selection using Ctrl+drag
& drop as in 0.8.2.
* Fixed issue #52: Text entries do not work in Import Sprite Sheet.
* WARNING: The "N" keyboard shortcut was changed to
"Alt+N" to avoid creation of frames by mistake.
* Closed issues #48, #50.
* Ctrl+Tab and Ctrl+Shift+Tab to navigate between tabs.
* Avoid 100% CPU usage (issue #47).
ASEPRITE 0.9
* Added Import/Export Sprite Sheet (#4).
* Added support to resize the window in X11, Mac OS X, and Windows
platforms.
* Improved "Canvas Size" command (video).
* New color selectors with improved RGB and HSB sliders (video).
* Changes in keyboard shortcuts (some of these changes were made to avoid
tool-switching confusion):
o Elliptical Marquee: Shift+M (it was "M")
o Polygonal Lasso: Shift+Q (it was "Q")
o Ellipse: Shift+U (it was "U")
o Polygon: Shift+D (it was "D")
o Curve: Shift+L (it was "Y")
o Spray: Shift+B (it was "S")
* Added automatic check for updates (#13).
* Bugs fixed:
o #14 - Don't ask for saving changes when read-only commands are
used.
o #3050538 - File dialog does not show files (sometimes).
ASEPRITE 0.8.2
* Fixed a critical bug: split an editor, close it, and change tool (crash).
* Fixed Paste command when we use it in an empty frame.
* Fixed bug_#3051174 (reported by Trent Gamblin): Loading two or more times
gui.xml file.
ASE 0.8.1 beta
* Improved "Tools Configuration" dialog to show only necessary
options for the current tool.
* Added "Tolerance" parameter to Magic Wand and Paint Bucket
(Trent Gamblin idea).
* Fixed critical problem rendering indexed images with a non-black color in
palette entry 0.
ASE 0.8.0 beta
* USER INTERFACE CHANGES
o Now you zoom using the mouse wheel without pressing Alt key.
o Now tools are grouped.
o Color-bar is completely redesigned (see Quick Reference).
o Improved selection tools: Now you can move selected pixels dragging
the selected area (like MS Paint). [work-in-progress]
o New ASE skin created by Ilija Melentijevic.
o "Tools" menu is gone:
# "Tools > Configure" was moved to "Edit >
Tools".
# "Tools > Options" was moved to "Edit >
Options".
# "Tools > FX" was moved to "Edit > FX".
# All other options are in "View" (Animation Editor,
Palette Editor).
* New tools: Lasso, Polygonal Lasso, Magic Wand, Eyedropper (as an
independet tool, Alt+click is available too), Hand, Move, (Filled)
Countour, and (Filled) Polygon.
* Now the editor cursor displays pen preview (Ilija Melentijevic idea, like
Animator Pro).
* Added compression to .ase/.aseprite format.
* Added support to zoom when you are drawing (e.g. you can use the mouse
wheel when you are drawing a polygon or a long line).
ASE 0.7.2
* Fixed bug_#2847210: "Save" button when close a modified file
was not working.
ASE 0.7.1
* Added support to paste/copy text from/to Windows clipboard.
* Added support to process Ctrl+C / Ctrl+V / Ctrl+P keys in all entry
fields.
* Fixed a bug where file names for new sprites are lower-case always (in
Windows).
* Fixed a program crash when try to open a file in the middle of a
thumbnail generation process.
ASE 0.7
* Added "Sprite Size" command (feature_#2671468).
* Added "Save Copy As" command (feature_#2636076).
* Copy & Paste use Windows clipboard (feature_#2577954).
* Added "Canvas Size" and "Rotate Canvas" commands.
* Fixed compilation support for gcc 64 bits.
* Fixed a bug with multiple editors and paste command.
* Fixed a bug in the File Open dialog when user presses ENTER key with an
empty file name.
* Fixed critical bugs in rendering code.
ASE 0.6.1
* Added support to drag and drop files from Windows explorer (feature
#2419098).
* Fixed bug_#2511762 (.PNG' extension unavailable in Open and Save As
dialogs, thanks to Clayton Enga for the patch).
ASE 0.6
* Added 'Curve' tool (bezier-spline).
* Added support to drag and drop colors in color-bar (feature_#2109224).
* Added support to lock lines in special angles with the Shift key, useful
to draw in isometric views (feature_#1961397).
* Fixed bugs #1958760 and #1958932.
* Fixed other serious bugs (Dead-pointers to palettes, Flatten Layers, File
Selector, etc.).
ASE 0.6b2
* Added the `Background' layer.
* Added support to load and save PNG files (through 'libpng').
* Transparent cel handling for the end-user (you can move a cel and
don't worry about its bounds).
* Rewritten the "Color Bar" and "Color Selector"
dialog.
* Rewritten the "Animation Editor" (ex-Film Editor).
* New tools: Eraser, Blur, Jumble.
* Replaced the "List" menu with the tabs selector.
* Rewritten the "File Selector":
o Preview support.
o Incremental search.
o History of navigation (Back/Forward).
o In Windows: you can visit Desktop, My Documents and My Computer
locations.
* Optimized some operations like load/save files and "apply
effect" (convolution matrices, color curves, median, etc.)
* Restructured all the menus (more user friendly options).
* Enhanced GUI:
o more borders for windows and more spacing between controls.
o better mouse behavior (now in Windows the mouse is captured).
o added tooltips.
* Added screen pixel-scaling support (with double-buffering). This means
that you can use the program in a 320x240 resolution inside a window of
640x480 (pixel-scaling x2).
* Fixed other minor problems when you drawn in 'tiled mode' or
'paste' the clipboard.
* New XML format for the menus and keyboard shortcuts.
* Removed a lot of "complex" functionality:
o Removed mask-repositories (you can use .msk files instead).
o Removed menu scripting customization: the scripting support is
broken, next versions of ASE will contain a better set of routines
to create scripts.
o Removed screen saver.
o Removed sessions.
o Removed draw-text (it'll return in next versions like text-
layers).
o Removed layer-sets (the Animation-Editor can't handle them
right at the moment).
o Removed map-generation utility.
o Removed linked-cels (were complex for the end-user).
ASE 0.5
* Added features-requested by Carl Olsson:
o better "snap to grid" support for box-like tools
(rectangle, ellipse, etc.).
o floating selection now "snap to grid" also.
o added a subpixel movement for zoomed-cursors in the editor, to
known where we are inside the pixel.
* Better support for the mouse wheel and middle button in the sprite-editor
(to scroll and zoom).
* GIF support to save file fully supported by default.
* Fixed compilation with Allegro 4.2.3 SVN (and fixed a bug in Allegro with
key_shifts).
* Now the full-screen or windowed state is remembered (thanks to Manuel De
Miguel Moreno to report it).
ASE 0.4
* Removed the console mode.
* Changed Film Editor shortcut: TAB key.
* New feature: Each animation frame has duration.
* New Palette Editor (F4 key).
* Now sprites support multiple palettes: Each frame can has its own color
palette.
* Added support to load GIF files (by Elias Pschernig).
* Added a combobox to file-selection to handle the bookmarks.
* Added rotation!!! Now you can scale and rotate what you paste from the
clipboard.
ASE 0.3.1
* Fixed the creation of session files when an exception (fatal error)
happens in Windows.
* Added es.po and tips.es files.
ASE 0.3
* Added session manager (if the program crashes the session is saved
automatically).
* Added a tool to draw text (finally).
* More documentation and tips.
* Improved the frame adding process.
* Fixed important bugs.
* Added a mapgen utility (original code by Johan Halmén and Anders
Andersson).
* Spanish language support (now works in Windows too).
* Internal code improved (mainly GUI parts, and functions names).
ASE 0.2.4
* More stable undo: with limit and without the strange redo-after-
overwrite-undo feature.
* New median filter to despeckle images.
* Updated alternative support to load/save JPEG files with JPGalleg 2.3
library, thanks to Angelo Mottola for this.
* Fixed problems with non-US keyboards: the Alt key can't be used for
shortcuts. Some combinations changes:
o <~> to <`> (open film editor)
o <Ctrl+/> to <?> (mask by color)
o <Ctrl+~> to <Ctrl+4> (close current editor)
* Added Cut, Copy, Paste!
* Added AutoCrop (before known as Trim).
ASE 0.2.3
* Fixed routine to save JPG files.
* Fixed and improved various parts of GUI.
ASE 0.2.2
* Added some documentation to write Lua scripts.
* Film Editor was improved.
* Fixed errors with the graphics cursor, some keyboard problems, and
various minor bugs.
* New tips with text and images. This will be very useful for beginners.
* Onionskin feature is done.
* Added (optional) ordered dithering to render RGB images in 8 bpp.
* New actions: Merge Down, New Frame, Copy Frame, change Image Type!, Load
Script File.
* Optimized the drawing speed with tiled mode.
ASE 0.2.1
* Fixed in Windows version: spray and some errors saving file-names in the
configuration file.
* Added libintl support and the Spanish translation (only for Linux, but I
have planned make this usable in Windows).
* More undo support: insert/remove layers and mask modifications.
* Filters Convolution Matrix and Color Curve are back.
* Added more basic operations (with undo support): flatten layers,
duplicate layer, duplicate sprite, horizontal/vertical flip, crop frame.
* New .ASE format (in alpha status, please test it!).
* Easy script routines: now are a high-level layer of routines (easy to use
and understand), and the low-level routine's set (for internal or
more specific works).
* Removed all the interpolation stuff between key-frames: yes, after
thinking, this make too hard the animation edition (so the "fancy
spline interpolation" was removed).
* Optimized the editor's speed in scroll movements.
* The Film Editor is almost done for layers and frames handle.
* Fixed filters using mask with displaced layers.
* Support to apply filters to various frames/layers at the same time.
* Added differents screen layouts in main.jid (see FAQ.txt to see how
change between them).
* The tool bar is back!
ASE 0.2
* Fixed a lot of bugs.
* Added optional support for JPEG with JPGalleg 2.0 library.
* Added draw mode: Opaque (normal), Glass (transparent), Semi (pattern).
* Added brush types: Circle, Square, Line.
* Implemented a fake-palette system to make the GUI usable with any sprite
palette (mainly to avoid "black-screen" situations when open
sprites with ugly palettes).
* The palette editor has more improvements (like the possibility to move
the selection range).
* "menus" file modified a bit. Some keyboard bindings have change
(and new ones added), you can see the "docs/QuickHelp.html"
file for more help. Anyway, I try to leave the compability in the more
used commands.
* Full scripting support with Lua-5.0. Sprites and GUI controllable from
same scripts, to give you an idea, various of menus actions are
programmed directly with scripts.
* Complete selection handle (mask regions). You can select irregular areas
(add, subtract, intersect, by color), save and load them in the .MSK
Animator Pro format.
* Multiple editors. Now you will be able to edit an image with zoom and see
the results in other editors (updated in real-time).
* New Gfx-core. All sprite/image/layer/prop/key stuff was reprogrammed. The
more big change, was to property/keyframe level (the properties can be
with lineal or spline interpolation, also, have a ending flag to make
circular movements or patterns of movement).
* New GUI. The look and the internal code was reestructured completelly, I
made a new GUI library: Jinete (rider).
ASE 0.1.2
* New RLE Gaussian Blur effect (from The GIMP source code).
* Blender modes are back!: Normal, Multiply, Screen, Overlay, Hard Light,
Darken, Lighten, Addition, Subtract, Difference, Hue, Saturation, Color,
Luminosity.
* Better the GUI look: With colors, this should be less boring :-)
* Added a graphics selection dialog where you can specify any resolution
(this could be useful for windowed modes).
* Back again to the good-and-peaceful-allegro-like makefiles. Ok, ok, the
GNU style was the worst change in ASE, but now is fixed :-)
* Removed the .DLL or .so capability for plug-ins. After some weeks of
thinking, I decide to strip off this feature because is too hard to do a
good system to attach new plug-ins with the current menu implementation.
The most user are just "user" and don't will copy the
plug-in and modify the `menus' to add a new entry with a little
script-string to call the new plug-in action. Also, this save me a lot of
headaches :-)
* Added multiple filter application: Now, you can apply effects to every
layer, to every animation frame, or both.
* Added the "Recent Files" list.
* A complete set of scripts routines to handle paths.
* New selection type: "shrink", to shrink the selection to the
current layer bitmap bounds.
* New "trim_sprite" action.
ASE 0.1.0
* Removed the `move' tool to displace layers (it was redundant).
* New interface to load Plug-Ins in a dynamic way (DLL, .so).
* Complete new support for JPEG files (RGB/grayscale) load/save: athwart
the Independent JPEG Group's JPEG Library.
* New actions:
o trim_layer_bitmap: trim the current layer to the selection bounds.
o merge_down: to merge the current layer with the next one.
o make_undo_animation: to make an animation from the undo operations
(to see all the progression of the graphics).
o undo_history: to undo/redo various operations.
o color_curve: to make color conversion effects pixel by pixel.
* Improved the Color Replace' command (withtolerance' and
`preview').
* A new optimized layer-bar, to handle all the keyframe/properties stuff.
* Various things rewritten to Plug-Ins:
o file formats,
o actions for menus (also, now these actions can be used from
scripts).
* Replaced the old color depth' system to the newimage types':
From now, an image can be: RGB, Grayscale, or Indexed type.
* New ASE Library, with a complete new design to handle: images, layers,
bitmaps, properties, keyframes, etc.
* Source code to GNU style: with configure.in, Makefile.am, etc.
ASE 0.0.7
* New scripts routines: request(), apply_filter(), load_sprite(), and
save_sprite().
* Support to load FLI/FLC and to save FLC files. Yes! Now with ASE you can
make FLC animations with a good compression performance.
* Added the posibility to load/save sequences of bitmaps: like ani00.pcx,
ani01.pcx, ani02.pcx, etc.
* More undo functionality. I re-wrote the entire `undo' system.
* New rectangular-selection tool: Now you can cut, copy, paste and clear.
* New RLE compression for 8 bpp in .ase files.
* Support to load .ase files of 0.0.6' and0.0.7 CVS (important
stage)': I recommend you upgrade all your .ase files to the `0.0.7
release' version.
* New properties for keyframes: now each keyframe has its position and
alpha, with this you can make animations of objects moving only the
keyframes (all the intermediate frames will be calculate automatically).
* Now the program remember the configuration (through `ase.cfg').
* Added a new draw-tiled mode.
* New full-screen editing mode. With resizable layer-bar.
* Added an options to draw the previous frame in transparent mode.
* Removed the `background' properties of layers: from now, a layer
will be transparent (masked-blitting) ever. With this are fixed a lot of
problems with load/save routines in old versions.
* New `reload_menus' command.
ASE 0.0.6
* I still don't recommend you the .ase format (just for temporary
usage): there are planes to change it.
* Scripting capability athwart Lua language (http://www.lua.org/): now, you
can make automatic tasks programming your own scripts (included some
scripts as example).
* Independent alpha' (global transparency) andblender-mode' for
each layer (like in GIMP and Adobe Photoshop).
* Improved the layer/frame-control: Now add/remove/move/copy layer and
frames are really-very-easy with the new layer-panel (like in Macromedia
Flash).
* More easy tool-configuration.
* New drawing tool: real-pencil, with a unique and original algorithm.
* Removed all the use of the Allegro GUI.
* New original (and ugly) GUI look: now, the colors are in harmony for the
eyes.
ASE 0.0.5
* More facilities to handle colors with different `alpha'.
* New animation control: need test (see `bugs.txt' to report errors).
* Optimized the color-selection dialog: now you can make gammas between
four colors.
* Added a `preview' in the apply-filter dialog.
* New improved gui system (for the users and for the developers).
* New tile' andreload' option for the filters.
* New view-tile option in tool-menu (for make tileable patterns).
ASE 0.0.4
* Modificable draw properties: thickness, alpha color, spray random factor,
and spray radius.
* Undo support for all tools.
* Multiple drawing tools support: pixel, pencil, fill, spray, line,
rectangle, and ellipse;
* New improved layer control.
* A lot of optimizations in the status bar.
* New duplicate sprite option.
* New session manager, for load and save your work. Other utility of this,
is if the program crash for any reason, it auto-backups your data.
* Bad news: the old .ase format is incompatible with the new one: I
recommend you don't save in .ase until the 0.1 release.
* New "visible" property for hide and show the layers.
* New change color-depth function.
* Added a set-gfx-mode option in the system-menu.
* New duplicate layer support.
ASE 0.0.3
* New .ase format (for save the layers).
* More keyboard shorcuts (with a new `keys.txt').
* New layers operations: insert, move and remove.
* RGBA (alpha channel) bitmaps support.
* New filter capability, with some examples of filters.
* An incredible new way to create dialogs (for programmers only).
* More "Windows friendly" text files.
* New optimized status bar.
* New improved look of the GUI.
ASE 0.0.2
* New "infinite" Undo & Redo support.
* Some importants bug fixed.
ASE 0.0.1
* One tool: interactive line.
* Color selection support.
* Poor palette modification capability.
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