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------------------------------------------------------------------------------
-- --
-- GNATPP COMPONENTS --
-- --
-- G N A T P P . S O U R C E _ T A B L E --
-- --
-- B o d y --
-- --
-- Copyright (C) 2004-2007, AdaCore --
-- --
-- GNATPP is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
-- ware Foundation; either version 2, or (at your option) any later ver- --
-- sion. GNATPP is distributed in the hope that it will be useful, but --
-- WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABI- --
-- LITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public --
-- License for more details. You should have received a copy of the GNU --
-- General Public License distributed with GNAT; see file COPYING. If not, --
-- write to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
-- Boston, --
-- --
-- GNATPP is maintained by AdaCore (http://www.adacore.com) --
-- --
------------------------------------------------------------------------------
with Ada.Characters.Handling; use Ada.Characters.Handling;
with Ada.Text_IO; use Ada.Text_IO;
with GNAT.Directory_Operations; use GNAT.Directory_Operations;
with GNAT.OS_Lib; use GNAT.OS_Lib;
with Table;
with GNATPP.Strings; use GNATPP.Strings;
package body GNATPP.Source_Table is
-----------------------
-- Source File table --
-----------------------
type SF_Record is record
Source_Name : String_Loc;
-- This field stores the source name with full directory information
-- in absolute form
Short_Source_Name : String_Loc;
-- The source name without directory information
Suffixless_Name : String_Loc;
-- The source name without directory information and suffix (if any)
-- is used to create the names of the tree file and ALI files
Could_Be_Body : Boolean;
-- This flag indicates that the source file could be a body. For now,
-- to decide that it could, we check that the suffix is '.adb'
Status : SF_Status;
-- Status of the given source. Initially is set to Waiting, then is
-- changed according to the results of processing the given source
Hash_Link : SF_Id;
-- Link to next entry in files table for same hash code
end record;
package Source_File_Table is new Table.Table (
Table_Component_Type => SF_Record,
Table_Index_Type => SF_Id,
Table_Low_Bound => First_SF_Id,
Table_Initial => 100,
Table_Increment => 100,
Table_Name => "Source file table");
Source_Table : Source_File_Table.Table_Ptr renames Source_File_Table.Table;
Next_Source : SF_Id := First_SF_Id;
-- Used in source file iterator
function Is_A_Body (SF : SF_Id) return Boolean;
-- Checks if SF could be an Ada body file.
Short_Source_Name_String : String_Access;
Full_Source_Name_String : String_Access;
-- Two handlers for a file name (with no path information and with full
-- absolute path) used for the file before we decide that the file should
-- be stored into a file table. Also used in File_Find for storing the
-- short file name to be passed into Hash function.
New_SF_Record : SF_Record;
-- Used to set the initial attributes for the new source file
-- Hash function is the same as in Namet, the only difference is the way
-- it takes the argument to compute the hash value:
Hash_Num : constant Integer := 2**12;
-- Number of headers in the hash table. Current hash algorithm is closely
-- tailored to this choice, so it can only be changed if a corresponding
-- change is made to the hash algorithm.
Hash_Max : constant Integer := Hash_Num - 1;
-- Indexes in the hash header table run from 0 to Hash_Num - 1
subtype Hash_Index_Type is Integer range 0 .. Hash_Max;
-- Range of hash index values
Hash_Table : array (Hash_Index_Type) of SF_Id := (others => No_SF_Id);
-- The hash table is used to locate existing entries in the files table.
-- The entries point to the first names table entry whose hash value
-- matches the hash code. Then subsequent names table entries with the
-- same hash code value are linked through the Hash_Link fields.
function Hash (File_Name : String) return Hash_Index_Type;
-- Compute hash code for the file name. The argument should be a short
-- file name with no directory information
function Same_Name_File_Find (Short_SF_Name : String) return SF_Id;
-- Similar to File_Find, but looks for the file with the same short name.
----------------------------------------------------------------------
-- Source file access/update routines not used outside this package --
----------------------------------------------------------------------
procedure Set_Source_Name (SF : SF_Id; N : String);
procedure Set_Short_Source_Name (SF : SF_Id; N : String);
procedure Set_Suffixless_Name (SF : SF_Id; N : String);
---------------------------
-- Add_Source_To_Process --
---------------------------
procedure Add_Source_To_Process
(Fname : String;
No_Argument : out Boolean)
is
Old_SF : SF_Id;
New_SF : SF_Id;
Hash_Index : Hash_Index_Type;
First_Idx : Natural;
Last_Idx : Natural;
begin
if Fname = "" then
No_Argument := True;
return;
else
No_Argument := False;
end if;
if not Is_Regular_File (Fname) then
Ada.Text_IO.Put_Line
(Standard_Error, "gnatpp: " & Fname & " not found");
return;
end if;
-- Check if we already have a file with the same short name:
Short_Source_Name_String := new String'(Base_Name (Fname));
Full_Source_Name_String :=
new String'(Normalize_Pathname
(Fname,
Resolve_Links => False,
Case_Sensitive => False));
Hash_Index := Hash (To_Lower (Short_Source_Name_String.all));
if Present (Hash_Table (Hash_Index)) then
Old_SF := File_Find (Full_Source_Name_String.all);
if Present (Old_SF) then
-- This means that we have already stored exactly the same
-- file.
Ada.Text_IO.Put_Line
(Standard_Error,
"gnatpp: " & Short_Source_Name_String.all & " duplicated");
return;
else
Old_SF := Same_Name_File_Find (Full_Source_Name_String.all);
if Present (Old_SF) then
Ada.Text_IO.Put_Line
(Standard_Error,
"gnatpp: more then one version of "
& Short_Source_Name_String.all & " processed");
end if;
end if;
end if;
-- If we are here, we have to store the file in the table
Source_File_Table.Append (New_SF_Record);
New_SF := Source_File_Table.Last;
if Present (Hash_Table (Hash_Index)) then
Old_SF := Hash_Table (Hash_Index);
while Present (Source_Table (Old_SF).Hash_Link) loop
Old_SF := Source_Table (Old_SF).Hash_Link;
end loop;
Source_Table (Old_SF).Hash_Link := New_SF;
else
Hash_Table (Hash_Index) := New_SF;
end if;
Set_Source_Name (New_SF, Full_Source_Name_String.all);
Set_Short_Source_Name (New_SF, Short_Source_Name_String.all);
First_Idx := Short_Source_Name_String'First;
Last_Idx := Short_Source_Name_String'Last;
for J in reverse First_Idx + 1 .. Last_Idx loop
if Short_Source_Name_String (J) = '.' then
Last_Idx := J - 1;
exit;
end if;
end loop;
Set_Suffixless_Name
(New_SF, Short_Source_Name_String (First_Idx .. Last_Idx));
if To_Lower (Short_Source_Name_String
(Last_Idx + 1 .. Short_Source_Name_String'Last)) = ".adb"
then
Source_Table (New_SF).Could_Be_Body := True;
end if;
Free (Short_Source_Name_String);
Free (Full_Source_Name_String);
end Add_Source_To_Process;
---------------
-- File_Find --
---------------
function File_Find (Full_SF_Name : String) return SF_Id is
Result : SF_Id := No_SF_Id;
Next_SF : SF_Id;
begin
Next_SF := Hash_Table (Hash (Base_Name (Full_SF_Name)));
while Present (Next_SF) loop
if Full_SF_Name = Source_Name (Next_SF) then
Result := Next_SF;
exit;
end if;
Next_SF := Source_Table (Next_SF).Hash_Link;
end loop;
return Result;
end File_Find;
----------
-- Hash --
----------
-- The code is taken from Namet with small modifications
function Hash (File_Name : String) return Hash_Index_Type is
subtype Int_0_12 is Integer range 0 .. 12;
-- Used to avoid when others on case jump below
Name_Len : constant Natural := File_Name'Length;
Name_Buffer : constant String (1 .. Name_Len) := File_Name;
-- This allows us to use from Namet without any change at all
Even_Name_Len : Integer;
-- Last even numbered position (used for >12 case)
begin
-- Special test for 12 (rather than counting on a when others for the
-- case statement below) avoids some Ada compilers converting the case
-- statement into successive jumps.
-- The case of a name longer than 12 characters is handled by taking
-- the first 6 odd numbered characters and the last 6 even numbered
-- characters
if Name_Len > 12 then
Even_Name_Len := (Name_Len) / 2 * 2;
return ((((((((((((
Character'Pos (Name_Buffer (01))) * 2 +
Character'Pos (Name_Buffer (Even_Name_Len - 10))) * 2 +
Character'Pos (Name_Buffer (03))) * 2 +
Character'Pos (Name_Buffer (Even_Name_Len - 08))) * 2 +
Character'Pos (Name_Buffer (05))) * 2 +
Character'Pos (Name_Buffer (Even_Name_Len - 06))) * 2 +
Character'Pos (Name_Buffer (07))) * 2 +
Character'Pos (Name_Buffer (Even_Name_Len - 04))) * 2 +
Character'Pos (Name_Buffer (09))) * 2 +
Character'Pos (Name_Buffer (Even_Name_Len - 02))) * 2 +
Character'Pos (Name_Buffer (11))) * 2 +
Character'Pos (Name_Buffer (Even_Name_Len))) mod Hash_Num;
end if;
-- For the cases of 1-12 characters, all characters participate in the
-- hash. The positioning is randomized, with the bias that characters
-- later on participate fully (i.e. are added towards the right side).
case Int_0_12 (Name_Len) is
when 0 =>
return 0;
when 1 =>
return
Character'Pos (Name_Buffer (1));
when 2 =>
return ((
Character'Pos (Name_Buffer (1))) * 64 +
Character'Pos (Name_Buffer (2))) mod Hash_Num;
when 3 =>
return (((
Character'Pos (Name_Buffer (1))) * 16 +
Character'Pos (Name_Buffer (3))) * 16 +
Character'Pos (Name_Buffer (2))) mod Hash_Num;
when 4 =>
return ((((
Character'Pos (Name_Buffer (1))) * 8 +
Character'Pos (Name_Buffer (2))) * 8 +
Character'Pos (Name_Buffer (3))) * 8 +
Character'Pos (Name_Buffer (4))) mod Hash_Num;
when 5 =>
return (((((
Character'Pos (Name_Buffer (4))) * 8 +
Character'Pos (Name_Buffer (1))) * 4 +
Character'Pos (Name_Buffer (3))) * 4 +
Character'Pos (Name_Buffer (5))) * 8 +
Character'Pos (Name_Buffer (2))) mod Hash_Num;
when 6 =>
return ((((((
Character'Pos (Name_Buffer (5))) * 4 +
Character'Pos (Name_Buffer (1))) * 4 +
Character'Pos (Name_Buffer (4))) * 4 +
Character'Pos (Name_Buffer (2))) * 4 +
Character'Pos (Name_Buffer (6))) * 4 +
Character'Pos (Name_Buffer (3))) mod Hash_Num;
when 7 =>
return (((((((
Character'Pos (Name_Buffer (4))) * 4 +
Character'Pos (Name_Buffer (3))) * 4 +
Character'Pos (Name_Buffer (1))) * 4 +
Character'Pos (Name_Buffer (2))) * 2 +
Character'Pos (Name_Buffer (5))) * 2 +
Character'Pos (Name_Buffer (7))) * 2 +
Character'Pos (Name_Buffer (6))) mod Hash_Num;
when 8 =>
return ((((((((
Character'Pos (Name_Buffer (2))) * 4 +
Character'Pos (Name_Buffer (1))) * 4 +
Character'Pos (Name_Buffer (3))) * 2 +
Character'Pos (Name_Buffer (5))) * 2 +
Character'Pos (Name_Buffer (7))) * 2 +
Character'Pos (Name_Buffer (6))) * 2 +
Character'Pos (Name_Buffer (4))) * 2 +
Character'Pos (Name_Buffer (8))) mod Hash_Num;
when 9 =>
return (((((((((
Character'Pos (Name_Buffer (2))) * 4 +
Character'Pos (Name_Buffer (1))) * 4 +
Character'Pos (Name_Buffer (3))) * 4 +
Character'Pos (Name_Buffer (4))) * 2 +
Character'Pos (Name_Buffer (8))) * 2 +
Character'Pos (Name_Buffer (7))) * 2 +
Character'Pos (Name_Buffer (5))) * 2 +
Character'Pos (Name_Buffer (6))) * 2 +
Character'Pos (Name_Buffer (9))) mod Hash_Num;
when 10 =>
return ((((((((((
Character'Pos (Name_Buffer (01))) * 2 +
Character'Pos (Name_Buffer (02))) * 2 +
Character'Pos (Name_Buffer (08))) * 2 +
Character'Pos (Name_Buffer (03))) * 2 +
Character'Pos (Name_Buffer (04))) * 2 +
Character'Pos (Name_Buffer (09))) * 2 +
Character'Pos (Name_Buffer (06))) * 2 +
Character'Pos (Name_Buffer (05))) * 2 +
Character'Pos (Name_Buffer (07))) * 2 +
Character'Pos (Name_Buffer (10))) mod Hash_Num;
when 11 =>
return (((((((((((
Character'Pos (Name_Buffer (05))) * 2 +
Character'Pos (Name_Buffer (01))) * 2 +
Character'Pos (Name_Buffer (06))) * 2 +
Character'Pos (Name_Buffer (09))) * 2 +
Character'Pos (Name_Buffer (07))) * 2 +
Character'Pos (Name_Buffer (03))) * 2 +
Character'Pos (Name_Buffer (08))) * 2 +
Character'Pos (Name_Buffer (02))) * 2 +
Character'Pos (Name_Buffer (10))) * 2 +
Character'Pos (Name_Buffer (04))) * 2 +
Character'Pos (Name_Buffer (11))) mod Hash_Num;
when 12 =>
return ((((((((((((
Character'Pos (Name_Buffer (03))) * 2 +
Character'Pos (Name_Buffer (02))) * 2 +
Character'Pos (Name_Buffer (05))) * 2 +
Character'Pos (Name_Buffer (01))) * 2 +
Character'Pos (Name_Buffer (06))) * 2 +
Character'Pos (Name_Buffer (04))) * 2 +
Character'Pos (Name_Buffer (08))) * 2 +
Character'Pos (Name_Buffer (11))) * 2 +
Character'Pos (Name_Buffer (07))) * 2 +
Character'Pos (Name_Buffer (09))) * 2 +
Character'Pos (Name_Buffer (10))) * 2 +
Character'Pos (Name_Buffer (12))) mod Hash_Num;
end case;
end Hash;
----------
-- Init --
----------
procedure Init is
begin
Source_File_Table.Init;
Hash_Table := (others => No_SF_Id);
Illegal_Sources := 0;
Tool_Failures := 0;
Out_File_Problems := 0;
end Init;
---------------
-- Is_A_Body --
---------------
function Is_A_Body (SF : SF_Id) return Boolean is
begin
return Source_Table (SF).Could_Be_Body;
end Is_A_Body;
-----------------
-- Last_Source --
-----------------
function Last_Source return SF_Id is
begin
return Source_File_Table.Last;
end Last_Source;
-------------------------------
-- Next_Non_Processed_Source --
-------------------------------
function Next_Non_Processed_Source
(Only_Bodies : Boolean := False)
return SF_Id
is
New_Source_Found : Boolean := False;
begin
for J in Next_Source .. Last_Source loop
if Source_Status (J) = Waiting and then
(not Only_Bodies
or else
Is_A_Body (J))
then
Next_Source := J;
New_Source_Found := True;
exit;
end if;
end loop;
if not New_Source_Found then
Next_Source := No_SF_Id;
end if;
return Next_Source;
end Next_Non_Processed_Source;
-------------
-- Present --
-------------
function Present (SF : SF_Id) return Boolean is
begin
return SF /= No_SF_Id;
end Present;
---------------------------
-- Reset_Source_Iterator --
---------------------------
procedure Reset_Source_Iterator is
begin
Next_Source := First_SF_Id;
end Reset_Source_Iterator;
-------------------------
-- Same_Name_File_Find --
-------------------------
function Same_Name_File_Find (Short_SF_Name : String) return SF_Id is
Result : SF_Id := No_SF_Id;
Next_SF : SF_Id;
begin
Next_SF := Hash_Table (Hash (Short_SF_Name));
while Present (Next_SF) loop
if Short_SF_Name = Short_Source_Name (Next_SF) then
Result := Next_SF;
exit;
end if;
Next_SF := Source_Table (Next_SF).Hash_Link;
end loop;
return Result;
end Same_Name_File_Find;
-----------------------
-- Set_New_SF_Record --
-----------------------
procedure Set_New_SF_Record is
begin
New_SF_Record.Source_Name := Nil_String_Loc;
New_SF_Record.Short_Source_Name := Nil_String_Loc;
New_SF_Record.Suffixless_Name := Nil_String_Loc;
New_SF_Record.Status := Waiting;
end Set_New_SF_Record;
---------------------------
-- Set_Short_Source_Name --
---------------------------
procedure Set_Short_Source_Name (SF : SF_Id; N : String) is
begin
Source_Table (SF).Short_Source_Name := Enter_String (N);
end Set_Short_Source_Name;
---------------------
-- Set_Source_Name --
---------------------
procedure Set_Source_Name (SF : SF_Id; N : String) is
begin
Source_Table (SF).Source_Name := Enter_String (N);
end Set_Source_Name;
-----------------------
-- Set_Source_Status --
-----------------------
procedure Set_Source_Status (SF : SF_Id; S : SF_Status) is
begin
Source_Table (SF).Status := S;
case S is
when Not_A_Legal_Source =>
Illegal_Sources := Illegal_Sources + 1;
when Error_Detected =>
Tool_Failures := Tool_Failures + 1;
when Out_File_Problem =>
Out_File_Problems := Out_File_Problems + 1;
when others =>
null;
end case;
end Set_Source_Status;
-------------------------
-- Set_Suffixless_Name --
-------------------------
procedure Set_Suffixless_Name (SF : SF_Id; N : String) is
begin
Source_Table (SF).Suffixless_Name := Enter_String (N);
end Set_Suffixless_Name;
-----------------------
-- Short_Source_Name --
-----------------------
function Short_Source_Name (SF : SF_Id) return String is
begin
return Get_String (Source_Table (SF).Short_Source_Name);
end Short_Source_Name;
-----------------
-- Source_Name --
-----------------
function Source_Name (SF : SF_Id) return String is
begin
return Get_String (Source_Table (SF).Source_Name);
end Source_Name;
-------------------
-- Source_Status --
-------------------
function Source_Status (SF : SF_Id) return SF_Status is
begin
return Source_Table (SF).Status;
end Source_Status;
---------------------
-- Suffixless_Name --
---------------------
function Suffixless_Name (SF : SF_Id) return String is
begin
return Get_String (Source_Table (SF).Suffixless_Name);
end Suffixless_Name;
begin
New_SF_Record.Status := Waiting;
New_SF_Record.Hash_Link := No_SF_Id;
New_SF_Record.Could_Be_Body := False;
end GNATPP.Source_Table;
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