File: md3.h

package info (click to toggle)
assaultcube 1.3.0.2%2Bdfsg-5
  • links: PTS, VCS
  • area: non-free
  • in suites: bookworm, forky, sid, trixie
  • size: 4,344 kB
  • sloc: cpp: 56,878; sh: 11,155; ansic: 4,544; makefile: 385
file content (319 lines) | stat: -rw-r--r-- 11,282 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
struct md3;

md3 *loadingmd3 = NULL;

string md3dir;

struct md3tag
{
    char name[64];
    vec pos;
    float rotation[3][3];
};

struct md3vertex
{
    short vertex[3];
    short normal;
};

struct md3triangle
{
    int vertexindices[3];
};

struct md3header
{
    char id[4];
    int version;
    char name[64];
    int flags;
    int numframes, numtags, nummeshes, numskins;
    int ofs_frames, ofs_tags, ofs_meshes, ofs_eof; // offsets
};

struct md3meshheader
{
    char id[4];
    char name[64];
    int flags;
    int numframes, numshaders, numvertices, numtriangles;
    int ofs_triangles, ofs_shaders, ofs_uv, ofs_vertices, meshsize; // offsets
};

struct md3 : vertmodel
{
    md3(const char *name) : vertmodel(name) {}

    int type() { return MDL_MD3; }

    struct md3part : part
    {
        bool load(char *path)
        {
            if(filename) return true;

            stream *f = openfile(path, "rb");
            if(!f) return false;
            md3header header;
            f->read(&header, sizeof(md3header));
            lilswap(&header.version, 1);
            lilswap(&header.flags, 9);
            if(strncmp(header.id, "IDP3", 4) != 0 || header.version != 15) // header check
            {
                delete f;
                conoutf("md3: corrupted header");
                flagmapconfigerror(LWW_MODELERR);
                return false;
            }

            numframes = header.numframes;
            numtags = header.numtags;
            if(numtags)
            {
                tags = new tag[numframes*numtags];
                f->seek(header.ofs_tags, SEEK_SET);
                md3tag tag;

                loopi(header.numframes*header.numtags)
                {
                    f->read(&tag, sizeof(md3tag));
                    lilswap((float *)&tag.pos, 12);
                    if(tag.name[0] && i<header.numtags) tags[i].name = newstring(tag.name);
                    tags[i].pos = vec(tag.pos.y, tag.pos.x, tag.pos.z);
                    memcpy(tags[i].transform, tag.rotation, sizeof(tag.rotation));
                    // undo the x/y swap
                    loopj(3) swap(tags[i].transform[0][j], tags[i].transform[1][j]);
                    // then restore it
                    loopj(3) swap(tags[i].transform[j][0], tags[i].transform[j][1]);
                }
                links = new linkedpart[numtags];
            }

            int mesh_offset = header.ofs_meshes;
            loopi(header.nummeshes)
            {
                md3meshheader mheader;
                f->seek(mesh_offset, SEEK_SET);
                f->read(&mheader, sizeof(md3meshheader));
                lilswap(&mheader.flags, 10);

                if(mheader.numtriangles <= 0)
                {
                    mesh_offset += mheader.meshsize;
                    continue;
                }

                mesh &m = *meshes.add(new mesh);
                m.owner = this;
                m.name = newstring(mheader.name);

                m.numtris = mheader.numtriangles;
                m.tris = new tri[m.numtris];
                f->seek(mesh_offset + mheader.ofs_triangles, SEEK_SET);
                loopj(mheader.numtriangles)
                {
                    md3triangle tri;
                    f->read(&tri, sizeof(md3triangle)); // read the triangles
                    lilswap((int *)&tri, 3);
                    loopk(3) m.tris[j].vert[k] = (ushort)tri.vertexindices[k];
                }

                m.numverts = mheader.numvertices;
                m.tcverts = new tcvert[m.numverts];
                f->seek(mesh_offset + mheader.ofs_uv , SEEK_SET);
                f->read(m.tcverts, 2*sizeof(float)*m.numverts); // read the UV data
                lilswap(&m.tcverts[0].u, 2*m.numverts);

                m.verts = new vec[numframes*m.numverts + 1];
                f->seek(mesh_offset + mheader.ofs_vertices, SEEK_SET);
                loopj(numframes*mheader.numvertices)
                {
                    md3vertex v;
                    f->read(&v, sizeof(md3vertex)); // read the vertices
                    lilswap((short *)&v, 4);

                    m.verts[j].x = v.vertex[1]/64.0f;
                    m.verts[j].y = v.vertex[0]/64.0f;
                    m.verts[j].z = v.vertex[2]/64.0f;
                }

                mesh_offset += mheader.meshsize;
            }
            delete f;

            filename = newstring(path);
            return true;
        }

        void begingenshadow()
        {
            matrixpos = 0;
            matrixstack[0].identity();
            matrixstack[0].rotate_around_z(180*RAD);
        }
    };

    void render(int anim, int varseed, float speed, int basetime, const vec &o, float roll, float yaw, float pitch, dynent *d, modelattach *a, float scale)
    {
        if(!loaded) return;

        if(a) for(int i = 0; a[i].tag; i++)
        {
            vertmodel *m = (vertmodel *)a[i].m;
            if(!m)
            {
                if(a[i].pos) link(NULL, a[i].tag);
                continue;
            }
            part *p = m->parts[0];
            if(link(p, a[i].tag, a[i].pos)) p->index = parts.length()+i;
        }

        if(!cullface) glDisable(GL_CULL_FACE);
        else if(anim&ANIM_MIRROR) glCullFace(GL_BACK);

        if(stenciling)
        {
            shadowdir = vec(0, 1/SQRT2, -1/SQRT2);
            shadowdir.rotate_around_z((-shadowyaw-yaw-180.0f)*RAD);
            shadowdir.rotate_around_y(-pitch*RAD);
            shadowdir.rotate_around_x(roll*RAD);
            (shadowpos = shadowdir).mul(shadowdist);
        }

        modelpos = o;
        modelroll = roll;
        modelyaw = yaw;
        modelpitch = pitch;

        matrixpos = 0;
        quat q(- yaw - 180, pitch);
        matrixstack[0].fromquat(roll == 0.0f ? q : q.roll(roll));
        matrixstack[0].translate(o);

        if(anim&ANIM_MIRROR || scale!=1) matrixstack[0].scale(scale, anim&ANIM_MIRROR ? -scale : scale, scale);
        parts[0]->render(anim, varseed, speed, basetime, d);

        if(!cullface) glEnable(GL_CULL_FACE);
        else if(anim&ANIM_MIRROR) glCullFace(GL_FRONT);

        if(a) for(int i = 0; a[i].tag; i++) link(NULL, a[i].tag);

        if(d) d->lastrendered = lastmillis;
    }

    void rendershadow(int anim, int varseed, float speed, int basetime, const vec &o, float yaw, modelattach *a)
    {
        if(parts.length()>1) return;
        parts[0]->rendershadow(anim, varseed, speed, basetime, o, yaw);
    }

    bool load()
    {
        if(loaded) return true;
        formatstring(md3dir)("packages/models/%s", loadname);

        const char *pname = parentdir(loadname);
        defformatstring(cfgname)("packages/models/%s/md3.cfg", loadname);

        loadingmd3 = this;
        ASSERT(execcontext == IEXC_MDLCFG);
        if(execfile(cfgname) && parts.length()) // configured md3, will call the md3* commands below
        {
            loadingmd3 = NULL;
            if(parts.empty()) return false;
            loopv(parts) if(!parts[i]->filename) return false;
        }
        else // md3 without configuration, try default tris and skin
        {
            loadingmd3 = NULL;
            md3part &mdl = *new md3part;
            parts.add(&mdl);
            mdl.model = this;
            mdl.index = 0;
            defformatstring(name1)("packages/models/%s/tris.md3", loadname);
            if(!mdl.load(path(name1)))
            {
                formatstring(name1)("packages/models/%s/tris.md3", pname);    // try md3 in parent folder (vert sharing)
                if(!mdl.load(path(name1))) return false;
            };
            Texture *skin;
            loadskin(loadname, pname, skin);
            loopv(mdl.meshes) mdl.meshes[i]->skin  = skin;
            if(skin==notexture) { conoutf("could not load model skin for %s", name1); flagmapconfigerror(LWW_MODELERR); }
        }
        loopv(parts) parts[i]->scaleverts(scale/16.0f, vec(translate.x, -translate.y, translate.z));
        radius = calcradius(zradius);
        if(shadowdist) calcneighbors();
        calcbbs();
        return loaded = true;
    }
};

void md3load(char *model)
{
    if(!loadingmd3) { conoutf("not loading an md3"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
    filtertext(model, model, FTXT__MEDIAFILEPATH);
    defformatstring(filename)("%s/%s", md3dir, model);
    md3::md3part &mdl = *new md3::md3part;
    loadingmd3->parts.add(&mdl);
    mdl.model = loadingmd3;
    mdl.index = loadingmd3->parts.length()-1;
    if(!mdl.load(path(filename))) { conoutf("could not load %s", filename); flagmapconfigerror(LWW_MODELERR); scripterr(); } // ignore failure
}
COMMAND(md3load, "s");

void md3skin(char *objname, char *skin)
{
    filtertext(skin, skin, FTXT__MEDIAFILEPATH);
    if(!loadingmd3 || loadingmd3->parts.empty()) { conoutf("not loading an md3"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
    md3::part &mdl = *loadingmd3->parts.last();
    bool used = false;
    loopv(mdl.meshes)
    {
        md3::mesh &m = *mdl.meshes[i];
        if(!strcmp(objname, "*") || !strcmp(m.name, objname))
        {
            defformatstring(spath)("%s/%s", md3dir, skin);
            m.skin = textureload(spath);
            used = true;
        }
    }
    if(!used)
    {
        defformatstring(s)(", possibilities are: *");
        loopv(mdl.meshes) concatformatstring(s, "|%s", mdl.meshes[i]->name);
        conoutf("mesh \"%s\" not found in model %s, skin %s not loaded%s", objname, loadingmd3->loadname, skin, mdl.meshes.length() ? s : "");
        flagmapconfigerror(LWW_MODELERR);
        scripterr();
    }
}
COMMAND(md3skin, "ss");

void md3anim(char *anim, int *startframe, int *range, float *speed)
{
    if(!loadingmd3 || loadingmd3->parts.empty()) { conoutf("not loading an md3"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
    int num = findanim(anim);
    if(num<0) { conoutf("could not find animation %s", anim); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
    loadingmd3->parts.last()->setanim(num, *startframe, *range, *speed);
}
COMMAND(md3anim, "siif");

void md3link(int *parent, int *child, char *tagname)
{
    if(!loadingmd3) { conoutf("not loading an md3"); return; };
    if(!loadingmd3->parts.inrange(*parent) || !loadingmd3->parts.inrange(*child)) { conoutf("no models loaded to link"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; }
    if(!loadingmd3->parts[*parent]->link(loadingmd3->parts[*child], tagname)) { conoutf("could not link model %s", loadingmd3->loadname); flagmapconfigerror(LWW_MODELERR); scripterr(); }
}
COMMAND(md3link, "iis");

void md3emit(char *tag, char *_type, int *arg1, int *arg2)
{
    if(!loadingmd3 || loadingmd3->parts.empty()) { conoutf("not loading an md3"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
    int type = getlistindex(_type, particletypenames, true, -1);
    if(type < 0 || type >= MAXPARTYPES) { conoutf("unknown particle type %s", _type); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
    md3::part &mdl = *loadingmd3->parts.last();
    if(!mdl.addemitter(tag, type, *arg1, *arg2)) { conoutf("could not find tag %s", tag); flagmapconfigerror(LWW_MODELERR); scripterr(); return; }
}
COMMAND(md3emit, "ssii");