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<importedScene>
<version name="1.2" /> <smiley code=":-)" />
<node>
<name />
<transformation type="matrix4x4" />
<mesh refid="0" />
<!--More mesh definitions-->
<mesh />
<childnode />
<childnode />
</node>
<cameras>
<camera up="0,1,0" lookat="0,0,1" fov="45"/>
</cameras>
<lights>
<light diffuse="black" type="spot" phi="5" theta="15"/>
</lights>
<meshes>
<mesh id="0">
<meshheader type="MatID, Vertexcount, Facecount, a.s.o." />
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<vertex type="xyz" />
<!-- More vertex definitions -->
<vertex />
</vertices>
<texturecoords index="0">
<texturecoord type="uv" />
<texturecoord />
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<texturecoords index="..." />
<vertexcolors index="0">
<color type="rgba" />
<color />
</vertexcolors>
<vertexcolors index="..." />
<normals>
<normal type="xyz" />
<!-- More normal definitions -->
<normal />
</normals>
<tangents>
<tangent type="xyz" />
<!-- More tangent definitions -->
<tangent />
</tangents>
<bitangents>
<bitangent type="xyz" />
<!-- More bitanget defiitions... -->
<bitangent />
</bitangents>
<faces>
<face numIndices="3" indices="p1, p2, p3" />
<!-- More faces -->
<face />
</faces>
<bones>
<bone>
<name />
<offset type="matrix4x4" />
<weights>
<weight type="v, w" />
<!-- More weights -->
<weight />
</weights>
</bone>
<!-- More bones -->
<bone />
</bones>
</mesh>
<!-- More meshes -->
<mesh id="x" />
</meshes>
<anims>
<anim name="rudern" duration="4500" ticksPerSecond="50">
<animbone nameOfAnimatedNode="bla">
<rotation>
<rotkey time="0" rot="xyzw" />
<rotkey time="100" rot="xyzw" />
</rotation>
<translation>
<transkey time="0" trans="xyz" />
<transkey time="100" trans="xyz" />
</translation>
<scaling>
<scalekey time="0" scale="xyz" />
<scalekey time="100" scale="xyz" />
</scaling>
</animbone>
<animbone nameOfAnimatedNode="blubb">
</animbone>
</anim>
<anim />
</anims>
<materials>
<material>
<param>
<name/>
<value/>
</param>
</material>
<!-- More material definitions-->
<material />
</materials>
<textures>
<texture type="width, height, formatHint">
<data />
</texture>
<texture />
</textures>
</importedScene>
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