File: box_nested_animation.dae

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file content (196 lines) | stat: -rw-r--r-- 14,167 bytes parent folder | download | duplicates (4)
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 2.80.40 commit date:2019-01-07, commit time:23:37, hash:91a155833e59</authoring_tool>
    </contributor>
    <created>2019-01-08T17:44:11</created>
    <modified>2019-01-08T17:44:11</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
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      <profile_COMMON>
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            <diffuse>
              <color sid="diffuse">0.8 0.8 0.8 1</color>
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    <material id="Material-material" name="Material">
      <instance_effect url="#Material-effect"/>
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            <accessor source="#Cube-mesh-positions-array" count="8" stride="3">
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        <joints>
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          <input semantic="INV_BIND_MATRIX" source="#Armature_Cube-skin-bind_poses"/>
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          <input semantic="WEIGHT" source="#Armature_Cube-skin-weights" offset="1"/>
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        </vertex_weights>
      </skin>
    </controller>
  </library_controllers>
  <library_animations>
    <animation id="action_container-Armature" name="Armature">
      <animation id="Armature_ArmatureAction_transform" name="Armature">
        <source id="Armature_ArmatureAction_transform-input">
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            <accessor source="#Armature_ArmatureAction_transform-output-array" count="40" stride="16">
              <param name="TRANSFORM" type="float4x4"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Armature_ArmatureAction_transform-interpolation">
          <Name_array id="Armature_ArmatureAction_transform-interpolation-array" count="40">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
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              <param name="INTERPOLATION" type="name"/>
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        <sampler id="Armature_ArmatureAction_transform-sampler">
          <input semantic="INPUT" source="#Armature_ArmatureAction_transform-input"/>
          <input semantic="OUTPUT" source="#Armature_ArmatureAction_transform-output"/>
          <input semantic="INTERPOLATION" source="#Armature_ArmatureAction_transform-interpolation"/>
        </sampler>
        <channel source="#Armature_ArmatureAction_transform-sampler" target="Armature_Bone/transform"/>
      </animation>
    </animation>
  </library_animations>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="Armature" name="Armature" type="NODE">
        <matrix sid="transform">1 0 0 1 0 1 0 -1 0 0 1 0 0 0 0 1</matrix>
        <node id="Armature_Bone" name="Bone" sid="Bone" type="JOINT">
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              <tip_x sid="tip_x" type="float">-2</tip_x>
              <tip_y sid="tip_y" type="float">2</tip_y>
              <tip_z sid="tip_z" type="float">2</tip_z>
            </technique>
          </extra>
        </node>
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          <translate sid="location">0 0 0</translate>
          <rotate sid="rotationZ">0 0 1 0</rotate>
          <rotate sid="rotationY">0 1 0 0</rotate>
          <rotate sid="rotationX">1 0 0 0</rotate>
          <scale sid="scale">1 1 1</scale>
          <instance_controller url="#Armature_Cube-skin">
            <skeleton>#Armature_Bone</skeleton>
            <bind_material>
              <technique_common>
                <instance_material symbol="Material-material" target="#Material-material">
                  <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
                </instance_material>
              </technique_common>
            </bind_material>
          </instance_controller>
        </node>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>