File: multipleAnimators_UTF16LE.irr

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<?xml version="1.0"?>

<irr_scene>



	<attributes>

		<string name="Name" value="root" />

		<int name="Id" value="-1" />

		<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />

	</attributes>



	<node type="cube">



		<attributes>

			<string name="Name" value="testCube" />

			<int name="Id" value="-1" />

			<vector3d name="Position" value="-2.714122, 0.000000, 14.752408" />

			<vector3d name="Rotation" value="3021.767334, 997.797913, 0.000000" />

			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />

			<bool name="Visible" value="true" />

			<enum name="AutomaticCulling" value="box" />

			<int name="DebugDataVisible" value="0" />

			<bool name="IsDebugObject" value="false" />

			<float name="Size" value="10.000000" />

		</attributes>



		<materials>

			<attributes>

				<enum name="Type" value="solid" />

				<color name="Ambient" value="ffffffff" />

				<color name="Diffuse" value="ffffffff" />

				<color name="Emissive" value="00000000" />

				<color name="Specular" value="ffffffff" />

				<float name="Shininess" value="0.000000" />

				<float name="Param1" value="0.000000" />

				<float name="Param2" value="0.000000" />

				<texture name="Texture1" value="" />

				<texture name="Texture2" value="" />

				<texture name="Texture3" value="" />

				<texture name="Texture4" value="" />

				<bool name="Wireframe" value="false" />

				<bool name="GouraudShading" value="true" />

				<bool name="Lighting" value="false" />

				<bool name="ZWriteEnable" value="true" />

				<int name="ZBuffer" value="1" />

				<bool name="BackfaceCulling" value="true" />

				<bool name="FogEnable" value="false" />

				<bool name="NormalizeNormals" value="false" />

				<bool name="BilinearFilter1" value="true" />

				<bool name="BilinearFilter2" value="true" />

				<bool name="BilinearFilter3" value="true" />

				<bool name="BilinearFilter4" value="true" />

				<bool name="TrilinearFilter1" value="false" />

				<bool name="TrilinearFilter2" value="false" />

				<bool name="TrilinearFilter3" value="false" />

				<bool name="TrilinearFilter4" value="false" />

				<bool name="AnisotropicFilter1" value="false" />

				<bool name="AnisotropicFilter2" value="false" />

				<bool name="AnisotropicFilter3" value="false" />

				<bool name="AnisotropicFilter4" value="false" />

				<enum name="TextureWrap1" value="texture_clamp_repeat" />

				<enum name="TextureWrap2" value="texture_clamp_repeat" />

				<enum name="TextureWrap3" value="texture_clamp_repeat" />

				<enum name="TextureWrap4" value="texture_clamp_repeat" />

			</attributes>

		</materials>

		<animators>

			<attributes>

				<string name="Type" value="flyCircle" />

				<vector3d name="Center" value="0.000000, 0.000000, 0.000000" />

				<float name="Radius" value="15.000000" />

				<float name="Speed" value="0.001000" />

				<vector3d name="Direction" value="0.000000, 1.000000, 0.000000" />

			</attributes>

			<attributes>

				<string name="Type" value="rotation" />

				<vector3d name="Rotation" value="0.300000, 0.000000, 0.000000" />

			</attributes>

			<attributes>

				<string name="Type" value="rotation" />

				<vector3d name="Rotation" value="0.000000, 0.300000, 0.000000" />

			</attributes>

		</animators>

	</node>



</irr_scene>