1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627
|
// SPDX-License-Identifier: Apache-2.0
// ----------------------------------------------------------------------------
// Copyright 2011-2022 Arm Limited
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at:
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// ----------------------------------------------------------------------------
/**
* @brief Functions to decompress a symbolic block.
*/
#include "astcenc_internal.h"
#include <stdio.h>
#include <assert.h>
/**
* @brief Compute the integer linear interpolation of two color endpoints.
*
* @param decode_mode The ASTC profile (linear or sRGB)
* @param color0 The endpoint0 color.
* @param color1 The endpoint1 color.
* @param weights The interpolation weight (between 0 and 64).
*
* @return The interpolated color.
*/
static vint4 lerp_color_int(
astcenc_profile decode_mode,
vint4 color0,
vint4 color1,
vint4 weights
) {
vint4 weight1 = weights;
vint4 weight0 = vint4(64) - weight1;
if (decode_mode == ASTCENC_PRF_LDR_SRGB)
{
color0 = asr<8>(color0);
color1 = asr<8>(color1);
}
vint4 color = (color0 * weight0) + (color1 * weight1) + vint4(32);
color = asr<6>(color);
if (decode_mode == ASTCENC_PRF_LDR_SRGB)
{
color = color * vint4(257);
}
return color;
}
/**
* @brief Convert integer color value into a float value for the decoder.
*
* @param data The integer color value post-interpolation.
* @param lns_mask If set treat lane as HDR (LNS) else LDR (unorm16).
*
* @return The float color value.
*/
static inline vfloat4 decode_texel(
vint4 data,
vmask4 lns_mask
) {
vint4 color_lns = vint4::zero();
vint4 color_unorm = vint4::zero();
if (any(lns_mask))
{
color_lns = lns_to_sf16(data);
}
if (!all(lns_mask))
{
color_unorm = unorm16_to_sf16(data);
}
// Pick components and then convert to FP16
vint4 datai = select(color_unorm, color_lns, lns_mask);
return float16_to_float(datai);
}
/* See header for documentation. */
void unpack_weights(
const block_size_descriptor& bsd,
const symbolic_compressed_block& scb,
const decimation_info& di,
bool is_dual_plane,
int weights_plane1[BLOCK_MAX_TEXELS],
int weights_plane2[BLOCK_MAX_TEXELS]
) {
// Safe to overshoot as all arrays are allocated to full size
if (!is_dual_plane)
{
// Build full 64-entry weight lookup table
vint4 tab0(reinterpret_cast<const int*>(scb.weights + 0));
vint4 tab1(reinterpret_cast<const int*>(scb.weights + 16));
vint4 tab2(reinterpret_cast<const int*>(scb.weights + 32));
vint4 tab3(reinterpret_cast<const int*>(scb.weights + 48));
vint tab0p, tab1p, tab2p, tab3p;
vtable_prepare(tab0, tab1, tab2, tab3, tab0p, tab1p, tab2p, tab3p);
for (unsigned int i = 0; i < bsd.texel_count; i += ASTCENC_SIMD_WIDTH)
{
vint summed_value(8);
vint weight_count(di.texel_weight_count + i);
int max_weight_count = hmax(weight_count).lane<0>();
promise(max_weight_count > 0);
for (int j = 0; j < max_weight_count; j++)
{
vint texel_weights(di.texel_weights_4t[j] + i);
vint texel_weights_int(di.texel_weights_int_4t[j] + i);
summed_value += vtable_8bt_32bi(tab0p, tab1p, tab2p, tab3p, texel_weights) * texel_weights_int;
}
store(lsr<4>(summed_value), weights_plane1 + i);
}
}
else
{
// Build a 32-entry weight lookup table per plane
// Plane 1
vint4 tab0_plane1(reinterpret_cast<const int*>(scb.weights + 0));
vint4 tab1_plane1(reinterpret_cast<const int*>(scb.weights + 16));
vint tab0_plane1p, tab1_plane1p;
vtable_prepare(tab0_plane1, tab1_plane1, tab0_plane1p, tab1_plane1p);
// Plane 2
vint4 tab0_plane2(reinterpret_cast<const int*>(scb.weights + 32));
vint4 tab1_plane2(reinterpret_cast<const int*>(scb.weights + 48));
vint tab0_plane2p, tab1_plane2p;
vtable_prepare(tab0_plane2, tab1_plane2, tab0_plane2p, tab1_plane2p);
for (unsigned int i = 0; i < bsd.texel_count; i += ASTCENC_SIMD_WIDTH)
{
vint sum_plane1(8);
vint sum_plane2(8);
vint weight_count(di.texel_weight_count + i);
int max_weight_count = hmax(weight_count).lane<0>();
promise(max_weight_count > 0);
for (int j = 0; j < max_weight_count; j++)
{
vint texel_weights(di.texel_weights_4t[j] + i);
vint texel_weights_int(di.texel_weights_int_4t[j] + i);
sum_plane1 += vtable_8bt_32bi(tab0_plane1p, tab1_plane1p, texel_weights) * texel_weights_int;
sum_plane2 += vtable_8bt_32bi(tab0_plane2p, tab1_plane2p, texel_weights) * texel_weights_int;
}
store(lsr<4>(sum_plane1), weights_plane1 + i);
store(lsr<4>(sum_plane2), weights_plane2 + i);
}
}
}
/**
* @brief Return an FP32 NaN value for use in error colors.
*
* This NaN encoding will turn into 0xFFFF when converted to an FP16 NaN.
*
* @return The float color value.
*/
static float error_color_nan()
{
if32 v;
v.u = 0xFFFFE000U;
return v.f;
}
/* See header for documentation. */
void decompress_symbolic_block(
astcenc_profile decode_mode,
const block_size_descriptor& bsd,
int xpos,
int ypos,
int zpos,
const symbolic_compressed_block& scb,
image_block& blk
) {
blk.xpos = xpos;
blk.ypos = ypos;
blk.zpos = zpos;
blk.data_min = vfloat4::zero();
blk.data_mean = vfloat4::zero();
blk.data_max = vfloat4::zero();
blk.grayscale = false;
// If we detected an error-block, blow up immediately.
if (scb.block_type == SYM_BTYPE_ERROR)
{
for (unsigned int i = 0; i < bsd.texel_count; i++)
{
blk.data_r[i] = error_color_nan();
blk.data_g[i] = error_color_nan();
blk.data_b[i] = error_color_nan();
blk.data_a[i] = error_color_nan();
blk.rgb_lns[i] = 0;
blk.alpha_lns[i] = 0;
}
return;
}
if ((scb.block_type == SYM_BTYPE_CONST_F16) ||
(scb.block_type == SYM_BTYPE_CONST_U16))
{
vfloat4 color;
uint8_t use_lns = 0;
// UNORM16 constant color block
if (scb.block_type == SYM_BTYPE_CONST_U16)
{
vint4 colori(scb.constant_color);
// For sRGB decoding a real decoder would just use the top 8 bits for color conversion.
// We don't color convert, so rescale the top 8 bits into the full 16 bit dynamic range.
if (decode_mode == ASTCENC_PRF_LDR_SRGB)
{
colori = asr<8>(colori) * 257;
}
vint4 colorf16 = unorm16_to_sf16(colori);
color = float16_to_float(colorf16);
}
// FLOAT16 constant color block
else
{
switch (decode_mode)
{
case ASTCENC_PRF_LDR_SRGB:
case ASTCENC_PRF_LDR:
color = vfloat4(error_color_nan());
break;
case ASTCENC_PRF_HDR_RGB_LDR_A:
case ASTCENC_PRF_HDR:
// Constant-color block; unpack from FP16 to FP32.
color = float16_to_float(vint4(scb.constant_color));
use_lns = 1;
break;
}
}
for (unsigned int i = 0; i < bsd.texel_count; i++)
{
blk.data_r[i] = color.lane<0>();
blk.data_g[i] = color.lane<1>();
blk.data_b[i] = color.lane<2>();
blk.data_a[i] = color.lane<3>();
blk.rgb_lns[i] = use_lns;
blk.alpha_lns[i] = use_lns;
}
return;
}
// Get the appropriate partition-table entry
int partition_count = scb.partition_count;
const auto& pi = bsd.get_partition_info(partition_count, scb.partition_index);
// Get the appropriate block descriptors
const auto& bm = bsd.get_block_mode(scb.block_mode);
const auto& di = bsd.get_decimation_info(bm.decimation_mode);
bool is_dual_plane = static_cast<bool>(bm.is_dual_plane);
// Unquantize and undecimate the weights
int plane1_weights[BLOCK_MAX_TEXELS];
int plane2_weights[BLOCK_MAX_TEXELS];
unpack_weights(bsd, scb, di, is_dual_plane, plane1_weights, plane2_weights);
// Now that we have endpoint colors and weights, we can unpack texel colors
int plane2_component = is_dual_plane ? scb.plane2_component : -1;
vmask4 plane2_mask = vint4::lane_id() == vint4(plane2_component);
for (int i = 0; i < partition_count; i++)
{
// Decode the color endpoints for this partition
vint4 ep0;
vint4 ep1;
bool rgb_lns;
bool a_lns;
unpack_color_endpoints(decode_mode,
scb.color_formats[i],
scb.get_color_quant_mode(),
scb.color_values[i],
rgb_lns, a_lns,
ep0, ep1);
vmask4 lns_mask(rgb_lns, rgb_lns, rgb_lns, a_lns);
int texel_count = pi.partition_texel_count[i];
for (int j = 0; j < texel_count; j++)
{
int tix = pi.texels_of_partition[i][j];
vint4 weight = select(vint4(plane1_weights[tix]), vint4(plane2_weights[tix]), plane2_mask);
vint4 color = lerp_color_int(decode_mode, ep0, ep1, weight);
vfloat4 colorf = decode_texel(color, lns_mask);
blk.data_r[tix] = colorf.lane<0>();
blk.data_g[tix] = colorf.lane<1>();
blk.data_b[tix] = colorf.lane<2>();
blk.data_a[tix] = colorf.lane<3>();
}
}
}
#if !defined(ASTCENC_DECOMPRESS_ONLY)
/* See header for documentation. */
float compute_symbolic_block_difference_2plane(
const astcenc_config& config,
const block_size_descriptor& bsd,
const symbolic_compressed_block& scb,
const image_block& blk
) {
// If we detected an error-block, blow up immediately.
if (scb.block_type == SYM_BTYPE_ERROR)
{
return ERROR_CALC_DEFAULT;
}
assert(scb.block_mode >= 0);
assert(scb.partition_count == 1);
assert(bsd.get_block_mode(scb.block_mode).is_dual_plane == 1);
// Get the appropriate block descriptor
const block_mode& bm = bsd.get_block_mode(scb.block_mode);
const decimation_info& di = bsd.get_decimation_info(bm.decimation_mode);
// Unquantize and undecimate the weights
int plane1_weights[BLOCK_MAX_TEXELS];
int plane2_weights[BLOCK_MAX_TEXELS];
unpack_weights(bsd, scb, di, true, plane1_weights, plane2_weights);
vmask4 plane2_mask = vint4::lane_id() == vint4(scb.plane2_component);
vfloat4 summa = vfloat4::zero();
// Decode the color endpoints for this partition
vint4 ep0;
vint4 ep1;
bool rgb_lns;
bool a_lns;
unpack_color_endpoints(config.profile,
scb.color_formats[0],
scb.get_color_quant_mode(),
scb.color_values[0],
rgb_lns, a_lns,
ep0, ep1);
// Unpack and compute error for each texel in the partition
unsigned int texel_count = bsd.texel_count;
for (unsigned int i = 0; i < texel_count; i++)
{
vint4 weight = select(vint4(plane1_weights[i]), vint4(plane2_weights[i]), plane2_mask);
vint4 colori = lerp_color_int(config.profile, ep0, ep1, weight);
vfloat4 color = int_to_float(colori);
vfloat4 oldColor = blk.texel(i);
// Compare error using a perceptual decode metric for RGBM textures
if (config.flags & ASTCENC_FLG_MAP_RGBM)
{
// Fail encodings that result in zero weight M pixels. Note that this can cause
// "interesting" artifacts if we reject all useful encodings - we typically get max
// brightness encodings instead which look just as bad. We recommend users apply a
// bias to their stored M value, limiting the lower value to 16 or 32 to avoid
// getting small M values post-quantization, but we can't prove it would never
// happen, especially at low bit rates ...
if (color.lane<3>() == 0.0f)
{
return -ERROR_CALC_DEFAULT;
}
// Compute error based on decoded RGBM color
color = vfloat4(
color.lane<0>() * color.lane<3>() * config.rgbm_m_scale,
color.lane<1>() * color.lane<3>() * config.rgbm_m_scale,
color.lane<2>() * color.lane<3>() * config.rgbm_m_scale,
1.0f
);
oldColor = vfloat4(
oldColor.lane<0>() * oldColor.lane<3>() * config.rgbm_m_scale,
oldColor.lane<1>() * oldColor.lane<3>() * config.rgbm_m_scale,
oldColor.lane<2>() * oldColor.lane<3>() * config.rgbm_m_scale,
1.0f
);
}
vfloat4 error = oldColor - color;
error = min(abs(error), 1e15f);
error = error * error;
summa += min(dot(error, blk.channel_weight), ERROR_CALC_DEFAULT);
}
return summa.lane<0>();
}
/* See header for documentation. */
float compute_symbolic_block_difference_1plane(
const astcenc_config& config,
const block_size_descriptor& bsd,
const symbolic_compressed_block& scb,
const image_block& blk
) {
assert(bsd.get_block_mode(scb.block_mode).is_dual_plane == 0);
// If we detected an error-block, blow up immediately.
if (scb.block_type == SYM_BTYPE_ERROR)
{
return ERROR_CALC_DEFAULT;
}
assert(scb.block_mode >= 0);
// Get the appropriate partition-table entry
unsigned int partition_count = scb.partition_count;
const auto& pi = bsd.get_partition_info(partition_count, scb.partition_index);
// Get the appropriate block descriptor
const block_mode& bm = bsd.get_block_mode(scb.block_mode);
const decimation_info& di = bsd.get_decimation_info(bm.decimation_mode);
// Unquantize and undecimate the weights
int plane1_weights[BLOCK_MAX_TEXELS];
unpack_weights(bsd, scb, di, false, plane1_weights, nullptr);
vfloat4 summa = vfloat4::zero();
for (unsigned int i = 0; i < partition_count; i++)
{
// Decode the color endpoints for this partition
vint4 ep0;
vint4 ep1;
bool rgb_lns;
bool a_lns;
unpack_color_endpoints(config.profile,
scb.color_formats[i],
scb.get_color_quant_mode(),
scb.color_values[i],
rgb_lns, a_lns,
ep0, ep1);
// Unpack and compute error for each texel in the partition
unsigned int texel_count = pi.partition_texel_count[i];
for (unsigned int j = 0; j < texel_count; j++)
{
unsigned int tix = pi.texels_of_partition[i][j];
vint4 colori = lerp_color_int(config.profile, ep0, ep1,
vint4(plane1_weights[tix]));
vfloat4 color = int_to_float(colori);
vfloat4 oldColor = blk.texel(tix);
// Compare error using a perceptual decode metric for RGBM textures
if (config.flags & ASTCENC_FLG_MAP_RGBM)
{
// Fail encodings that result in zero weight M pixels. Note that this can cause
// "interesting" artifacts if we reject all useful encodings - we typically get max
// brightness encodings instead which look just as bad. We recommend users apply a
// bias to their stored M value, limiting the lower value to 16 or 32 to avoid
// getting small M values post-quantization, but we can't prove it would never
// happen, especially at low bit rates ...
if (color.lane<3>() == 0.0f)
{
return -ERROR_CALC_DEFAULT;
}
// Compute error based on decoded RGBM color
color = vfloat4(
color.lane<0>() * color.lane<3>() * config.rgbm_m_scale,
color.lane<1>() * color.lane<3>() * config.rgbm_m_scale,
color.lane<2>() * color.lane<3>() * config.rgbm_m_scale,
1.0f
);
oldColor = vfloat4(
oldColor.lane<0>() * oldColor.lane<3>() * config.rgbm_m_scale,
oldColor.lane<1>() * oldColor.lane<3>() * config.rgbm_m_scale,
oldColor.lane<2>() * oldColor.lane<3>() * config.rgbm_m_scale,
1.0f
);
}
vfloat4 error = oldColor - color;
error = min(abs(error), 1e15f);
error = error * error;
summa += min(dot(error, blk.channel_weight), ERROR_CALC_DEFAULT);
}
}
return summa.lane<0>();
}
/* See header for documentation. */
float compute_symbolic_block_difference_1plane_1partition(
const astcenc_config& config,
const block_size_descriptor& bsd,
const symbolic_compressed_block& scb,
const image_block& blk
) {
// If we detected an error-block, blow up immediately.
if (scb.block_type == SYM_BTYPE_ERROR)
{
return ERROR_CALC_DEFAULT;
}
assert(scb.block_mode >= 0);
assert(bsd.get_partition_info(scb.partition_count, scb.partition_index).partition_count == 1);
// Get the appropriate block descriptor
const block_mode& bm = bsd.get_block_mode(scb.block_mode);
const decimation_info& di = bsd.get_decimation_info(bm.decimation_mode);
// Unquantize and undecimate the weights
alignas(ASTCENC_VECALIGN) int plane1_weights[BLOCK_MAX_TEXELS];
unpack_weights(bsd, scb, di, false, plane1_weights, nullptr);
// Decode the color endpoints for this partition
vint4 ep0;
vint4 ep1;
bool rgb_lns;
bool a_lns;
unpack_color_endpoints(config.profile,
scb.color_formats[0],
scb.get_color_quant_mode(),
scb.color_values[0],
rgb_lns, a_lns,
ep0, ep1);
// Pre-shift sRGB so things round correctly
if (config.profile == ASTCENC_PRF_LDR_SRGB)
{
ep0 = asr<8>(ep0);
ep1 = asr<8>(ep1);
}
// Unpack and compute error for each texel in the partition
vfloatacc summav = vfloatacc::zero();
vint lane_id = vint::lane_id();
vint srgb_scale(config.profile == ASTCENC_PRF_LDR_SRGB ? 257 : 1);
unsigned int texel_count = bsd.texel_count;
for (unsigned int i = 0; i < texel_count; i += ASTCENC_SIMD_WIDTH)
{
// Compute EP1 contribution
vint weight1 = vint::loada(plane1_weights + i);
vint ep1_r = vint(ep1.lane<0>()) * weight1;
vint ep1_g = vint(ep1.lane<1>()) * weight1;
vint ep1_b = vint(ep1.lane<2>()) * weight1;
vint ep1_a = vint(ep1.lane<3>()) * weight1;
// Compute EP0 contribution
vint weight0 = vint(64) - weight1;
vint ep0_r = vint(ep0.lane<0>()) * weight0;
vint ep0_g = vint(ep0.lane<1>()) * weight0;
vint ep0_b = vint(ep0.lane<2>()) * weight0;
vint ep0_a = vint(ep0.lane<3>()) * weight0;
// Shift so things round correctly
vint colori_r = asr<6>(ep0_r + ep1_r + vint(32)) * srgb_scale;
vint colori_g = asr<6>(ep0_g + ep1_g + vint(32)) * srgb_scale;
vint colori_b = asr<6>(ep0_b + ep1_b + vint(32)) * srgb_scale;
vint colori_a = asr<6>(ep0_a + ep1_a + vint(32)) * srgb_scale;
// Compute color diff
vfloat color_r = int_to_float(colori_r);
vfloat color_g = int_to_float(colori_g);
vfloat color_b = int_to_float(colori_b);
vfloat color_a = int_to_float(colori_a);
vfloat color_orig_r = loada(blk.data_r + i);
vfloat color_orig_g = loada(blk.data_g + i);
vfloat color_orig_b = loada(blk.data_b + i);
vfloat color_orig_a = loada(blk.data_a + i);
vfloat color_error_r = min(abs(color_orig_r - color_r), vfloat(1e15f));
vfloat color_error_g = min(abs(color_orig_g - color_g), vfloat(1e15f));
vfloat color_error_b = min(abs(color_orig_b - color_b), vfloat(1e15f));
vfloat color_error_a = min(abs(color_orig_a - color_a), vfloat(1e15f));
// Compute squared error metric
color_error_r = color_error_r * color_error_r;
color_error_g = color_error_g * color_error_g;
color_error_b = color_error_b * color_error_b;
color_error_a = color_error_a * color_error_a;
vfloat metric = color_error_r * blk.channel_weight.lane<0>()
+ color_error_g * blk.channel_weight.lane<1>()
+ color_error_b * blk.channel_weight.lane<2>()
+ color_error_a * blk.channel_weight.lane<3>();
// Mask off bad lanes
vmask mask = lane_id < vint(texel_count);
lane_id += vint(ASTCENC_SIMD_WIDTH);
haccumulate(summav, metric, mask);
}
return hadd_s(summav);
}
#endif
|