1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97
|
/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
#ifndef PARTICLE2D_H
#define PARTICLE2D_H
#include "../Base.h"
#include "../Math/Math.h"
//-----------------------------------------------------------------------------
// Структура цвета
//-----------------------------------------------------------------------------
struct COLORVALUE2D
{
float r;
float g;
float b;
float a;
};
//-----------------------------------------------------------------------------
// Класс eParticle2D
//-----------------------------------------------------------------------------
struct eParticle2D
{
// конструктор и деструктор
eParticle2D();
~eParticle2D();
// обновление информации в частице
bool Update(float TimeDelta, VECTOR3D ParentLocation = VECTOR3D(0.0f,0.0f,0.0f), bool Attractive = false, float AttractiveValue = 25.0f);
// текущее место расположения частицы
VECTOR3D Location;
// текущая скорость частицы
VECTOR3D Velocity;
// текущий цвет частицы
COLORVALUE2D Color;
// значение приращение цвета
COLORVALUE2D ColorDelta;
// время жизни частицы в секундах
float Age;
// оставщееся время жизни частицы
float Lifetime;
// размер частицы
float Size;
// значение изменения размера
float SizeDelta;
// прозрачность
float Alpha;
// если нужно замедлять и остановить
bool NeedStop;
// указатели на цепь частиц
eParticle2D *Next;
eParticle2D *Prev;
};
#endif // PARTICLE2D_H
|