File: Particle2D.h

package info (click to toggle)
astromenace 1.3.2%2Brepack-3
  • links: PTS, VCS
  • area: contrib
  • in suites: jessie, jessie-kfreebsd, stretch
  • size: 4,488 kB
  • ctags: 9,427
  • sloc: cpp: 61,665; makefile: 29; sh: 19
file content (97 lines) | stat: -rwxr-xr-x 2,742 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/************************************************************************************

	AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
	Copyright © 2006-2013 Michael Kurinnoy, Viewizard


	AstroMenace is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	AstroMenace is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.


	Web Site: http://www.viewizard.com/
	Project: http://sourceforge.net/projects/openastromenace/
	E-mail: viewizard@viewizard.com

*************************************************************************************/


#ifndef PARTICLE2D_H
#define PARTICLE2D_H

#include "../Base.h"
#include "../Math/Math.h"





//-----------------------------------------------------------------------------
// Структура цвета
//-----------------------------------------------------------------------------
struct COLORVALUE2D
{
	float r;
	float g;
	float b;
	float a;
};





//-----------------------------------------------------------------------------
// Класс eParticle2D
//-----------------------------------------------------------------------------
struct eParticle2D
{
	// конструктор и деструктор
	eParticle2D();
	~eParticle2D();

	// обновление информации в частице
	bool Update(float TimeDelta, VECTOR3D ParentLocation = VECTOR3D(0.0f,0.0f,0.0f), bool Attractive = false, float AttractiveValue = 25.0f);
	// текущее место расположения частицы
	VECTOR3D		Location;
	// текущая скорость частицы
	VECTOR3D		Velocity;

	// текущий цвет частицы
	COLORVALUE2D	Color;
	// значение приращение цвета
	COLORVALUE2D	ColorDelta;

	// время жизни частицы в секундах
	float		Age;

	// оставщееся время жизни частицы
	float		Lifetime;

	// размер частицы
	float		Size;
	// значение изменения размера
	float		SizeDelta;

	// прозрачность
	float		Alpha;

	// если нужно замедлять и остановить
	bool	NeedStop;

	// указатели на цепь частиц
	eParticle2D *Next;
	eParticle2D *Prev;
};


#endif // PARTICLE2D_H