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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
#include "RendererInterface.h"
// VBO Extension Function Pointers
PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL; // VBO Name Generation Procedure
PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL; // VBO Bind Procedure
PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL; // VBO Data Loading Procedure
PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL; // VBO Deletion Procedure
PFNGLISBUFFERARBPROC glIsBufferARB = NULL;
//------------------------------------------------------------------------------------
// Инициализация работы с VBO
//------------------------------------------------------------------------------------
bool vw_Internal_InitializationVBO()
{
// Get Pointers To The GL Functions
glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) SDL_GL_GetProcAddress("glGenBuffersARB");
glBindBufferARB = (PFNGLBINDBUFFERARBPROC) SDL_GL_GetProcAddress("glBindBufferARB");
glBufferDataARB = (PFNGLBUFFERDATAARBPROC) SDL_GL_GetProcAddress("glBufferDataARB");
glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) SDL_GL_GetProcAddress("glDeleteBuffersARB");
glIsBufferARB = (PFNGLISBUFFERARBPROC) SDL_GL_GetProcAddress("glIsBufferARB");
if (glGenBuffersARB == NULL || glBindBufferARB == NULL || glBufferDataARB == NULL ||
glDeleteBuffersARB == NULL || glIsBufferARB == NULL)
{
glGenBuffersARB = NULL;
glBindBufferARB = NULL;
glBufferDataARB = NULL;
glDeleteBuffersARB = NULL;
glIsBufferARB = NULL;
return false;
}
return true;
}
//------------------------------------------------------------------------------------
// Процедура генерации буферов
//------------------------------------------------------------------------------------
bool vw_BuildVBO(int NumVertices, void *Data, int Stride, unsigned int *VBO)
{
if (Data == 0) return false;
if (VBO == 0) return false;
if (glGenBuffersARB == NULL) return false;
if (glBindBufferARB == NULL) return false;
if (glBufferDataARB == NULL) return false;
if (glIsBufferARB == NULL) return false;
glGenBuffersARB( 1, VBO ); // Get A Valid Name
glBindBufferARB( GL_ARRAY_BUFFER_ARB, *VBO ); // Bind The Buffer
// Load The Data
glBufferDataARB( GL_ARRAY_BUFFER_ARB, NumVertices*Stride*sizeof(float), Data, GL_STATIC_DRAW_ARB );
// убираем буфер
glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
if (!glIsBufferARB(*VBO)) return false;
return true;
}
//------------------------------------------------------------------------------------
// Процедура генерации индекс буферов
//------------------------------------------------------------------------------------
bool vw_BuildIBO(int NumIndex, void *Data, unsigned int *IBO)
{
if (Data == 0) return false;
if (IBO == 0) return false;
if (glGenBuffersARB == NULL) return false;
if (glBindBufferARB == NULL) return false;
if (glBufferDataARB == NULL) return false;
if (glIsBufferARB == NULL) return false;
glGenBuffersARB( 1, IBO ); // Get A Valid Name
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, *IBO ); // Bind The Buffer
// Load The Data
glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, NumIndex*sizeof(unsigned int), Data, GL_STATIC_DRAW_ARB );
// убираем буфер
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
if (!glIsBufferARB(*IBO)) return false;
return true;
}
//------------------------------------------------------------------------------------
// Установка текущего буфера
//------------------------------------------------------------------------------------
void vw_BindVBO(int target, unsigned int VBO)
{
if (glBindBufferARB == NULL) return;
switch (target)
{
case RI_ARRAY_BUFFER: glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); break;
case RI_ELEMENT_ARRAY_BUFFER: glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, VBO); break;
default: fprintf(stderr, "Error in vw_BindVBO function call, wrong target.\n"); break;
}
}
//------------------------------------------------------------------------------------
// Процедура удаления буфера
//------------------------------------------------------------------------------------
void vw_DeleteVBO(unsigned int VBO)
{
if (glIsBufferARB == NULL) return;
if (glDeleteBuffersARB == NULL) return;
if (glIsBufferARB(VBO)) glDeleteBuffersARB(1, &VBO);
}
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