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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
#ifndef Buffer_H
#define Buffer_H
#include "Sound.h"
//------------------------------------------------------------------------------------
// Структура буфера звука
//------------------------------------------------------------------------------------
struct eBuffer
{
char *Name; // фактически имя файла из которого сделали буфер
ALuint Buffer;
eBuffer* Prev; // Pointer to the previous loaded Sound in the memory
eBuffer* Next; // Pointer to the next loaded Sound in the memory
};
//------------------------------------------------------------------------------------
// Функции для работы с буфером
//------------------------------------------------------------------------------------
ALuint vw_CreateSoundBufferFromWAV(const char *Name);
ALuint vw_CreateSoundBufferFromOGG(const char *Name);
void vw_ReleaseBuffer(eBuffer *Buffer);
eBuffer *vw_FindBufferByName(const char *Name);
ALuint vw_FindBufferIDByName(const char *Name);
void vw_ReleaseAllBuffers();
void vw_AttachBuffer(eBuffer* Buffer);
void vw_DetachBuffer(eBuffer* Buffer);
#endif // Buffer_H
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