File: Texture_TGA.cpp

package info (click to toggle)
astromenace 1.3.2%2Brepack-3
  • links: PTS, VCS
  • area: contrib
  • in suites: jessie, jessie-kfreebsd, stretch
  • size: 4,488 kB
  • ctags: 9,427
  • sloc: cpp: 61,665; makefile: 29; sh: 19
file content (243 lines) | stat: -rwxr-xr-x 7,822 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
/************************************************************************************

	AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
	Copyright © 2006-2013 Michael Kurinnoy, Viewizard


	AstroMenace is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	AstroMenace is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.


	Web Site: http://www.viewizard.com/
	Project: http://sourceforge.net/projects/openastromenace/
	E-mail: viewizard@viewizard.com

*************************************************************************************/


#include "Texture.h"




//------------------------------------------------------------------------------------
// загрузка данных из TGA файла в DIB массив
//------------------------------------------------------------------------------------
#define TGA_RGB		 2		// This tells us it's a normal RGB (really BGR) file
#define TGA_A		 3		// This tells us it's a ALPHA file
#define TGA_RLE		10		// This tells us that the targa is Run-Length Encoded (RLE)
int ReadTGA(BYTE **DIB, eFILE *pFile, int *DWidth, int *DHeight, int *DChanels)
{

	BYTE length = 0;					// The length in bytes to the pixels
	BYTE imageType = 0;					// The image type (RLE, RGB, Alpha...)
	BYTE bits = 0;						// The bits per pixel for the image (16, 24, 32)
	int channels = 0;					// The channels of the image (3 = RGA : 4 = RGBA)
	size_t stride = 0;						// The stride (channels * width)
	int i = 0;							// A counter



	// Read in the length in bytes from the header to the pixel data
	pFile->fread(&length, sizeof(BYTE), 1);

	// Jump over one byte
	pFile->fseek(1, SEEK_CUR);

	// Read in the imageType (RLE, RGB, etc...)
	pFile->fread(&imageType, sizeof(BYTE), 1);


	// Skip past general information we don't care about
	pFile->fseek(9, SEEK_CUR);

	// Read the width, height and bits per pixel (16, 24 or 32)
	WORD TmpReadData;
	pFile->fread(&TmpReadData,  sizeof(WORD), 1);
	*DWidth = TmpReadData;
	pFile->fread(&TmpReadData, sizeof(WORD), 1);
	*DHeight = TmpReadData;
	pFile->fread(&bits,   sizeof(BYTE), 1);

	// Now we move the file pointer to the pixel data
	pFile->fseek(length + 1, SEEK_CUR);

	// Check if the image is RLE compressed or not
	if(imageType != TGA_RLE)
	{
		// Check if the image is a 24 or 32-bit image
		if(bits == 24 || bits == 32)
		{
			// Calculate the channels (3 or 4) - (use bits >> 3 for more speed).
			// Next, we calculate the stride and allocate enough memory for the pixels.
			channels = bits / 8;
			stride = channels * (*DWidth);
			*DIB = 0;
			*DIB = new BYTE[stride * (*DHeight)];
			if (*DIB == 0) return 0;

			// Load in all the pixel data line by line
			for(int y = 0; y < (*DHeight); y++)
			{
				// Store a pointer to the current line of pixels
				BYTE *pLine = (*DIB+stride * y);

				// Read in the current line of pixels
				pFile->fread(pLine, stride, 1);
			}
		}
		// Check if the image is a 16 bit image (RGB stored in 1 unsigned short)
		else if(bits == 16)
		{
			unsigned short pixels = 0;
			int r=0, g=0, b=0;

			// Since we convert 16-bit images to 24 bit, we hardcode the channels to 3.
			// We then calculate the stride and allocate memory for the pixels.
			channels = 3;
			stride = channels * (*DWidth);
			*DIB = 0;
			*DIB = new BYTE[stride * (*DHeight)];
			if (*DIB == 0) return 0;

			// Load in all the pixel data pixel by pixel
			for(i = 0; i < (*DWidth)*(*DHeight); i++)
			{
				// Read in the current pixel
				pFile->fread(&pixels, sizeof(unsigned short), 1);

				// To convert a 16-bit pixel into an R, G, B, we need to
				// do some masking and such to isolate each color value.
				// 0x1f = 11111 in binary, so since 5 bits are reserved in
				// each unsigned short for the R, G and B, we bit shift and mask
				// to find each value.  We then bit shift up by 3 to get the full color.
				b = (pixels & 0x1f) << 3;
				g = ((pixels >> 5) & 0x1f) << 3;
				r = ((pixels >> 10) & 0x1f) << 3;

				// This essentially assigns the color to our array and swaps the
				// B and R values at the same time.
				memcpy(*DIB+i*3+2, &r, sizeof(BYTE));
				memcpy(*DIB+i*3+1, &g, sizeof(BYTE));
				memcpy(*DIB+i*3+0, &b, sizeof(BYTE));
			}
		}
		// Else return a NULL for a bad or unsupported pixel format
		else
			return 0;
	}
	// Else, it must be Run-Length Encoded (RLE)
	else
	{
		// Create some variables to hold the rleID, current colors read, channels, & stride.
		BYTE rleID = 0;
		int colorsRead = 0;
		channels = bits / 8;
		stride = channels * (*DWidth);

		// Next we want to allocate the memory for the pixels and create an array,
		// depending on the channel count, to read in for each pixel.
		*DIB = 0;
		*DIB = new BYTE[stride * (*DHeight)];
		if (*DIB == 0) return 0;
		BYTE *pColors = 0;
		pColors = new BYTE[channels];
		if (pColors == 0) return 0;


		// Load in all the pixel data
		while(i < (*DWidth)*(*DHeight))
		{
			// Read in the current color count + 1
			pFile->fread(&rleID, sizeof(BYTE), 1);

			// Check if we don't have an encoded string of colors
			if(rleID < 128)
			{
				// Increase the count by 1
				rleID++;

				// Go through and read all the unique colors found
				while(rleID)
				{
					// Read in the current color
					pFile->fread(pColors, sizeof(BYTE) * channels, 1);

					// Store the current pixel in our image array
					memcpy(*DIB+colorsRead+0, &pColors[0], sizeof(BYTE));
					memcpy(*DIB+colorsRead+1, &pColors[1], sizeof(BYTE));
					memcpy(*DIB+colorsRead+2, &pColors[2], sizeof(BYTE));

					// If we have a 4 channel 32-bit image, assign one more for the alpha
					if(bits == 32)
						memcpy(*DIB+colorsRead+3, &pColors[3], sizeof(BYTE));

					// Increase the current pixels read, decrease the amount
					// of pixels left, and increase the starting index for the next pixel.
					i++;
					rleID--;
					colorsRead += channels;
				}
			}
			// Else, let's read in a string of the same character
			else
			{
				// Minus the 128 ID + 1 (127) to get the color count that needs to be read
				rleID -= 127;

				// Read in the current color, which is the same for a while
				pFile->fread(pColors, sizeof(BYTE) * channels, 1);

				// Go and read as many pixels as are the same
				while(rleID)
				{
					// Assign the current pixel to the current index in our pixel array
					memcpy(*DIB+colorsRead+0, &pColors[0], sizeof(BYTE));
					memcpy(*DIB+colorsRead+1, &pColors[1], sizeof(BYTE));
					memcpy(*DIB+colorsRead+2, &pColors[2], sizeof(BYTE));


					// If we have a 4 channel 32-bit image, assign one more for the alpha
					if(bits == 32)
						*DIB[colorsRead + 3] = pColors[3];

					// Increase the current pixels read, decrease the amount
					// of pixels left, and increase the starting index for the next pixel.
					i++;
					rleID--;
					colorsRead += channels;
				}
			}
		}
	}



	*DChanels = channels;

	// меняем местами цвета...

	BYTE TmpColorSwap;
	int k=0;
	for (i=0; i<(*DHeight); i++)
	for (int j=0; j<(*DWidth); j++)
	{
		memcpy(&TmpColorSwap, *DIB+k, 1);
		memcpy(*DIB+k, *DIB+k+2, 1);
		memcpy(*DIB+k+2, &TmpColorSwap, 1);
		k+=*DChanels;
	}

	return 1;
}