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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
/// подключаем нужные файлы
#include "BigAsteroid.h"
//-----------------------------------------------------------------------------
// Конструктор, инициализация всех переменных
//-----------------------------------------------------------------------------
void CBigAsteroid::Create(int AsteroidNum)
{
ObjectStatus = 1; // чужой
ObjectType = 15;
// задали первичный, нужно случайным образом найти
if (AsteroidNum == 1 || AsteroidNum == 2)
{
int Rand = 1 + vw_iRandNum(4);
if (Rand < 1) Rand = 1;
if (Rand > 5) Rand = 5;
AsteroidNum = AsteroidNum*10 + Rand;
}
ObjectCreationType = AsteroidNum;
// перебираем и ставим нужные данные
switch (AsteroidNum)
{
case 11:
LoadObjectData("DATA/MODELS/SPACE/bigasteroid-01.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case9next;
case 12:
LoadObjectData("DATA/MODELS/SPACE/bigasteroid-02.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case9next;
case 13:
LoadObjectData("DATA/MODELS/SPACE/bigasteroid-03.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case9next;
case 14:
LoadObjectData("DATA/MODELS/SPACE/bigasteroid-04.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case9next;
case 15:
LoadObjectData("DATA/MODELS/SPACE/bigasteroid-05.VW3D", this, 0, -1.0f, Setup.UseGLSL);
case9next:
//Speed = 25.0f;
RotationSpeed.x = 10.0f + 10.0f*vw_Randf0;
RotationSpeed.y = 2.0f + 20.0f*vw_Randf0;
Texture[0] = vw_FindTextureByName("DATA/MODELS/PLANET/d_class3.tga");
TextureIllum[0] = 0;
NormalMap[0] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/d_class3_nm.tga");
break;
// те же астероиды, но они летят сверху...
case 21:
LoadObjectData("DATA/MODELS/SPACE/bigasteroid-01.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case10next;
case 22:
LoadObjectData("DATA/MODELS/SPACE/bigasteroid-02.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case10next;
case 23:
LoadObjectData("DATA/MODELS/SPACE/bigasteroid-03.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case10next;
case 24:
LoadObjectData("DATA/MODELS/SPACE/bigasteroid-04.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case10next;
case 25:
LoadObjectData("DATA/MODELS/SPACE/bigasteroid-05.VW3D", this, 0, -1.0f, Setup.UseGLSL);
case10next:
//Speed = 25.0f;
RotationSpeed.x = 10.0f + 10.0f*vw_Randf0;
RotationSpeed.y = 2.0f + 20.0f*vw_Randf0;
Texture[0] = vw_FindTextureByName("DATA/MODELS/PLANET/d_class3.tga");
TextureIllum[0] = 0;
NormalMap[0] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/d_class3_nm.tga");
break;
}
// находим все данные по геометрии
::CObject3D::InitByDrawObjectList();
}
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