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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
#include "System.h"
#include "../RendererInterface/RendererInterface.h"
bool wRBMouse = false;
bool wLBDoubleMouse = false;
bool wLBMouse = false;
int MouseX = 0;
int MouseY = 0;
int MouseWheelStatus = 0;
//------------------------------------------------------------------------------------
// установка-получение статуса левой кнопки мышки
//------------------------------------------------------------------------------------
void vw_SetWindowLBMouse(bool NewStatus)
{
wLBMouse = NewStatus;
}
bool vw_GetWindowLBMouse(bool ResetStatus)
{
bool tmp = wLBMouse;
if (ResetStatus) wLBMouse = false;
return tmp;
}
//------------------------------------------------------------------------------------
// установка-получение статуса правой кнопки мышки
//------------------------------------------------------------------------------------
void vw_SetWindowRBMouse(bool NewStatus)
{
wRBMouse = NewStatus;
}
bool vw_GetWindowRBMouse(bool ResetStatus)
{
bool tmp = wRBMouse;
if (ResetStatus) wRBMouse = false;
return tmp;
}
//------------------------------------------------------------------------------------
// установка-получение статуса правой кнопки мышки - двойное нажатие
//------------------------------------------------------------------------------------
float LastTimeLBDoubleMouse = -1;
int LastTimeLBDoubleMouseX = -1;
int LastTimeLBDoubleMouseY = -1;
void vw_SetWindowLBDoubleMouse(bool NewStatus)
{
// сбрасываем просто, устанавливать - только с проверками
if (!NewStatus)
{
wLBDoubleMouse = NewStatus;
LastTimeLBDoubleMouse = -1;
LastTimeLBDoubleMouseX = -1;
LastTimeLBDoubleMouseY = -1;
}
else
{
// если на том же месте, и время не вышло - ставим 2-й клик
int X, Y;
vw_GetMousePos(&X, &Y);
float Time = vw_GetTime();
if ( LastTimeLBDoubleMouseX == X && LastTimeLBDoubleMouseY == Y &&
Time < LastTimeLBDoubleMouse+0.5f)
{
wLBDoubleMouse = true;
// на тот случае, если кликнем 3 и более раз
LastTimeLBDoubleMouse = Time;
}
else
{
LastTimeLBDoubleMouseX = X;
LastTimeLBDoubleMouseY = Y;
LastTimeLBDoubleMouse = Time;
wLBDoubleMouse = false;
}
}
}
bool vw_GetWindowLBDoubleMouse(bool ResetStatus)
{
bool tmp = wLBDoubleMouse;
// на тот случае, если кликнем 3 и более раз
if (wLBDoubleMouse)
{
LastTimeLBDoubleMouseX = -1;
LastTimeLBDoubleMouseY = -1;
}
if (ResetStatus) wLBDoubleMouse = false;
return tmp;
}
void vw_ChangeWheelStatus(int Value)
{
MouseWheelStatus += Value;
}
void vw_ResetWheelStatus()
{
MouseWheelStatus = 0;
}
int vw_GetWheelStatus()
{
return MouseWheelStatus;
}
//------------------------------------------------------------------------------------
// Получение данных положения курсора относительно клиентской области
//------------------------------------------------------------------------------------
void vw_SetMousePosRel(int X, int Y)
{
// сдвинули
if (0 != X || 0 != Y)
wLBDoubleMouse = false;
MouseX += X;
MouseY += Y;
int W, H;
vw_GetViewport(0, 0, &W, &H);
if (MouseX > W) MouseX = W;
if (MouseY > H) MouseY = H;
if (MouseX < 0) MouseX = 0;
if (MouseY < 0) MouseY = 0;
}
void vw_SetMousePos(int X, int Y)
{
// сдвинули
if (MouseX != X || MouseY != Y)
wLBDoubleMouse = false;
MouseX = X;
MouseY = Y;
}
int vw_GetMousePos(int *X, int *Y)
{
// получаем размер клиентской области
int W, H;
vw_GetViewport(0, 0, &W, &H);
float AWw = W*1.0f;
float AHw = H*1.0f;
float ARWidth;
float ARHeight;
bool ARFLAG = vw_GetAspectWH(&ARWidth, &ARHeight);
*X = MouseX;
*Y = MouseY;
if (ARFLAG)
{
*X = (int)(MouseX * (ARWidth/AWw));
*Y = (int)(MouseY * (ARHeight/AHw));
}
return 0;
}
//------------------------------------------------------------------------------------
// находится мышка в области или нет
//------------------------------------------------------------------------------------
bool vw_OnRect(RECT *MDetect)
{
int MouseXOnRect, MouseYOnRect;
vw_GetMousePos(&MouseXOnRect, &MouseYOnRect);
if (((MDetect->right >= MouseXOnRect) &&
(MDetect->left <= MouseXOnRect) &&
(MDetect->bottom >= MouseYOnRect) &&
(MDetect->top <= MouseYOnRect)))
{
return true;
}
return false;
}
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