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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
#ifndef CoreSystem_H
#define CoreSystem_H
#include "../Base.h"
// проверка расширения файла (нужен для детекта wav-ogg, tga-jpg...)
bool vw_TestFileExtension(const char *name, const char *extension);
// открываем браузер
bool vw_OpenBrouser(const char *url);
// работа со временем
void vw_InitTime();
void vw_InitTimeNum(int Num);
float vw_GetTime(int TimeThread = 0);
void vw_StopTime();
void vw_StartTime();
void vw_SetTimeThreadSpeed(int TimeThread=0, float NewSpeed=1.0f);
float vw_GetTimeThreadSpeed(int TimeThread=0);
// работа с клавиатурой
bool vw_GetKeys(int Num);
void vw_SetKeys(int Num, bool NewKeyStatus);
int GetMaxKeys();
const char* vw_VirtualCodeName(int Language, int Num);
const char* vw_KeyboardCodeName(int Num);
int vw_KeyboardNameCode(const char * Name);
// установка-получение юникода текущей нажатой клавиши
void vw_SetCurrentKeyUnicode(Uint16 NewKeyUnicod);
Uint16 vw_GetCurrentKeyUnicode();
// работа с мышкой
int vw_GetMousePos(int *X, int *Y);
bool vw_GetWindowLBMouse(bool ResetStatus);
bool vw_GetWindowRBMouse(bool ResetStatus);
void vw_SetWindowLBMouse(bool NewStatus);
void vw_SetWindowRBMouse(bool NewStatus);
void vw_SetWindowLBDoubleMouse(bool NewStatus);
bool vw_GetWindowLBDoubleMouse(bool ResetStatus);
void vw_ChangeWheelStatus(int Value);
void vw_ResetWheelStatus();
int vw_GetWheelStatus();
void vw_SetMousePos(int X, int Y);
void vw_SetMousePosRel(int X, int Y);
bool vw_OnRect(RECT *MDetect);
#endif // CoreSystem_H
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