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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
/// подключаем нужные файлы
#include "Asteroid.h"
//-----------------------------------------------------------------------------
// Конструктор, инициализация всех переменных
//-----------------------------------------------------------------------------
void CAsteroid::Create(int SpaceObjectNum)
{
ObjectType = 7;
ObjectCreationType = SpaceObjectNum;
Strength = StrengthStart = 10.0f/GameNPCArmorPenalty;
int Num = (int)(19*vw_Randf1);
if (Num>19) Num=19;
if (Num<0) Num=0;
size_t SizeB = strlen("DATA/MODELS/SPACE/asteroid-01XX.VW3D")+1;
char *NameTMP = new char[SizeB];
char buffer[10];
itoa10(Num, buffer);
strcpy(NameTMP, "DATA/MODELS/SPACE/asteroid-01");
strcat(NameTMP, buffer);
strcat(NameTMP, ".VW3D");
LoadObjectData(NameTMP, this, 0, -1.0f);
// находим все данные по геометрии
::CObject3D::InitByDrawObjectList();
if (NameTMP != 0){delete [] NameTMP; NameTMP = 0;}
// всегда только эти текстуры и 1 объект
for (int i=0; i<DrawObjectQuantity; i++)
{
Texture[i] = vw_FindTextureByName("DATA/MODELS/SPACE/asteroid-01.tga");
}
//Speed = 25.0f;
RotationSpeed.x = 100.0f + 50.0f*vw_Randf0;
RotationSpeed.y = 20.0f + 20.0f*vw_Randf0;
// небольшая поправка... в зависимости от размеров объекта
Strength = StrengthStart = Radius*StrengthStart;
// ставим правильный радиус
Radius = Width/2.0f;
}
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